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Kat - AI-generated fantasy Character

Kat

Orc · Barbarian (Path of the Berserker) · Level 6 · Soldier

Kat

Kat is direct, protective, and unexpectedly funny.
AC11
HP53/53
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 53 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe mastery,
Greatsword mastery,
Maul mastery,
Spear mastery,
Shortbow mastery

Tools

One gaming set,
Land vehicles

Languages

Common,
Orc

Features

18 features

Bonus action

  • Feat: Great Weapon MasterLevel 4

    Kat gains the Great Weapon Master feat. When she scores a Critical Hit or reduces a creature to 0 Hit Points with a melee weapon, she can make one attack as a Bonus Action. Once on each of her turns, when she hits with a Heavy weapon, she can deal extra damage equal to her Proficiency Bonus.

  • Adrenaline RushOrcAs a Bonus Action, Kat can move up to her Speed without provoking Opportunity Attacks and gain Temporary Hit Points equal to her Proficiency Bonus. She can use this trait a number of times equal to her Proficiency Bonus, regaining all expended uses after a Long Rest.

Always on

  • RageLevel 1

    When Bonus Action

    Kat enters a furious battle trance, gaining her Rage benefits and becoming difficult to frighten or charm.

  • Reckless AttackLevel 2

    When On her first attack of the turn

    Kat attacks with deliberate abandon, accepting danger in exchange for a better chance to land a devastating blow.

  • Extra AttackLevel 5

    When When she takes the Attack action

    Kat follows a reckless hit with a crushing second strike.

  • Great Weapon Master Follow-Through

    When Critical Hit or reducing a creature to 0 Hit Points

    Kat uses her greataxe to cleave into a second nearby foe after dropping an enemy or landing a critical hit.

  • Frenzy Strike

    When While raging and using Reckless Attack

    Kat unleashes a psychic burst of berserk violence against the first enemy she hits each turn after using Reckless Attack.

  • Unarmored DefenseLevel 1

    While not wearing armor, Kat's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a Shield and still gain this benefit.

  • Weapon MasteryLevel 1

    Kat can use the mastery properties of four weapons with which she is proficient. Her chosen mastery weapons are Greataxe, Greatsword, Maul, and Spear.

  • Danger SenseLevel 2

    Kat has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while Blinded, Deafened, or Incapacitated.

  • Primal KnowledgeLevel 3

    Kat can use Strength for certain Barbarian features that normally call for another ability, and she gains proficiency in one additional skill from the Barbarian skill list. Her additional skill is Perception.

  • Path of the BerserkerLevel 3

    Kat chooses the Path of the Berserker, embracing overwhelming force and protective fury.

  • FrenzyLevel 3

    When Kat enters a Rage and uses Reckless Attack during that Rage, the first attack that hits each turn with a Strength-based weapon deals an extra 2d6 damage. The extra damage is Psychic damage.

  • Fast MovementLevel 5

    Kat's Speed increases by 10 feet while she is not wearing Heavy armor.

  • Mindless RageLevel 6

    While raging, Kat is immune to the Charmed and Frightened conditions. If she enters her Rage while affected by either condition, the effect is suspended for the duration of the Rage.

  • DarkvisionOrcKat can see in Dim Light within 120 feet as if it were Bright Light, and in Darkness as if it were Dim Light. She perceives colors in Darkness only as shades of gray.
  • Relentless EnduranceOrcWhen reduced to 0 Hit Points but not killed outright, Kat drops to 1 Hit Point instead. Once used, she cannot use this trait again until she finishes a Long Rest.
  • Military RankSoldier

    Kat can recognize and leverage military rank, customs, and connections. She can secure basic hospitality, information, or limited aid from soldiers and members of military organizations when such assistance is reasonable and does not place them in serious danger.

Gear

11 items

Weapons

  • Greataxe
    A massive two-handed martial weapon with the Cleave mastery property.
  • Greatsword
    A martial weapon with the Graze mastery property, kept as a backup for fighting in narrow spaces.
  • Spear
    A simple weapon with the Sap mastery property.
  • Shortbow
    A shortbow with a quiver of arrows for ranged attacks.

Tools

  • Gaming Set
    A set of weighted bones used for dice games, carried in a stitched leather pouch.

Gear

  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Healer's Kit
    A kit containing supplies for treating wounds and stabilizing the injured.
  • Traveler's Clothes
    A soldier's traveler's clothes, patched repeatedly with bright red thread.
  • Insignia of Rank
    A military insignia showing Kat's former unit and rank.
  • Bone Whistle
    A small bone whistle used for battlefield signals.

Purse

  • 14×
    Gold Pieces
    A purse containing Kat's remaining starting funds.

Appearance

Kat is a powerfully built orc woman with deep green-gray skin, a broad nose, prominent lower tusks, and thick black hair worn in a high, uneven knot. Her dark eyes are alert and amused, and her expression often suggests she is one insult away from laughing or breaking something. She wears a battered soldier's coat over practical traveling clothes, with several mismatched patches sewn in bright red thread. Her old campaign scarf is immaculately folded despite the rest of her gear, and one corner has been softened from years of rubbing between her thumb and forefinger. A heavy greataxe hangs at her side, its haft wrapped in carefully replaced leather.

Mannerisms

Kat rolls her shoulders before making an important decision, as if preparing for impact. She addresses former soldiers by rank, taps her thumb against the worn corner of her scarf when anxious, and gives a quiet two-note whistle whenever she enters an unfamiliar room.

Personality

Kat is direct, protective, and unexpectedly funny. She prefers honest disagreement to polite agreement, enjoys practical jokes that require preparation, and has a soft spot for anyone trying to look brave while frightened. She is happiest around campfires, repair work, and people who admit when they are out of their depth.

Ideals

No one is expendable. Strength has value only when it is used to shield people who cannot shield themselves.

Bonds

Kat has sworn to protect the people of the village she saved, especially its young survivors, and sends part of every reward to keep its school and watchtower supplied.

Flaws

Kat treats compromise as the first step toward betrayal. She is quick to challenge authority, especially when an order is delivered without an explanation, and she sometimes mistakes being feared for being respected. Once she decides someone is a coward or a tyrant, changing her mind becomes nearly impossible.

Quirks

She keeps a careful count of exits whenever she enters a room.
She names particularly stubborn pieces of equipment and argues with them while repairing them.
She gives children formal military salutes, then immediately offers them sweets.
She refuses to sit with her back to an open doorway.
She can identify several common marching songs from only their drumbeat.

Background

Kat was raised in a border settlement where orcs, humans, and dwarves traded under the uneasy protection of a rotating garrison. She learned early that soldiers were not simply the people who carried weapons. They were the ones who stood between ordinary families and the consequences of someone else's ambition. Kat joined the garrison young, partly to prove that an orc could be trusted with discipline and partly because the quartermaster promised regular meals. She became a shock trooper, valued for her ability to break a shield wall and then carry the wounded out of it. Her unit was eventually ordered to abandon a village during a retreat. Kat disobeyed, rallied a handful of exhausted soldiers, and held the road long enough for the villagers to escape. The village survived, but her commanding officer blamed her for the loss of supplies and stripped her of rank. Kat left the army with her coat, her axe, and the campaign scarf given to her by a field medic who did not survive the retreat. Now she sells her strength as an adventurer, choosing causes by instinct and refusing any order that treats people as expendable. She still calls former comrades by their ranks, but only long enough to remind them that rank is not the same thing as honor.

“She learned early that soldiers were not simply the people who carried weapons.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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