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Serriah - AI-generated fantasy Character

Serriah

Changeling · Bard (College of Glamour) · Level 20 · Entertainer

Serriah

Serriah is razor-smart, performatively fearless, and almost impossible to embarrass.
AC14
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeAdult, exact age unknown
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Simple melee weapons,
Improvised weapons,
Unarmed strikes

Tools

Three musical instruments of choice,
Disguise kit,
One gaming set of choice

Languages

Common,
Elvish,
Sylvan

Features

39 features

Action

  • ShapechangerChangelingAs an action, you can change your appearance and your voice, including your hair, facial features, skin tone, and height, within the limits of your body.

Bonus action

  • Salty Salute

    When Bonus Action

    As a bonus action, Serriah provokes a creature within 60 feet that can see or hear her. On a failed Wisdom save, it takes psychic damage and has disadvantage on attacks against creatures other than her until the start of her next turn.

  • Brace Up

    When Bonus Action

    As a bonus action, Serriah can gain temporary hit points equal to a roll of her Fisticuffs die plus her Pugilist level and Constitution modifier.

  • One-Two Punch

    When Bonus Action

    As a bonus action, Serriah can spend 1 Moxie Point to make two unarmed strikes.

  • Stick and Move

    When Bonus Action

    As a bonus action, Serriah can spend 1 Moxie Point to make one unarmed strike and either Dash or Disengage.

  • Bardic InspirationLevel 1

    You can inspire others with a bonus action, granting Bardic Inspiration dice to allies a number of times equal to your Charisma modifier. The die is a d10 at this level.

  • Mantle of InspirationLevel 3

    As a bonus action, you can expend one use of Bardic Inspiration to grant temporary hit points and allow allies to move without provoking opportunity attacks.

  • Font of InspirationLevel 5

    Your Bardic Inspiration dice are d10s, and you can grant them as a bonus action.

Always on

  • Heavy Hitter

    When On hit with unarmed strike

    When Serriah hits a creature with an unarmed strike, she can also choose to grapple or shove the target as part of the same attack.

  • Moxie-Fueled Fists

    When When dealing damage

    When Serriah deals damage with an unarmed strike or improvised weapon, she can choose force damage instead of the normal damage type.

  • Bloodied But Unbowed

    When Reaction when taking damage

    When damaged, Serriah can use her reaction to regain all expended Moxie Points. If bloodied, she also gains temporary hit points equal to four times her Pugilist level.

  • Swagger Streak

    When On failed check

    When she fails a Strength, Dexterity, Constitution, or Charisma check, she can expend a Moxie Point to add a roll of her Fisticuffs die. If the check still fails, she regains the point.

  • Dirty Tricks

    When On hit

    On her turn, when she hits with an unarmed strike, she can force the target to make a Strength or Dexterity save, applying a dirty trick such as stopping its speed, imposing advantage for attacks, or blinding it briefly.

  • Fisticuffs

    When Always

    Her unarmed strikes and pugilist weapons use the Fisticuffs die, and improvised weapons gain the Sap mastery property for her.

  • Iron Chin

    When Always

    While unarmored and unshielded, her AC equals 12 plus her Constitution modifier.

  • Moxie

    When Always

    She knows how to spend Moxie Points to gain temporary hit points or multiple attacks in a short burst.

  • Dig Deep

    When Bonus Action

    She can keep fighting while heavily winded or bruised, ignoring exhaustion below 6 when digging deep for 10 minutes.

  • Improved Improvisation

    When Always

    Her combat style lets her weaponize ordinary objects as improvised tools of control and humiliation.

  • Bad Attitude

    When Always

    She gains proficiency in Intimidation and adds her Strength modifier to Intimidation checks, minimum +1.

  • Piss and Vinegar Save DC

    When Always

    Her subclass save DC for Salty Salute and other subclass features is 8 + Constitution modifier + proficiency bonus.

  • SpellcastingLevel 1

    You know two cantrips and a number of bard spells, and you can cast bard spells using Charisma. You also use a spellcasting focus for bard spells.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • Song of RestLevel 2

    After a short rest, you and your allies can regain extra hit points when spending Hit Dice, based on your bard level.

  • ExpertiseLevel 3

    Choose two skills. Your proficiency bonus is doubled for any ability check you make with them.

  • College of GlamourLevel 3

    You gain features from your bard college, including mantle-based support and performance magic.

  • Enthralling PerformanceLevel 3

    You can enthrall an audience during a performance, turning charm and presence into social control.

  • Mantle of MajestyLevel 6

    You can beguile foes with beauty and command, forcing a creature to treat you as a terrifyingly captivating presence.

  • Magical SecretsLevel 10

    You can ask your DM for a second level of magical secrets, learning spells from any class.

  • Superior Bardic InspirationLevel 10

    Your Bardic Inspiration die becomes a d10.

