Edrin Vale
Edrin Vale
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AthleticsSTR
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
5 featuresBonus action
- Second WindLevel 1
As a bonus action, you can regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Always on
- Fighting Style: DefenseLevel 1
You have training with a fighting method of your choice. This character has chosen Defense, gaining a +1 bonus to AC while wearing armor.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- Military RankSoldier
Thanks to military rank and service, the character can secure temporary shelter, receive aid from fellow soldiers, and gain access to military contacts when dealing with armies or martial organizations.
Gear
9 itemsWeapons
- LongswordA versatile martial weapon carried with practiced care.
Armor
- Chain MailA suit of protective chain mail armor.
- ShieldA sturdy shield bearing old scratches and a faded service mark.
Tools
- Bone dice setA set of bone dice, polished by years of use.
Gear
- Dungeoneer's PackA pack containing supplies for travel and delving.
- Insignia of rankA faded badge of military service and rank.
- Trophy from a fallen enemyA trophy taken from a fallen enemy, kept as a reminder of the last battle.
- Common clothesPlain traveler clothing worn beneath armor.
Purse
- Pouch of 10 gpA small leather pouch containing starting funds.
Appearance
A broad-shouldered human with close-cropped dark hair, a weathered face, and a clean but well-used set of chain mail. A faded unit insignia is tied to the shield strap, and old campaign scars mark one eyebrow and the back of one hand. They keep their gear immaculate, as if order itself were a form of prayer.
Mannerisms
Speaks in short, precise sentences. Before making a decision, he taps two fingers against his shield strap as if calling a cadence. He automatically positions himself between danger and civilians, even in casual conversations.
Personality
Calm under pressure, blunt but considerate, and deeply observant. He rarely raises his voice, yet when he gives an order it sounds like a promise he intends to keep.
Ideals
Duty. Power should exist to protect the innocent, not to demand obedience from them.
Bonds
He still carries the unit insignia of his old company and honors the names of the fallen before every dangerous fight.
Flaws
He struggles to delegate and tends to treat every problem like a military objective. He can become rigid when plans change and quietly fears that if he stops controlling the situation, people he cares about will die because of his hesitation.
Quirks
Background
Raised on the edge of a border fortress, Edrin Vale grew up listening to veterans tell stories of winter sieges, broken banners, and the cost of panic. He enlisted young, not for glory, but because the walls of home were stronger when someone stood on them. In training he discovered a steady hand, a stubborn spine, and an uncanny talent for reading a battlefield like a ledger. He became the sort of soldier officers trusted with a command that needed to hold, not charge. During a brutal campaign against raiders in the marshlands, Edrin watched a superior abandon civilians to save pride. He held the line long enough for refugees to escape, but the victory tasted like ash. Afterward he left the army with his armor, his discipline, and a quiet vow to serve something better than rank. Now he travels from town to town as a mercenary bodyguard and problem-solver, trying to prove that a soldier can still choose mercy without becoming weak.
“He enlisted young, not for glory, but because the walls of home were stronger when someone stood on them.”
- Background
- Soldier
Connections
Species
Human
Media
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