Niall Gethin
Niall Gethin
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Bardic InspirationLevel 1
As a bonus action, Niall can inspire one creature other than himself within 60 feet that can hear him. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. Niall can use this feature a number of times equal to his Charisma modifier, currently 1, and regains the use after a long rest.
Always on
- Vicious Mockery
When Action
Niall insults a creature within 60 feet that can hear him. The target must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage. The spell has no effect on a creature that cannot hear him or cannot understand a language.
- Minor Illusion
When Action
Niall creates a sound or image of an object within range that lasts for up to 1 minute with concentration. Physical interaction reveals the illusion to be false.
- Healing Word
When Bonus action
A creature Niall can see regains 1d4 plus 5 hit points. The spell does not affect undead or constructs.
- Dissonant Whispers
When Action
One creature Niall can see within range must make a Wisdom saving throw. On a failure, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from Niall. On a successful save, it takes half damage and does not move.
- Faerie Fire
When Action
Each object in a 20-foot cube is outlined in light. The spell reveals invisible creatures and objects, and affected creatures shed dim light. Creatures in the area when the spell is cast must make a Dexterity saving throw or become outlined.
- Sleep
When Action
Creatures in a 20-foot cube must make Wisdom saving throws or fall unconscious for 1 minute. The spell affects creatures starting with the lowest current hit points, up to 5d8 hit points of creatures.
- SpellcastingLevel 1
Niall is a 1st-level spellcaster. His spellcasting ability is Charisma. He knows two bard cantrips and four 1st-level bard spells. He can use a musical instrument as a spellcasting focus.
- DarkvisionHalf-ElfNiall can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
- Fey AncestryHalf-ElfNiall has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Skill VersatilityHalf-ElfNiall is proficient in two skills of his choice, Perception and Persuasion.
- LanguagesHalf-ElfNiall can speak, read, and write Common and Elvish, plus two additional languages.
- False IdentityCharlatan
Niall maintains multiple false identities and forged credentials. He can establish a false identity with documentation, costume, and supporting details, and he knows how to adopt its mannerisms convincingly.
Spells
6 spellsSpellcasting. Niall Gethin casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA slender martial one-handed blade with a polished guard, balanced more for precision than strength.
- DaggerA simple knife kept in a hidden sheath beneath his cape.
Armor
- Leather armorStudded leather armor worn beneath his clothing and cape.
Tools
- LuteA lute with a repaired neck and brass tuning pegs, suitable as a spellcasting focus.
- Disguise kitA kit containing wigs, cosmetics, false facial hair, clothing pieces, and other tools for disguises.
- Forgery kitA kit containing papers, sealing wax, inks, quills, and tools for creating convincing documents.
Gear
- Entertainer's packA pack containing a bedroll, rations, waterskin, tinderbox, and other travel necessities.
- Fine clothesElegant but travel-worn clothing designed to imply a station higher than his actual means.
Purse
- 15×Gold piecesLoose starting currency from his last successful confidence game.
Appearance
Handsome and rugged, with an athletic lean build shaped by long roads and hard travel. He wears his black hair slicked back, interrupted by a single silver streak at the right temple, and keeps a scruffy beard that gives his fine features a weathered edge. His most distinctive garment is an elegant short cape of dark wine-colored cloth, cut with a high collar and subtle gold stitching, regal enough to suggest a fallen courtier but practical enough for a roadside inn. Beneath it he wears a fitted leather jerkin, travel-worn boots, and gloves marked by ink, dust, and instrument strings.
Mannerisms
He smooths the edge of his short cape before delivering a lie, taps a silent rhythm against his thumb when thinking, and addresses strangers by name whenever he learns it. When irritated, he briefly slips into an exaggerated aristocratic accent before returning to his ordinary voice.
Personality
Niall is observant, quick-witted, and effortlessly personable when he chooses to be. He prefers to appear relaxed even when calculating several exits and three possible lies. Beneath his polished confidence is a genuine instinct to protect people being exploited, especially travelers, servants, and anyone dismissed as too poor or powerless to matter.
Ideals
Freedom. No person should be trapped by birth, blood, poverty, or another person's expectations. A clever enough mind should always be able to find a door.
Bonds
He carries a small silver button taken from his mother's best coat, and he intends to return with enough money and influence to buy her a comfortable home. He also feels responsible for the old troupe that taught him music, especially a young performer who vanished after one of Niall's schemes went wrong.
Flaws
He cannot resist improving a lie, even when the simpler truth would serve him better. Niall is vain about his intelligence and secretly terrified that, without his disguises and cleverness, people would find him unimpressive. When cornered, he becomes theatrical, evasive, and needlessly cruel with his words.
Quirks
Background
Niall Gethin was born between two worlds and never felt entirely claimed by either. His human mother worked as a clerk and occasional singer in a market town, while his elven father belonged to a traveling troupe that passed through only once a year. From his mother, Niall learned letters, ledgers, and the quiet power of knowing exactly what people wanted to hear. From his father, he learned music, stagecraft, and the elven habit of treating every conversation as a performance with a hidden second act. His sharp mind made him an excellent student, but his poor strength and restless pride made ordinary labor a poor fit. He found his place behind a lute, a false name, and a well-timed smile.
“From his mother, Niall learned letters, ledgers, and the quiet power of knowing exactly what people wanted to hear.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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