Hakira Miarie
Hakira Miarie
Sheet
AC 14 · HP 34 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Precision Strike
When Once per turn when she has advantage or an enemy of the target is adjacent to it
Hakira makes one weapon attack with a rapier, shortsword, or hand crossbow. If the attack qualifies, she adds 3d6 Sneak Attack damage once per turn.
Bonus action
- Cunning ActionLevel 2
When On her turn
Hakira uses a bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When When a visible attacker hits her with an attack
Hakira uses her reaction to halve the damage from one attack that hits her.
Always on
- Killing Resonance
When When she hits a surprised creature
Hakira releases a concentrated harmonic pulse through her weapon or voice, represented mechanically by a critical hit against a surprised target. The effect is flavored as destructive resonance, not an additional spell.
- Sneak AttackLevel 1
Hakira deals an extra 3d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage on the attack, or when another enemy of the target is within 5 feet of it and she does not have disadvantage.
- Thieves' CantLevel 1
Hakira has proficiency with thieves' tools. She can understand the hidden language of criminal networks and recognize secret signs and codes used by rogues.
- ExpertiseLevel 1
Hakira gains expertise in Deception and Stealth. Her proficiency bonus is doubled for ability checks using those proficiencies.
- Assassin Bonus ProficienciesLevel 3
Hakira gains proficiency with the disguise kit and poisoner's kit.
- AssassinateLevel 3
Hakira has advantage on attack rolls against creatures that have not taken a turn in combat. Any hit she scores against a creature that is surprised is a critical hit.
- Ability Score ImprovementLevel 4
Hakira increases her Dexterity by 2, raising it from 14 to 16.
- TraitHalf-ElfDarkvision, 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Hakira to sleep
- TraitHalf-ElfSkill Versatility, proficiency in Insight and Investigation
- TraitHalf-ElfAbility Score Increase, +2 Charisma, +1 Dexterity, +1 Intelligence
- Criminal ContactCriminal, Spy
Hakira has a reliable and discreet network of contacts among smugglers, informants, sailors, archivists, and minor criminals. She knows how to obtain information, pass messages, and arrange safe introductions through this network.
Gear
13 itemsWeapons
- RapierA balanced blade with a narrow point, suitable for close work and quiet attacks.
- ShortswordA second light blade kept in a sleeve sheath.
- Hand CrossbowA compact ranged weapon with a dark wooden stock.
Armor
- Leather ArmorLight armor reinforced with flexible leather plates.
Tools
- Thieves' ToolsA small kit containing picks, tension bars, hooks, and delicate probes.
Gear
- 20×Crossbow BoltMetal bolts fitted into a wax-lined case.
- Burglar's PackA set of dark clothing, including a hooded cloak and soft-soled boots.
- CrowbarA small crowbar useful for doors, crates, and leverage.
- Dark Common ClothesA pouch of fine sand used to mark disturbed surfaces and reveal invisible traces.
- Belt PouchA belt pouch containing the proceeds of several carefully chosen crimes.
- Gaming SetA weighted set of bone dice used as both entertainment and a coded identification token.
- Encrypted Contact LedgerA narrow black notebook containing coded names, routes, debts, and rumors.
- Spy's PackA hooded lantern, pitons, rope, tinderbox, rations, and other practical travel supplies.
Appearance
Hakira is a lean, long-limbed half-elf with warm brown skin, pale gray-green eyes, and thick dark hair usually braided close to the scalp. A faint silver line runs from her left ear to her jaw, the result of an old magical resonance injury. She favors fitted charcoal clothing beneath a weather-stained burgundy coat, soft leather gloves, and a narrow scarf embroidered with tiny sound-wave patterns. Her movements are quiet and economical, but when she speaks with intent, the air around her lips seems to tremble.
Mannerisms
Hakira taps two fingers against her thumb before making an important decision, as if counting out a rhythm only she can hear. She speaks softly, rarely repeats herself, and turns her head slightly when someone lies. In dangerous places, she unconsciously hums a single descending note.
Personality
Hakira is gentle in ordinary conversation, attentive to small discomforts, and unexpectedly patient with frightened people. In a crisis, that softness becomes unnerving precision. She plans several exits before entering a room, remembers the names of servants and guards, and treats every voice as an instrument that reveals something about its owner.
Ideals
Information belongs to those capable of surviving its consequences. I would rather risk a dangerous truth than live peacefully inside a useful lie.
Bonds
The Bloodscale Omen's crew gave me a life when the law would have made me a tool. I will find the truth behind my disappearance, even if the answer places the whole crew in danger.
Flaws
I cannot leave a mystery unfinished, even when pursuing it risks the lives of people who trust me. I also hide symptoms of fear so thoroughly that I sometimes mistake silence for courage.
Quirks
Background
Hakira Miarie was raised between two worlds. Her human mother kept records for a coastal magistrate, while her elven father repaired instruments and taught her to hear the difference between honest music and a lie hidden inside a note. Hakira learned languages, ciphers, and the careful handling of delicate objects in the magistrate's library. She also learned that books could conceal more dangerous things than weapons. A sealed folio beneath the oldest stacks contained a map written in a vibrating script, a map that seemed to change whenever she read it aloud. When the Bloodscale Omen's crew came searching for that folio, Hakira helped them steal it before the magistrate's men could seize it. She joined the crew as a spy, translator, and quiet hand, gradually becoming an assassin who preferred preparation, misdirection, and a single decisive strike. In the Alleyway, she turned a bandit's own attack aside with a shimmering harmonic ward, then spoke one low syllable that vibrated through his armor and stopped his heart. Months later, she vanished from the library while investigating the folio's final page. She returned without warning in the Boneclaw Encampment, coat untouched, memory fractured, and a black, empty silence following her wherever she went. Hakira claims she was gone only a moment. The crew is less certain.
“Hakira learned languages, ciphers, and the careful handling of delicate objects in the magistrate's library.”
- Background
- Criminal, Spy
Connections
Species
Half-Elf
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