Khrask Mtembe
Khrask Mtembe
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- TraitDragonbornBreath Weapon, as an action, exhale acid in a 5 by 30 foot line. Each creature in the line makes a DC 10 Dexterity saving throw, taking 2d6 acid damage on a failed save, or half damage on a successful one. After using this trait, you cannot use it again until completing a short or long rest.
Bonus action
- Cunning ActionLevel 1
You can use a bonus action to take the Dash, Disengage, or Hide action.
Always on
- ExpertiseLevel 1
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Sneak AttackLevel 1
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon. You do not need advantage if another enemy of the target is within 5 feet of it, that enemy is not incapacitated, and you do not have disadvantage on the attack roll.
- TraitDragonbornDraconic Ancestry, Black dragonborn ancestry grants acid resistance and a 5 by 30 foot line breath weapon.
- TraitDragonbornDamage Resistance, you have resistance to acid damage.
- TraitDragonbornLanguages, you can speak, read, and write Common and Draconic.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances, though you do not know the location of the network or the identity of every member.
Gear
8 itemsWeapons
- RapierA finely balanced one-handed blade with a narrow point, suitable for precise strikes.
- 2×DaggerA light blade concealed in a wrist sheath or boot.
- Shortbow and arrowsA compact bow with a quiver of twenty arrows.
Armor
- Leather armorStudded leather armor darkened with oil and age.
Tools
- Thieves' toolsA set of iron picks, tension tools, and slim probes. Khrask has expertise with these tools.
Gear
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Gaming set, diceA weighted set of bone dice marked with tiny scratches only Khrask can interpret.
- Criminal equipmentA dark hooded cloak, a small pouch containing 15 gp, and a false identity token from his old criminal network.
Appearance
A broad-shouldered black dragonborn with charcoal scales, dull silver eyes, and a powerful build kept deceptively light on his feet. The left side of his face is catastrophically scarred from a near-fatal acid blast. The scales there are fused, ridged, and permanently pulled into a twisted expression, with the ruin extending from his brow to his jaw. His left eye is clouded and sightless. No shapechanging can alter the damaged tissue, and he hides it beneath a battered iron half-mask reinforced with leather straps. He wears practical dark clothing beneath a weathered leather coat, with a rapier at his hip and several carefully balanced daggers hidden throughout his clothing.
Mannerisms
He turns the masked side of his face away whenever someone speaks softly to him. When thinking, he taps one claw against the edge of his mask in a slow, steady rhythm. He rarely sits with his back to an open room.
Personality
Khrask is observant, dryly humorous, and suspicious of easy kindness. He notices exits, hands, footwear, and lies before he notices beauty. He is unexpectedly gentle with frightened animals and people who are ashamed of visible injuries. Although he presents himself as cold and calculating, he has a stubborn instinct to protect anyone being cornered or humiliated.
Ideals
Dignity. No one should be reduced to the worst thing that happened to them. I will decide what my scars mean, even if I have to make the world fear me first.
Bonds
I owe my life to the nameless dockworker who dragged me from the burning warehouse, and I will find that person before I die. I also keep one acid-blackened coin from the old smuggling ring as proof that I have not forgotten who betrayed me.
Flaws
I assume anyone who looks at my face is judging me, and I punish them for thoughts they may never have had. I would rather risk death than let someone see me unmasked.
Quirks
Background
Khrask was born among a small dragonborn caravan that carried dyes, metalwork, and medicinal resins between river settlements. He learned early that a closed mouth and a careful eye were worth more than a strong arm. His first illegal work involved carrying messages through customs checkpoints, but his talent for noticing false seals, hidden compartments, and nervous guards soon drew the attention of a smuggling ring. He became their courier, lockbreaker, and occasional impersonator, using a changeling parent’s gift inherited through his family line to pass as merchants, soldiers, and minor officials. The work ended in a warehouse fire caused by a betrayed partner. Khrask was trapped beneath a fallen beam while a cracked barrel of alchemical acid burst nearby. He survived, but the left side of his face was ruined beyond even his shapechanging ability to mend or disguise. The people who pulled him from the wreckage left him for dead when they saw the damage. Since then, he has worn the iron mask not only to hide his scars, but to make every person who speaks with him wonder which part of him is real. He now works as a thief and information broker, quietly undermining the criminals who caused the fire while protecting other people who have been discarded as inconvenient.
“He learned early that a closed mouth and a careful eye were worth more than a strong arm.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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