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Serriah - AI-generated fantasy Character

Serriah

Changeling · Bard (College of Glamour) · Level 20 · Entertainer

Serriah

Cool, cutting, and meticulously composed, Serriah treats every room like a stage and every conversation like a duel.
AC16
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeUnknown, appears to be in their late 20s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Simple melee weapons,
Improvised weapons

Tools

Disguise kit,
One musical instrument of choice

Languages

Common,
Elvish,
Sylvan

Features

38 features

Action

  • Extra Attack

    When Attack action

    You can make two attacks when you take the Attack action.

  • TraitChangelingShapechanger, can change appearance as an action

Bonus action

  • One-Two Punch

    When Bonus action

    You can use a bonus action and expend 1 Moxie Point to make two unarmed strikes.

  • Stick and Move

    When Bonus action

    You can use a bonus action and expend 1 Moxie Point to make an unarmed strike and take the Dash or Disengage action.

  • Dig Deep

    When Bonus action

    You can use a bonus action to gain resistance to bludgeoning, piercing, and slashing damage and ignore exhaustion below 6 for 10 minutes.

  • Bardic Inspiration, Bonus ActionLevel 1

    You can use a bonus action to choose one creature other than yourself within 60 feet to gain a Bardic Inspiration die.

  • Song of RestLevel 2

    You can use a bonus action to regain one expended use of Bardic Inspiration after a short or long rest.

  • Mantle of MajestyLevel 6

    You can cast Command without expending a spell slot, and you can maintain a regal magical aura that lets you issue orders as a bonus action.

Reaction

  • Bloodied But Unbowed

    When When damaged

    When you take damage, you can use a reaction to regain all expended Moxie Points. If you are bloodied, you also gain temporary hit points.

  • Peerless SkillLevel 14

    You can use your reaction to add your Bardic Inspiration die to an ability check, attack roll, or saving throw after rolling but before knowing the outcome.

Always on

  • Haymaker

    When Attack with unarmed strike or pugilist weapon

    When you make an attack with an unarmed strike or pugilist weapon, you can expend 1 Moxie Point to deal maximum damage, and on a hit regain the expended point.

  • Heavy Hitter

    When Hit with an unarmed strike

    When you hit a creature with an unarmed strike, you can also attempt to grapple or shove it.

  • Swagger Streak

    When Failed ability check

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can expend a Moxie Point to add your Fisticuffs die to the roll.

  • Fisticuffs

    When Unarmed or pugilist weapon attacks

    Your unarmed strikes and improvised weapon attacks deal your Fisticuffs die in damage, and you can use simple melee weapons and improvised weapons as pugilist weapons.

  • Iron Chin

    When While unarmored

    While unarmored and not using a shield, your AC equals 12 + your Constitution modifier.

  • Moxie

    When Short or long rest

    You have a pool of Moxie Points equal to your pugilist level, which refresh on a short or long rest.

  • Improved Improvisation

    When Unarmed strike or improvised weapon attack

    You can use your fists and improvised weapons as if they had the Sap mastery property, and your unarmed strikes can deal force damage or normal damage.

  • Salty Salute

    When Bonus action

    When you deal damage with an unarmed strike, you can force the target to make a Wisdom saving throw or suffer psychic damage and be goaded into focusing on you.

  • Bad Attitude

    When Always on

    You gain proficiency in Intimidation, and add your Strength modifier to Intimidation checks.

  • Dirty Tricks

    When On hit or bonus action

    When you deal damage with an unarmed strike or pugilist weapon, you can force a Dexterity save or reduce the target's speed to 0, a Strength save or give attackers advantage, or blind a nearby creature with debris.

  • Bardic CantripsLevel 1

    You know a handful of bard cantrips, enough to weave magic into every performance.

  • Bardic InspirationLevel 1

    You can inspire allies with your words, songs, and presence, granting Bardic Inspiration dice.

  • SpellcastingLevel 1

    You can wear light armor and use a bardic focus or instrument for spellcasting.

  • Bonus ProficienciesLevel 1

    Your class grants proficiency in three skills of your choice.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • College of GlamourLevel 3

    You know how to magically inspire allies in a way that grants them extra mobility and protection.

  • Mantle of InspirationLevel 3

    When you use Bardic Inspiration, the recipient can immediately use its reaction to move up to its speed without provoking opportunity attacks, and gains temporary hit points.

  • Enthralling PerformanceLevel 3

    You can spend 10 minutes to create an enthralling performance that charms those who watch.

  • ExpertiseLevel 3

    You can replace one of your known spells with another bard spell when you level up.

  • ExpertiseLevel 3

    Choose two skill proficiencies to double your proficiency bonus with.

