Sol
Sol
Sheet
AC 13 · HP 21 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- ReligionINT
Weapons
Tools
Languages
Features
13 featuresAction
- TraitAasimarHealing Hands (As an action, touch a creature and restore 2d4 HP, 1/Long Rest)
Bonus action
- Martial ArtsLevel 1
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and Monk weapons. Your unarmed strike deals 1d6 damage. You can make one unarmed strike as a bonus action.
- Monk's FocusLevel 2
You have 3 Focus Points. You can spend them on Flurry of Blows (two unarmed strikes as a bonus action), Patient Defense (Disadvantage on attacks against you), or Step of the Wind (Disengage and Dash as a bonus action).
- Arms of the Astral SelfLevel 3
As a bonus action, spend 1 Focus point to summon spectral arms for 10 minutes. You can use your Wisdom modifier in place of Strength for Strength checks and saves. You can use your Wisdom modifier for attack and damage rolls of unarmed strikes. Your reach with them is 5 feet greater than normal. Damage is Force.
- TraitAasimarCelestial Revelation - Radiant Soul (As a bonus action, you sprout spectral wings for 1 minute. You have a fly speed of 30 ft, and once per turn when you deal damage, you deal 2 extra Radiant damage. 1/Long Rest)
Reaction
- Deflect AttacksLevel 2
When you are hit by a melee or ranged attack, you can use your reaction to reduce the damage by 1d10 + 2 (DEX) + 3 (Monk level). If damage is reduced to 0, you can spend 1 Focus Point to redirect it.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor and not wielding a shield, your AC equals 10 plus your Dexterity modifier plus your Wisdom modifier.
- Uncanny MetabolismLevel 2
When you roll Initiative, you can regain all expended Focus Points. When you do so, you also regain HP equal to your Monk level plus your Wisdom modifier. 1/Long Rest.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
- TraitAasimarCelestial Resistance (Resistance to Necrotic and Radiant damage)
- TraitAasimarDarkvision (60 ft.)
- TraitAasimarLight Bearer (You know the Light cantrip, using Charisma)
- Magic Initiate (Cleric)Acolyte
You know the Guidance and Light cantrips. You have the Cure Wounds spell prepared and can cast it once per long rest without a spell slot.
Spells
3 spellsSpellcasting. Sol casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
5 itemsWeapons
- QuarterstaffA versatile monk weapon.
- 10×DartsRanged finesse weapons.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and more.
- Prayer BookA collection of stars-themed liturgical rites.
- Holy SymbolA silver medallion depicting a lunar eclipse.
Appearance
Sol is a tall, buff woman with a sturdy, chubby build and tan skin littered with moles. She has deep dark blue hair that falls around her face and striking amber eyes. Her voice is naturally low and slightly hoarse, adding to her intimidating presence. She often wears practical, reinforced monk vestments suited for her work as a courier.
Mannerisms
Sol tends to tighten her jaw when she encounters cruelty. She uses very few words, often letting a simple nod or a decisive movement speak for her. She gets visibly flustered if complimented directly.
Personality
Quiet as a grave and careful as a weaver, Sol treats her own body like a finely honed weapon. She is ritualized and competent, yet emotionally undernourished and prone to endearing social awkwardness. She watches others closely before moving with lightning speed. While she lacks bravado, she possesses a practical confidence in her abilities, even if they occasionally frighten her. Once she is comfortable, she reveals a friendly nature and a dry sense of humor.
Ideals
Discipline and Protection. I must master the starlight within so I can be the shield my companions need, rather than the curse they fear.
Bonds
The monastery in Astra gave me a home when no one else would. I serve them as a courier to ensure their survival and maintain my small sense of belonging.
Flaws
I believe I am fundamentally unlucky. This fear of my own 'curse' makes me hesitate to form deep emotional connections, worried I might eventually hurt those I care for.
Quirks
Background
Sol was born on the outskirts of Astra. Her birth was marked by tragedy when her mother died in labor, leading the locals to label the child a bringer of bad luck. Despite this dark omen, she grew up showing a remarkable aptitude for physical labor and a gentle heart. However, when she hit puberty, her celestial heritage awakened in a violent flare of radiant energy that caused a local accident. This event reinforced her status as a bad omen, and she was sent away to a guild monastery to learn control.
“Her birth was marked by tragedy when her mother died in labor, leading the locals to label the child a bringer of bad luck.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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