Saelith Moonbrook
Saelith Moonbrook
Sheet
AC 11 · HP 33 · 35 ft.Saving throws
Skills
- MedicineWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Cast Prepared Spell
When Action
As an action, you can cast one of your prepared druid spells using Wisdom as your spellcasting ability.
Bonus action
- Combat Wild ShapeLevel 2
When Bonus Action
While in beast form, you can spend a spell slot as a bonus action to regain hit points equal to 1d8 per slot level.
Always on
- Wild ShapeLevel 2
When Action
You can transform into a beast form you have seen before, gaining the beast's statistics and abilities, limited by your Circle of the Moon Wild Shape progression.
- DruidicLevel 1
You know Druidic, a secret language used by druids to pass hidden messages and preserve the mysteries of the wild.
- SpellcastingLevel 1
You can prepare a number of druid spells equal to your druid level plus your Wisdom modifier. You can cast prepared druid spells using Wisdom as your spellcasting ability.
- Circle FormsLevel 2
Your primal bond with the moon lets you transform into more powerful beasts than other druids, including forms with a challenge rating of 1 or lower at this level.
- Primal StrikeLevel 6
Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- TraitWood ElfDarkvision 60 ft.
- TraitWood ElfKeen Senses, proficiency in Perception
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfElf Weapon Training
- TraitWood ElfFleet of Foot, speed increases to 35 ft.
- TraitWood ElfMask of the Wild
- TraitWood Elf+2 Dexterity, +1 Wisdom
- DiscoveryHermit
You can find a place to hide, rest, or seek solitude among those who respect holy or wise recluses, and common folk will often help you if you ask for simple food, shelter, or directions tied to your reputation as a secluded seeker.
Spells
9 spellsSpellcasting. Saelith Moonbrook casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , ,
2nd level (3 slots):
3rd level (3 slots): no spells
Gear
6 itemsWeapons
- ScimitarA scimitar for emergencies when claws and roots are not enough.
Armor
- ShieldA wooden shield marked with a pale silver crescent, carried as much for ritual as defense.
Tools
- Herbalism kitA scroll case filled with notes, sketches, and pressed plants from the hermitage.
Gear
- Explorer's packA wooden shield made from a living ash bough.
- Wooden staffA wooden staff used for walking, ritual circles, and channeling spells.
- Common clothesA set of plain traveling clothes kept carefully mended.
Appearance
A lean wood elf with sun-browned skin, moss green eyes, and long dark hair braided with feathers, seeds, and bits of polished antler. They favor practical leathers, a weather-worn cloak, and a staff wrapped in living vine. When calm, they move with quiet grace, but in battle their posture shifts into a coiled, predatory stillness that suggests a wolf waiting in the brush.
Mannerisms
Saelith speaks softly and pauses often, as if listening to something only they can hear. They unconsciously trace circles in the air when thinking, touch bark or stone before making promises, and often tilt their head toward distant sounds like a hunting fox.
Personality
Patient, observant, and deeply protective, Saelith prefers quiet solutions and careful warnings before open conflict. They are compassionate to the injured, suspicious of greed, and unexpectedly gentle with children, animals, and anyone who has forgotten how to listen to the world around them.
Ideals
Balance. The wild is not a trophy or a temple, but a living web of give and take. I will defend the balance of things, even when doing so requires mercy for predators and cruelty toward the cruel.
Bonds
Saelith will not abandon the moonstone altar where their life changed, nor the hermit who taught them to listen for the voice of the land. They also protect a young white stag that once led them out of a fire, and they believe it is a sign of a coming balance they must preserve.
Flaws
Saelith trusts the judgment of animals more readily than that of people, and can become coldly dismissive of anyone who treats living things as resources. They also have a dangerous habit of disappearing into the wild alone when troubled, even when companions need them most.
Quirks
Background
Saelith was born under the boughs of an old elf grove where every spring carried a different song from the same river. As a child, they were expected to learn the histories of leaves, names of birds, and the patient etiquette of the woods. Instead, Saelith listened to the silence between those lessons, the places where roots cracked stone and owls watched over forgotten shrines. That curiosity led them away from the grove and into a hermitage built around a shattered moonstone altar, where an aged recluse taught that the world was not meant to be ruled, only understood. Years of solitude changed Saelith into a keeper of thresholds. They learned to mend blight, calm beasts, and read weather in the behavior of ants and crows. When hunters from nearby settlements began cutting too deep and too greedily into sacred land, Saelith left the hermitage and answered the forest's distress. Their Moon Circle training taught them to call on primal fury and take on the shapes of beasts that defend the wild without words. Now they travel between villages and woodlands as a patient guardian, carrying the strange calm of one who has spoken with moonlit pools, old stones, and the spirits that dwell beneath both.
“As a child, they were expected to learn the histories of leaves, names of birds, and the patient etiquette of the woods.”
- Background
- Hermit
Connections
Species
Wood Elf
Media
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