Skip to content
CreatePricing
Orsted - AI-generated fantasy Character

Orsted

Human · Wizard · Level 1 · Sage

Orsted

Orsted is patient, observant, and sincerely compassionate, though his curiosity often overwhelms his sense of caution.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic,
Elvish

Features

11 features

Always on

  • Cantrip Casting

    When When Orsted chooses to cast a known cantrip

    Orsted can cast a wizard cantrip he knows, using Intelligence as his spellcasting ability. Cantrips do not expend spell slots.

  • Prepared Spellcasting

    When When Orsted chooses to cast a prepared 1st-level spell

    Orsted can cast a prepared 1st-level wizard spell by expending an available 1st-level spell slot.

  • SpellcastingLevel 1

    Orsted is an arcane spellcaster. Intelligence is his spellcasting ability. He has a spellbook containing six 1st-level wizard spells, knows three wizard cantrips, and can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level.

  • Arcane RecoveryLevel 1

    Once per day when Orsted finishes a short rest, he can recover expended spell slots with a combined level of 1. He can recover one expended 1st-level spell slot.

  • Ability Score IncreaseHumanEach of Orsted's ability scores increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and usually live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment. The best and worst are found among them.
  • SizeHumanOrsted is Medium.
  • SpeedHumanOrsted's walking speed is 30 feet.
  • LanguagesHumanOrsted can speak, read, and write Common and two additional languages of his choice, Draconic and Elvish.
  • ResearcherSage

    When Orsted does not know a piece of information, he usually knows where and from whom that information can be obtained. He can identify libraries, archives, sages, scholars, guilds, and other repositories of lore, and he can often secure access to them, provided the information is not secret or closely guarded.

Spells

10 spells

Spellcasting. Orsted casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , , ,

Gear

8 items

Weapons

  • Quarterstaff
    A simple, sturdy weapon suitable for close defense.
  • Dagger
    A ranged weapon with a case of 20 bolts. Orsted selected this option instead of a light crossbow and 20 bolts.

Gear

  • Spellbook
    A leather-bound spellbook containing Orsted's known 1st-level wizard spells.
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Arcane Focus
    A simple arcane focus used to channel Orsted's magic.
  • Common Clothes
    A set of common clothes suitable for travel and academic work.
  • Belt Pouch
    A pouch containing starting currency.

Purse

  • 10×
    Gold Pieces
    Starting currency from Orsted's background and class equipment.

Appearance

Orsted is a tall, broad-shouldered human man with weathered olive skin, ash-brown hair tied at the nape, and sharp gray eyes that rarely stop studying his surroundings. His hands are calloused from years of copying manuscripts and traveling rough roads. He wears a practical dark-blue scholar's coat beneath a weather-stained cloak, with a leather-bound spellbook secured by two brass clasps. A faint burn scar runs from his left wrist to the base of his thumb, a lasting reminder of his first uncontrolled magical experiment.

Mannerisms

Orsted pauses before answering difficult questions, silently tracing geometric shapes against his palm. He adjusts his spectacles even when they are perfectly positioned, speaks to his spellbook as if it were a trusted colleague, and becomes unusually formal whenever he is frightened.

Personality

Orsted is patient, observant, and sincerely compassionate, though his curiosity often overwhelms his sense of caution. He treats every mystery as a conversation waiting to happen and every person as a possible source of insight. He is more comfortable with ancient texts than social rituals, but he makes a genuine effort to listen when people describe their fears or troubles.

Ideals

Knowledge should serve the living. Truth is not the property of kings, churches, or academies, and learning becomes meaningful only when it is used to reduce suffering.

Bonds

I carry a copied fragment of a suppressed historical record, and I will uncover the truth behind the disaster it describes. I owe my first teacher a debt that can never be repaid.

Flaws

I become reckless when someone tries to suppress knowledge, and I have difficulty admitting that a question may be too dangerous to pursue. I also tend to underestimate how intimidating my relentless curiosity can be to ordinary people.

Quirks

Numbers calm him, so he counts steps, doors, and windows whenever he enters a new building.
He collects unusual scraps of parchment and writes observations on them in tiny, precise handwriting.
He refuses to burn books, even useless or dangerous ones, and will argue for preserving them.
When excited, he unconsciously switches into Draconic phrases learned from old magical texts.

Background

Orsted was born in a small human village whose only claim to distinction was an abandoned observatory on the hill above it. As a boy, he spent long evenings exploring its cracked halls, copying symbols from ruined star charts and asking questions no one around him could answer. His curiosity eventually attracted the attention of a traveling scholar, who recognized the signs of an untrained mind brushing against real magic. The scholar brought Orsted to a distant academy, where he learned to read ancient scripts, compare contradictory histories, and approach spellcraft as both a discipline and a responsibility. Years later, Orsted discovered that one of the academy's oldest records described a magical disaster that had been deliberately erased from public history. The surviving evidence suggested that innocent people had been sacrificed to contain the catastrophe. When the academy's masters dismissed his concerns, Orsted left with a copied fragment of the record and his unfinished spellbook. He now travels as a wandering sage, seeking the truth behind the disaster and helping ordinary people whenever his knowledge can prevent suffering. He believes that learning has little value if it is hoarded by the powerful, and he is determined to prove that magic can be used to protect rather than control.

“His curiosity eventually attracted the attention of a traveling scholar, who recognized the signs of an untrained mind brushing against real magic.”
From their backstory
Background
Sage

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Orsted into a sheet

A high-res, share-ready sheet you can post or print.