  • Unbreakable MajestyLevel 14

    Your performance can make you nearly impossible to ignore, and your aura of glamour becomes overwhelming.

  • Magical SecretsLevel 14

    You learn two additional spells from any class, added to your bard repertoire.

  • Superior InspirationLevel 20

    When you finish a short rest, you can inspire one ally who can hear you, granting an extra die of inspiration.

  • Bard Spell SlotsLevel 1

    You can cast bard spells as a 14th-level full caster, with access to 7th-level spell slots.

  • Bard Spells KnownLevel 1

    You know additional bard spells as shown by the bard spellcasting progression.

  • Bardic College TrainingLevel 3

    You can use your proficiency with performance and charm to command attention, endure scrutiny, and shape social encounters.

  • Change AppearanceChangelingYou can look like a member of another humanoid race, but your statistics remain the same.
  • DarkvisionChangelingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Unsettling PresenceChangelingYour alien, shifting features can be deeply disquieting up close.
  • By Popular DemandEntertainer

    You can always find a place to perform, and people who enjoy your work. In civilized settlements, you can usually secure free lodging or a reliable audience from those who know your reputation.

Spells

15 spells

Spellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (3 slots):

5th level (2 slots):

6th level (1 slot): no spells

7th level (1 slot): no spells

Gear

4 items

Weapons

  • Dagger
    A dagger from bard starting equipment, though Serriah prefers bare hands and improvised weapons.

Gear

  • No Instrument Carried
    A lute or similar instrument is typical for the class, but this build intentionally carries no instrument at the character's preference.
  • Entertainer's Pack
    A diplomat's pack or entertainer's style travel gear, adapted for modern streetwear and performance life.
  • Costume Set
    A costume and accessories for performances, nightlife work, and controlled public appearances.

Appearance

Serriah has stark white skin, a silver-white undercut, and a striking, featureless face framed by large blank white eyes with dark rings. Her nose and mouth are faint, almost erased, giving her an unsettling, doll-like beauty. She usually dresses in a gray hoodie sweatshirt, black cargo pants, and practical modern streetwear, favoring a sleek high-fantasy nightlife look over armor or overt gear. She carries herself with the poise of a performer and the coiled readiness of a brawler, all smooth angles, cold light, and controlled menace.

Mannerisms

She tilts her head when listening as if appraising a stage cue, speaks softly until anger flashes across her face, and smiles without changing the blank intensity of her eyes. In conversation she often circles people instead of facing them directly, as if always measuring distance, exits, and opportunities. When amused, she taps two fingers against her wrist like counting time for an entrance.

Personality

Serriah is razor-smart, performatively fearless, and almost impossible to embarrass. She treats every room like a stage and every conversation like a duel of poise, but beneath the cool charisma is a woman who has learned to survive by staying one step ahead of other people's expectations. She is protective of the vulnerable, vicious toward bullies, and deeply suspicious of anyone who confuses attraction with entitlement.

Ideals

Freedom. No one gets to dictate what she may be, what she may wear, or what role she must play. Beauty is power, but autonomy is sacred.

Bonds

She protects the few people who have ever treated her like a person instead of a performance, and she will burn bridges to keep them safe.

Flaws

She mistakes control for safety and sometimes pushes people away before they can disappoint her. She can be reckless when angered, especially if someone tries to shame, own, or expose her. Her confidence can curdle into cruelty, and when she feels cornered, she is capable of saying the sharpest thing in the room just to make the other person bleed first.

Quirks

Uses applause or finger snaps like punctuation when making a point.
Keeps immaculate posture even when throwing a punch.
Frequently changes micro-expressions and voice cadence without warning.
Never seems surprised by threats, only annoyed by them.
Counts exits, reflections, and blind spots almost unconsciously.

Background

Serriah learned early that identity is a costume, and the world is kinder to a pretty lie than a brutal truth. As a changeling, she was never meant to belong to one face, one role, or one name for long. She took to the stage because applause was a language that asked fewer questions than family ever did. She became a glamour bard not just to dazzle, but to command the room before anyone could decide what she was worth. Every smile she wears is intentional, every pose practiced, every story sharpened until it can cut. When the stage lights faded, she found other rooms waiting, back alleys, private galleries, exclusive contracts, and ugly little fights where charm alone would not save her. Serriah learned to survive by making herself impossible to ignore, first as a performer, then as a model, then as a companion to the powerful and lonely who thought beauty was the same thing as ownership. She is neither owned nor easily threatened. Her pugilist training was born in taverns and back streets, where hands spoke more honestly than words, and where she discovered that a soft voice and a hard punch could end an argument faster than a sword. Now she moves through high society and gutter brawls with the same calm, haunted grace, a woman who knows exactly how fragile people become when they realize they cannot define her.

“As a changeling, she was never meant to belong to one face, one role, or one name for long.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

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