Arden Vale
Arden Vale
Sheet
AC 15 · HP 12 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Hunter's Mark
When Bonus Action, target you can see
Mark a foe with primal focus, dealing extra damage when you strike it and tracking it with relentless attention.
- Cure Wounds
When Magic action
Call upon nature's mending power to restore vitality to an injured creature.
- Ensnaring Strike
When Bonus Action, next hit with a weapon
Binds a creature in conjured grasping vines, restraining or hindering it if it fails its save.
- SpellcastingLevel 1
You have learned to channel the magical essence of nature to cast Ranger spells. Wisdom is your spellcasting ability, and you can use a Druidic Focus as your spellcasting focus.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it twice without expending a spell slot, and you regain all expended uses when you finish a Long Rest.
- Weapon MasteryLevel 1
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency. Whenever you finish a Long Rest, you can change one of those weapon choices.
- TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest.
- TraitHumanSkillful, gain proficiency in one skill of your choice.
- TraitHumanVersatile, gain an Origin feat of your choice.
- Military RankSoldier
He retains a military rank from his career as a soldier. Other soldiers loyal to the same military organization recognize his authority if they are of lower rank, he can invoke that rank to influence them, requisition simple equipment or horses for temporary use, and usually gain access to friendly military encampments and fortresses where his rank is recognized.
Spells
3 spellsSpellcasting. Arden Vale casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (2 slots): , ,
Gear
15 itemsWeapons
- ScimitarA martial melee weapon from ranger starting equipment.
- ShortswordA martial melee weapon from ranger starting equipment.
- LongbowA ranged weapon from ranger starting equipment.
- SpearA martial spear from soldier starting equipment.
- ShortbowA short-range martial bow from soldier starting equipment.
Armor
- Studded Leather ArmorStudded leather armor from ranger starting equipment.
Tools
- Bone DiceA gaming set of choice, selected as bone dice.
Gear
- 20×ArrowsAmmunition for the longbow.
- QuiverUsed to carry and protect arrows.
- Druidic FocusA sprig of mistletoe used as a druidic focus.
- Explorer's PackGeneral traveling gear for a ranger.
- 20×ArrowsAmmunition for the shortbow.
- QuiverUsed to carry and protect arrows.
- Healer's KitA healer's kit for battlefield first aid.
- Traveler's ClothesTravel-worn clothing from military service.
Appearance
A lean human scout with weather-browned skin, close-cropped dark hair, and steady gray eyes that miss little. He wears practical studded leather beneath a battered soldier's cloak, with a shortbow and spear kept always within reach. A faded rank insignia is stitched inside his collar, and a small scar crosses his left eyebrow from a training field accident that he still calls a lesson, not a wound.
Mannerisms
He speaks in short, measured sentences and unconsciously scans exits, windows, and tree lines before he sits. When thinking, he taps two fingers against the hilt of his spear as if counting off drill commands. He still stands a little straighter when addressed by rank.
Personality
Arden is disciplined, alert, and quietly protective. He notices the practical details others overlook, where the wind is coming from, who has gone too still, which campfire has burned too long. He is not talkative, but when he does speak, it is usually to give a useful warning, a dry joke, or a blunt truth no one else wanted to say aloud.
Ideals
Responsibility. Strength should protect the vulnerable, not dominate them. A soldier earns the right to lead by keeping others alive.
Bonds
Those who fought beside me are the closest thing I have to family, and I will not abandon a comrade, living or dead. I still carry the token of my fallen company, and I will see our shared losses given meaning by protecting the people the war failed to save.
Flaws
I treat hesitation as a luxury and can become coldly impatient with people who do not act decisively. I also trust military order more than my own judgment when stress rises, which can make me follow a plan long after it stops being wise. When battle memories surface, I hide them behind clipped words and a harder stare.
Quirks
Background
Arden Vale was raised in the long shadow of a frontier banner, where the drill square was kinder than the wilderness and the wilderness was kinder than war. He learned discipline before he learned rest, and by the time he was old enough to carry a spear, he had already become the sort of human who watched the tree line while others watched the road. His unit used him as a scout because he moved quietly, read tracks well, and did not panic when the woods went silent. Arden discovered that silence itself could be a weapon, and that a patient hunter could do more for an army than a reckless hero ever would. The war ended badly for his company, or at least badly enough that Arden still keeps the names of the dead folded into the lining of his cloak. He left the service with his rank intact, but not his certainty. Now he travels as a ranger, following rumors of raiders, beasts, and worse things that test the weak settlements at the edge of civilization. He still salutes officers out of habit, still inspects a camp before he sits, and still sleeps with one hand near steel. In battle he is calm, almost formal, as if every skirmish were another drill that must be survived with as few needless deaths as possible.
“His unit used him as a scout because he moved quietly, read tracks well, and did not panic when the woods went silent.”
- Background
- Soldier
Connections
Species
Human
Media
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