  • Font of InspirationLevel 5

    Your Bardic Inspiration die becomes larger as you gain levels.

  • Font of InspirationLevel 5

    You regain all expended uses of Bardic Inspiration on a short or long rest.

  • Mantle of MajestyLevel 6

    Creatures charmed by your magic are especially vulnerable to your command and presence.

  • Countercharm ImprovementLevel 7

    You learn to twist chance and the stories of fate in your favor.

  • TraitChangelingChangeling instinct, naturally suited to deception and social adaptation
  • TraitChangelingDuplicity and identity fluidity, able to present as nearly any humanoid of similar size
  • TraitChangelingCommon and two additional languages of choice
  • By Popular DemandEntertainer

    You can always find a place to perform, and people are inclined to shelter and support you when you need a place to rest.

Spells

19 spells

Spellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot):

7th level (1 slot):

Gear

5 items

Tools

  • Disguise kit
    A disguise kit representing the entertainer's life of controlled presentation.

Gear

  • Gray hoodie sweatshirt and black cargo pants
    A simple but elegant set of common clothes for daily wear and travel.
  • Musical instrument
    A choice of musical instrument from bard starting equipment, carried as part of a personal kit. Not represented visually if the portrait should remain unarmed.
  • Bardic focus
    A spellcasting focus appropriate to a bard.
  • Entertainer's pack
    A luxurious but practical set of performer accessories and keepsakes.

Appearance

Serriah has stark white skin, silver-white undercut hair, and a strikingly androgynous yet feminine silhouette. Their face is almost featureless, with oversized blank white eyes ringed in dark shadows, and a subtle nose and mouth that seem more suggested than formed. In public, they favor a gray hoodie sweatshirt and black cargo pants, dressed with deliberate casualness that clashes with the eerie elegance of their changeling features. Their presence feels polished, controlled, and just a little unsettling, like a luxury advertisement with teeth hidden behind the smile.

Mannerisms

Serriah speaks softly until they want the room to listen, then their tone turns precise and theatrical. They tilt their head when assessing someone, hold eye contact a beat too long, and often smile with only the faintest suggestion of a mouth. When irritated, they smooth their hoodie sleeves or tap two fingers against their forearm like they are counting down to a punchline.

Personality

Cool, cutting, and meticulously composed, Serriah treats every room like a stage and every conversation like a duel. They are generous to the frightened and cruel to the arrogant, with a dry wit that can shift from flirtatious to devastating in a single sentence. They enjoy being looked at, but only on terms they control, and they take private satisfaction in proving that their softness, glamor, and grace are all backed by frightening toughness.

Ideals

Freedom. No one gets to own a person, a body, a name, or a story. Serriah believes identity should be self-authored, and every performance, disguise, and act of defiance is a declaration of that truth.

Bonds

Serriah owes their rise to the few people who treated them as a person instead of a spectacle, and they quietly bankroll or protect misfits who remind them of their younger self. They keep a private ledger of names, favors, and debts, and they will cross kingdoms before abandoning someone who has earned their loyalty.

Flaws

Serriah struggles to trust sincerity, assuming admiration is usually either transactional or temporary. They can become reckless when challenged, especially by people who mistake elegance for weakness. They also hate feeling pinned down, and when cornered emotionally they may vanish, lie, or reinvent themselves rather than admit vulnerability.

Quirks

Never sits with their back to a door.
Counts exits in every room without looking like they are counting.
Tucks one sleeve over their hand when thinking.
Practices changing expressions in reflective surfaces when alone.
Always knows the name of the nearest bartender, tailor, and fence.

Background

Serriah learned early that a face can be a mask, and a performance can be a weapon. As a changeling, they were never trapped by one identity for long, but their first true education came in candlelit clubs, backroom salons, and fashionable courts where beauty, hunger, and attention were all traded like coin. They became famous for their impossible look, their polished poise, and the unnerving way they could fill a room without ever seeming to ask permission. What began as stage work soon became a life spent moving through high society as a glamour model, companion, and secret keeper, always paid to be seen and rarely allowed to be known. Behind the poise, Serriah discovered that charm was only one form of leverage. When applause faded and unwanted hands reached too far, they learned to fight in alleys, loading docks, and tavern service halls with bare fists and hard rules. Their pugilist style became an extension of their stagecraft, a brutal, precise language of posture, timing, and humiliation. Eventually they paired that raw survivability with the refined enchantment of a glamour bard, learning how to turn desire, envy, and attention into both art and escape. Serriah now travels as a modern high-fantasy icon, equal parts celebrity, survivor, and scandal, always immaculate, always watchful, and never as harmless as they first appear.

“Behind the poise, Serriah discovered that charm was only one form of leverage.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

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