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Dunaric Van Dar Soren - AI-generated fantasy Character

Dunaric Van Dar Soren

Half-Elf · Necromancer (Vampire Court) · Level 12 · Noble

Dunaric Van Dar Soren

Dunaric is impeccably courteous, patient, and calculating.
AC16
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 87 · 30 ft., climbing speed 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 125 years old, appearing to be in his early forties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA

Armor

Light armor

Weapons

Daggers,
Simple weapons

Tools

Gaming set

Languages

Common,
Elvish,
Infernal

Features

21 features

Always on

  • Necromancer Spellcasting

    When When Dunaric uses a spell

    Dunaric casts a spell using Intelligence as his spellcasting ability.

  • Bloodstep AscendantLevel 7

    When During movement

    Dunaric can move across vertical surfaces and ceilings without falling during the movement, using his climbing speed.

  • Sanguine CommandLevel 11

    When Once on each of Dunaric's turns when he or an undead servant hits

    When Dunaric or an undead servant within 60 feet hits a creature with an attack, the hit deals extra necrotic damage once on each of Dunaric's turns.

  • SpellcastingLevel 1

    Necromancer spellcasting. Dunaric is a full spellcaster and uses Intelligence as his spellcasting ability. His necromantic magic emphasizes undead command, enchantment, fear, curses, life-draining attacks, and battlefield control.

  • Grave SparksLevel 1

    Grave Sparks. Dunaric commands a primary reserve of Grave Sparks, used by the Necromancer class to empower its undead servants and supernatural techniques. The exact expenditure and recovery rules are determined by the Necromancer class rules.

  • Necromantic HostLevel 1

    Necromantic Host. Dunaric can create, summon, or command undead servants through Necromancer class features and spells. His undead host functions as an extension of his battlefield command.

  • Necromancer Class FeatureLevel 2

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Courtly RetainersLevel 3

    Courtly Retainers. Dunaric gains proficiency in Deception and learns the Thaumaturgy cantrip. Thaumaturgy counts as a Necromancer spell for him and uses Intelligence as his spellcasting ability.

  • Necromancer Class FeatureLevel 4

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Necromancer Class FeatureLevel 5

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Necromancer Class FeatureLevel 6

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Necromancer Class FeatureLevel 8

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Necromancer Class FeatureLevel 9

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Necromancer Class FeatureLevel 10

    Dunaric gains an additional Necromancer class feature at this level. The precise feature is not specified in the supplied class mechanics.

  • Ability Score ImprovementLevel 12

    Ability Score Improvement. Dunaric increases one ability score by 2 or two ability scores by 1. His level 12 ability score improvement is represented by increasing Dexterity by 1 and Intelligence by 1.

  • TraitHalf-ElfDarkvision, 60 feet
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed and magic cannot put Dunaric to sleep
  • TraitHalf-ElfSkill Versatility, proficiency in two skills, represented by History and Insight
  • TraitHalf-ElfKeen Senses, represented by proficiency in Perception from his elven heritage
  • TraitHalf-ElfHalf-Elf Ability Score Increase, Charisma +2 and Dexterity +1, Intelligence +1
  • Position of PrivilegeNoble

    Retainers. Dunaric can secure the service of three retainers from his former household or from among loyal sympathizers. They perform mundane tasks and do not accompany him into obvious danger unless suitably motivated.

Spells

16 spells

Spellcasting. Dunaric Van Dar Soren casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (2 slots):

6th level (1 slot): ,

Gear

9 items

Weapons

  • 2×
    Dagger
    A finely balanced dagger suitable for both combat and ceremonial bloodletting

Armor

  • Leather armor
    Fitted dark leather armor, reinforced for travel through abandoned mine tunnels

Tools

  • Ritual knife
    A bone-handled ritual knife used to mark blood-bound contracts

Gear

  • Arcane focus
    Arcane focus carved from blackened mine crystal and set in silver
  • Explorer's pack
    Backpack, bedroll, mess kit, tinderbox, waterskin, ten torches, and fifty feet of hempen rope
  • Fine clothes
    Fine dark clothing embroidered with the Van Dar Soren crest
  • Signet ring
    A signet ring bearing the crest of Dunaric's disgraced noble house
  • Family ledger
    A leather-bound genealogy and record of debts owed to the Van Dar Soren family

Purse

  • Purse
    A purse containing starting currency from the Noble background

Appearance

Dunaric Van Dar Soren is a tall, lean Half-Elf with the severe elegance of an old noble house. His skin is pale from both elven heritage and vampiric influence, with a cool, almost porcelain cast. His slick brown hair is combed precisely back from his forehead, and his dark eyes remain unnervingly still when others speak. He wears fitted dark leather armor beneath a high-collared black coat, accented with tarnished silver clasps and the signet of his ruined family. His voice is low and controlled, preceded by a quiet intake of breath and a deliberate pause, as though every sentence has been weighed for political consequence.

Mannerisms

Before speaking, Dunaric pauses and takes a quiet breath through his nose. He addresses servants by title and enemies by full name. When considering a tactical decision, he taps two fingers against his signet ring in a slow, measured rhythm. He rarely raises his voice, believing that shouting is an admission of lost control.

Personality

Dunaric is impeccably courteous, patient, and calculating. He speaks to every encounter as though it were a negotiation already in progress. He prefers to win through obligations and carefully arranged favors, reserving open violence for moments when it will create a useful legend. Beneath his polished manners is an intense predatory focus. He notices who looks away first, who interrupts, and who accepts a drink without asking where it came from.

Ideals

Order. Every soul has a proper place in the hierarchy, and peace is merely the name frightened people give to obedience.

Bonds

The Van Dar Soren signet ring and family archives are hidden in the deepest chamber of his mine. He will destroy kingdoms rather than allow his house to be erased from history.

Flaws

Dunaric cannot tolerate being treated as an equal by anyone he considers socially inferior. He mistakes fear for loyalty and loyalty for permanence. When a subordinate disobeys, he responds with disproportionate cruelty, even when patience would better serve his plans. He is also secretly terrified that his court is held together only by the supernatural compulsion of his blood and would collapse if anyone were truly free to leave.

Quirks

He keeps a written account of every favor owed to him, including favors from undead creatures.
He names important undead servants after extinct noble titles rather than personal names.
He tastes a drop of wine before offering it to anyone else, even when he knows it is safe.
He dislikes open doors and silently closes them while continuing a conversation.

Background

Dunaric Van Dar Soren was born to a minor Half-Elf noble house that controlled a chain of woodland estates and a profitable mine beneath the border hills. His elven blood gave him the patience to plan across decades, while his human lineage taught him that power belongs to those willing to seize it. When rival houses engineered his family's financial ruin, Dunaric did not flee. He withdrew into the abandoned mine, turned its forgotten galleries into a court, and began rebuilding his influence through secrets, debt, and carefully chosen acts of terror. The mine became a place of candlelit salons, blood-bound oaths, and silent undead attendants. There, Dunaric mastered necromancy as both weapon and etiquette, treating the dead as retainers who could not gossip, betray him, or forget an instruction. His vampiric transformation was not an accident but a political ascension, accepted after he negotiated with an ancient predator beneath the mine. Dunaric now seeks to restore his family name by creating an immortal court that will outlast every kingdom around it. He does not merely want dominion over the living. He wants them to consider obedience beautiful.

“His elven blood gave him the patience to plan across decades, while his human lineage taught him that power belongs to those willing to seize it.”
From their backstory
Background
Noble

Connections

Species

Half-Elf

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