Skip to content
CreatePricing
Jaxen Vane - AI-generated fantasy Character

Jaxen Vane

Human · Rogue · Level 1 · Criminal

Jaxen Vane

Jaxen is perpetually observant, treating every social interaction like a game of cards where he is counting the deck.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentTrue NeutralGenderMaleAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons (Finesse or Light properties)

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Undercommon

Features

8 features

Always on

  • ExpertiseLevel 1

    You gain expertise in two of your skill proficiencies: Stealth and Sleight of Hand. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll or if another enemy of the target is within 5 feet of it. The attack must use a Finesse or a Ranged weapon.

  • Thieves' CantLevel 1

    You know Thieves' Cant, a secret mix of dialect, jargon, and code. You also learn one additional language (Undercommon).

  • Weapon MasteryLevel 1

    Your training with weapons allows you to use the mastery properties of two kinds of weapons: Daggers (Nick) and Shortswords (Vex).

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice (Sleight of Hand).
  • VersatileHumanYou gain one Origin feat of your choice (Lucky).
  • AlertCriminal

    You gain a bonus to your initiative rolls equal to your Proficiency Bonus. Additionally, at the start of combat, you can swap your initiative with a willing ally who is not Incapacitated.

Gear

7 items

Weapons

  • Shortsword
    A light, finesse martial weapon. Property: Vex.
  • 2×
    Dagger
    A light, finesse simple weapon. Property: Nick.
  • Shortbow
    A ranged weapon with a 80/320 ft range.

Armor

  • Leather Armor
    A set of light armor made of stiffened leather.

Tools

  • Thieves' Tools
    Set of tools for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Standard projectiles for a shortbow.
  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, waterskin, and rope.

Appearance

Jaxen is a lean young man with sharp features and a mess of dark hair that constantly falls over his gray eyes. He wears fitted dark leathers that show signs of heavy wear and a charcoal gray cloak that allows him to vanish into shadows. He has a few small scars on his knuckles and chin, souvenirs from a childhood spent in back alleys.

Mannerisms

He has a habit of whispering to himself when picking a lock and rarely maintains eye contact for more than a second, instead scanning the room for exits.

Personality

Jaxen is perpetually observant, treating every social interaction like a game of cards where he is counting the deck. He is cautious with his trust but surprisingly witty once the ice is broken. He believes that everything has a price and everyone has a secret.

Ideals

Independence. I will never let anyone hold my leash again. I survive because I am capable and answer to no master.

Bonds

I still search for the traitor who sold out the Grime-Walkers. They ruined the only home I ever had, and one day I will settle that debt.

Flaws

I am habitually suspicious of people who show me genuine kindness, often assuming it is a prelude to a double cross.

Quirks

Flips a silver coin over his knuckles when he is nervous or thinking.
Prefers to sit in the corner of a room with his back against a wall.
Constantly checks his belt for his thieves' tools every few minutes.

Background

Jaxen was orphaned in the sprawl of a massive merchant city, left to the mercy of the 'Grime-Walkers', a local street gang that specialized in burglary and intelligence. He was trained from the moment he could walk to be silent, invisible, and efficient. The gang was his only family, though they taught him that the only person he could truly rely on was himself. He spent his youth navigating the rafters of noble manors and the lightless tunnels of the sewers, perfecting the art of the heist. Eventually, the gang was betrayed by one of its own. Jaxen was one of the few to escape the city watch's raid. Now he operates as a freelance specialist, taking contracts that require a gentle touch and a silent step. He carries the lessons of the street with him, using his past as a shield against a world that has never given him anything for free.

“He was trained from the moment he could walk to be silent, invisible, and efficient.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Jaxen Vane into a sheet

A high-res, share-ready sheet you can post or print.