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Khrask Mtembe - AI-generated fantasy Character

Khrask Mtembe

Dragonborn · Rogue · Level 1 · Criminal

Khrask Mtembe

Khrask is observant, dryly humorous, and suspicious of easy kindness.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeThirty-four years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One gaming set, dice

Languages

Common,
Draconic

Features

8 features

Action

  • TraitDragonbornBreath Weapon, as an action, exhale acid in a 5 by 30 foot line. Each creature in the line makes a DC 10 Dexterity saving throw, taking 2d6 acid damage on a failed save, or half damage on a successful one. After using this trait, you cannot use it again until completing a short or long rest.

Bonus action

  • Cunning ActionLevel 1

    You can use a bonus action to take the Dash, Disengage, or Hide action.

Always on

  • ExpertiseLevel 1

    You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon. You do not need advantage if another enemy of the target is within 5 feet of it, that enemy is not incapacitated, and you do not have disadvantage on the attack roll.

  • TraitDragonbornDraconic Ancestry, Black dragonborn ancestry grants acid resistance and a 5 by 30 foot line breath weapon.
  • TraitDragonbornDamage Resistance, you have resistance to acid damage.
  • TraitDragonbornLanguages, you can speak, read, and write Common and Draconic.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances, though you do not know the location of the network or the identity of every member.

Gear

8 items

Weapons

  • Rapier
    A finely balanced one-handed blade with a narrow point, suitable for precise strikes.
  • 2×
    Dagger
    A light blade concealed in a wrist sheath or boot.
  • Shortbow and arrows
    A compact bow with a quiver of twenty arrows.

Armor

  • Leather armor
    Studded leather armor darkened with oil and age.

Tools

  • Thieves' tools
    A set of iron picks, tension tools, and slim probes. Khrask has expertise with these tools.

Gear

  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Gaming set, dice
    A weighted set of bone dice marked with tiny scratches only Khrask can interpret.
  • Criminal equipment
    A dark hooded cloak, a small pouch containing 15 gp, and a false identity token from his old criminal network.

Appearance

A broad-shouldered black dragonborn with charcoal scales, dull silver eyes, and a powerful build kept deceptively light on his feet. The left side of his face is catastrophically scarred from a near-fatal acid blast. The scales there are fused, ridged, and permanently pulled into a twisted expression, with the ruin extending from his brow to his jaw. His left eye is clouded and sightless. No shapechanging can alter the damaged tissue, and he hides it beneath a battered iron half-mask reinforced with leather straps. He wears practical dark clothing beneath a weathered leather coat, with a rapier at his hip and several carefully balanced daggers hidden throughout his clothing.

Mannerisms

He turns the masked side of his face away whenever someone speaks softly to him. When thinking, he taps one claw against the edge of his mask in a slow, steady rhythm. He rarely sits with his back to an open room.

Personality

Khrask is observant, dryly humorous, and suspicious of easy kindness. He notices exits, hands, footwear, and lies before he notices beauty. He is unexpectedly gentle with frightened animals and people who are ashamed of visible injuries. Although he presents himself as cold and calculating, he has a stubborn instinct to protect anyone being cornered or humiliated.

Ideals

Dignity. No one should be reduced to the worst thing that happened to them. I will decide what my scars mean, even if I have to make the world fear me first.

Bonds

I owe my life to the nameless dockworker who dragged me from the burning warehouse, and I will find that person before I die. I also keep one acid-blackened coin from the old smuggling ring as proof that I have not forgotten who betrayed me.

Flaws

I assume anyone who looks at my face is judging me, and I punish them for thoughts they may never have had. I would rather risk death than let someone see me unmasked.

Quirks

He gives people temporary nicknames based on their shoes.
He cleans his mask every night, even when he has no clean water.
He keeps a private tally of doors he has opened without a key.
He refuses to eat food served in cracked bowls or bottles.
He silently mouths the first three words of any written message before reading the rest.

Background

Khrask was born among a small dragonborn caravan that carried dyes, metalwork, and medicinal resins between river settlements. He learned early that a closed mouth and a careful eye were worth more than a strong arm. His first illegal work involved carrying messages through customs checkpoints, but his talent for noticing false seals, hidden compartments, and nervous guards soon drew the attention of a smuggling ring. He became their courier, lockbreaker, and occasional impersonator, using a changeling parent’s gift inherited through his family line to pass as merchants, soldiers, and minor officials. The work ended in a warehouse fire caused by a betrayed partner. Khrask was trapped beneath a fallen beam while a cracked barrel of alchemical acid burst nearby. He survived, but the left side of his face was ruined beyond even his shapechanging ability to mend or disguise. The people who pulled him from the wreckage left him for dead when they saw the damage. Since then, he has worn the iron mask not only to hide his scars, but to make every person who speaks with him wonder which part of him is real. He now works as a thief and information broker, quietly undermining the criminals who caused the fire while protecting other people who have been discarded as inconvenient.

“He learned early that a closed mouth and a careful eye were worth more than a strong arm.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

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