Kat
Kat
Sheet
AC 11 · HP 53 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Feat: Great Weapon MasterLevel 4
Kat gains the Great Weapon Master feat. When she scores a Critical Hit or reduces a creature to 0 Hit Points with a melee weapon, she can make one attack as a Bonus Action. Once on each of her turns, when she hits with a Heavy weapon, she can deal extra damage equal to her Proficiency Bonus.
- Adrenaline RushOrcAs a Bonus Action, Kat can move up to her Speed without provoking Opportunity Attacks and gain Temporary Hit Points equal to her Proficiency Bonus. She can use this trait a number of times equal to her Proficiency Bonus, regaining all expended uses after a Long Rest.
Always on
- RageLevel 1
When Bonus Action
Kat enters a furious battle trance, gaining her Rage benefits and becoming difficult to frighten or charm.
- Reckless AttackLevel 2
When On her first attack of the turn
Kat attacks with deliberate abandon, accepting danger in exchange for a better chance to land a devastating blow.
- Extra AttackLevel 5
When When she takes the Attack action
Kat follows a reckless hit with a crushing second strike.
- Great Weapon Master Follow-Through
When Critical Hit or reducing a creature to 0 Hit Points
Kat uses her greataxe to cleave into a second nearby foe after dropping an enemy or landing a critical hit.
- Frenzy Strike
When While raging and using Reckless Attack
Kat unleashes a psychic burst of berserk violence against the first enemy she hits each turn after using Reckless Attack.
- Unarmored DefenseLevel 1
While not wearing armor, Kat's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a Shield and still gain this benefit.
- Weapon MasteryLevel 1
Kat can use the mastery properties of four weapons with which she is proficient. Her chosen mastery weapons are Greataxe, Greatsword, Maul, and Spear.
- Danger SenseLevel 2
Kat has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while Blinded, Deafened, or Incapacitated.
- Primal KnowledgeLevel 3
Kat can use Strength for certain Barbarian features that normally call for another ability, and she gains proficiency in one additional skill from the Barbarian skill list. Her additional skill is Perception.
- Path of the BerserkerLevel 3
Kat chooses the Path of the Berserker, embracing overwhelming force and protective fury.
- FrenzyLevel 3
When Kat enters a Rage and uses Reckless Attack during that Rage, the first attack that hits each turn with a Strength-based weapon deals an extra 2d6 damage. The extra damage is Psychic damage.
- Fast MovementLevel 5
Kat's Speed increases by 10 feet while she is not wearing Heavy armor.
- Mindless RageLevel 6
While raging, Kat is immune to the Charmed and Frightened conditions. If she enters her Rage while affected by either condition, the effect is suspended for the duration of the Rage.
- DarkvisionOrcKat can see in Dim Light within 120 feet as if it were Bright Light, and in Darkness as if it were Dim Light. She perceives colors in Darkness only as shades of gray.
- Relentless EnduranceOrcWhen reduced to 0 Hit Points but not killed outright, Kat drops to 1 Hit Point instead. Once used, she cannot use this trait again until she finishes a Long Rest.
- Military RankSoldier
Kat can recognize and leverage military rank, customs, and connections. She can secure basic hospitality, information, or limited aid from soldiers and members of military organizations when such assistance is reasonable and does not place them in serious danger.
Gear
11 itemsWeapons
- GreataxeA massive two-handed martial weapon with the Cleave mastery property.
- GreatswordA martial weapon with the Graze mastery property, kept as a backup for fighting in narrow spaces.
- SpearA simple weapon with the Sap mastery property.
- ShortbowA shortbow with a quiver of arrows for ranged attacks.
Tools
- Gaming SetA set of weighted bones used for dice games, carried in a stitched leather pouch.
Gear
- 20×ArrowsStandard ammunition for the shortbow.
- Healer's KitA kit containing supplies for treating wounds and stabilizing the injured.
- Traveler's ClothesA soldier's traveler's clothes, patched repeatedly with bright red thread.
- Insignia of RankA military insignia showing Kat's former unit and rank.
- Bone WhistleA small bone whistle used for battlefield signals.
Purse
- 14×Gold PiecesA purse containing Kat's remaining starting funds.
Appearance
Kat is a powerfully built orc woman with deep green-gray skin, a broad nose, prominent lower tusks, and thick black hair worn in a high, uneven knot. Her dark eyes are alert and amused, and her expression often suggests she is one insult away from laughing or breaking something. She wears a battered soldier's coat over practical traveling clothes, with several mismatched patches sewn in bright red thread. Her old campaign scarf is immaculately folded despite the rest of her gear, and one corner has been softened from years of rubbing between her thumb and forefinger. A heavy greataxe hangs at her side, its haft wrapped in carefully replaced leather.
Mannerisms
Kat rolls her shoulders before making an important decision, as if preparing for impact. She addresses former soldiers by rank, taps her thumb against the worn corner of her scarf when anxious, and gives a quiet two-note whistle whenever she enters an unfamiliar room.
Personality
Kat is direct, protective, and unexpectedly funny. She prefers honest disagreement to polite agreement, enjoys practical jokes that require preparation, and has a soft spot for anyone trying to look brave while frightened. She is happiest around campfires, repair work, and people who admit when they are out of their depth.
Ideals
No one is expendable. Strength has value only when it is used to shield people who cannot shield themselves.
Bonds
Kat has sworn to protect the people of the village she saved, especially its young survivors, and sends part of every reward to keep its school and watchtower supplied.
Flaws
Kat treats compromise as the first step toward betrayal. She is quick to challenge authority, especially when an order is delivered without an explanation, and she sometimes mistakes being feared for being respected. Once she decides someone is a coward or a tyrant, changing her mind becomes nearly impossible.
Quirks
Background
Kat was raised in a border settlement where orcs, humans, and dwarves traded under the uneasy protection of a rotating garrison. She learned early that soldiers were not simply the people who carried weapons. They were the ones who stood between ordinary families and the consequences of someone else's ambition. Kat joined the garrison young, partly to prove that an orc could be trusted with discipline and partly because the quartermaster promised regular meals. She became a shock trooper, valued for her ability to break a shield wall and then carry the wounded out of it. Her unit was eventually ordered to abandon a village during a retreat. Kat disobeyed, rallied a handful of exhausted soldiers, and held the road long enough for the villagers to escape. The village survived, but her commanding officer blamed her for the loss of supplies and stripped her of rank. Kat left the army with her coat, her axe, and the campaign scarf given to her by a field medic who did not survive the retreat. Now she sells her strength as an adventurer, choosing causes by instinct and refusing any order that treats people as expendable. She still calls former comrades by their ranks, but only long enough to remind them that rank is not the same thing as honor.
“She learned early that soldiers were not simply the people who carried weapons.”
- Background
- Soldier
Connections
Species
Orc
Media
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