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Veyr Ashmark - AI-generated fantasy Character

Veyr Ashmark

Tiefling · Warlock (The Fiend) · Level 3 · Soldier

Veyr Ashmark

Veyr is dryly humorous, suspicious of authority, and intensely professional when a contract is accepted.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Infernal

Features

15 features

Always on

  • Eldritch Blast

    When Action

    Veyr fires a beam of crackling red-black energy at a creature within 120 feet. On a hit, the beam deals 1d10 + 3 force damage.

  • Hex

    When Bonus action

    Veyr marks a creature with a spectral infernal curse. His attacks deal an extra 1d6 necrotic damage against the target, and he gains advantage on ability checks made to find it.

  • Armor of Agathys

    When Action

    Veyr conjures a protective shell of supernatural cold around himself, gaining 5 temporary hit points. A creature that hits him with a melee attack while those temporary hit points remain takes 5 cold damage.

  • Scorching Ray

    When Action

    Veyr launches three fiery rays, making a separate ranged spell attack for each ray. Each hit deals 2d6 fire damage.

  • Misty Step

    When Bonus action

    Veyr briefly vanishes in a swirl of smoke and reappears up to 30 feet away in an unoccupied space he can see.

  • Otherworldly Patron, The FiendLevel 1

    Veyr has formed a pact with a fiendish patron. He can use Charisma as his spellcasting ability and has access to warlock spellcasting. His patron grants him the Dark One's Blessing feature.

  • Pact MagicLevel 1

    Veyr knows two cantrips and four warlock spells. He regains his expended warlock spell slots whenever he finishes a short or long rest. All of his warlock spell slots are cast at the highest available level.

  • Dark One's BlessingLevel 1

    When Veyr reduces a hostile creature to 0 hit points, he gains 6 temporary hit points, equal to his Charisma modifier plus his warlock level.

  • Eldritch InvocationsLevel 2

    Veyr knows two eldritch invocations: Agonizing Blast, which adds his Charisma modifier to the damage of Eldritch Blast, and Devil's Sight, which lets him see normally in darkness, both magical and nonmagical, to a range of 120 feet.

  • Pact Boon, Pact of the ChainLevel 3

    Veyr gains a Pact Boon from his patron. He has chosen Pact of the Chain and can cast Find Familiar as a ritual, gaining a special familiar that can take the form of an imp, pseudodragon, quasit, or sprite.

  • DarkvisionTieflingVeyr can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingVeyr has resistance to fire damage.
  • Infernal LegacyTieflingVeyr knows the Thaumaturgy cantrip. At 3rd level, he can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, he will be able to cast Darkness once per long rest.
  • LanguagesTieflingVeyr can speak, read, and write Common and Infernal.
  • Military RankSoldier

    Veyr retains his military rank and can call upon former comrades, sympathetic soldiers, or officers for information, temporary shelter, and modest assistance, provided he does not bring shame upon his former unit.

Spells

6 spells

Spellcasting. Veyr Ashmark casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level: ,

2nd level (2 slots): ,

Gear

10 items

Weapons

  • Light Crossbow and 20 Bolts
    A light crossbow suitable for ranged attacks, with a case containing 20 bolts.
  • Quarterstaff
    A simple melee weapon chosen as a durable walking staff and backup weapon.

Armor

  • Leather Armor
    Studded leather armor reinforced with dark metal plates and worn beneath Veyr's travel coat.

Tools

  • Gaming Set
    A set of loaded dice used to pass long watches and interrogate nervous suspects.

Gear

  • Arcane Focus
    A dark crystal used as Veyr's arcane focus, warm to the touch whenever his patron is near.
  • Scholar's Pack
    A pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Insignia of Rank
    A metal insignia bearing the rank Veyr held in his former unit.
  • Trophy from a Fallen Enemy
    A broken demon-hunter's badge taken from a fallen comrade and kept as a reminder of unfinished work.
  • Common Clothes
    A plain set of common clothes, repaired many times over.

Purse

  • 10×
    Gold Pieces
    Coins saved from military service and bounty work.

Appearance

At first glance, Veyr looks like a lean, weathered human with ash-brown hair, gray eyes, and a road-stained leather coat. His horns are small and swept close to his skull, usually hidden beneath a broad-brimmed hat, while his tail remains wrapped around his waist beneath his coat. When his infernal power manifests, his eyes burn orange, faint red markings spread across his skin, and a ghostly heat distorts the air around him.

Mannerisms

Veyr checks every doorway before sitting, cleans his weapons while listening to others speak, and taps two fingers against his arcane focus whenever he is angry. He rarely raises his voice, but his speech becomes unnervingly precise when discussing demons.

Personality

Veyr is dryly humorous, suspicious of authority, and intensely professional when a contract is accepted. He treats bounty hunting like military reconnaissance, studying exits, habits, and weaknesses before committing to a fight. Although he claims to care only about the reward, he consistently protects civilians and refuses contracts that target the helpless.

Ideals

Freedom. No god, devil, army, or patron gets to decide what I become. I will use every power available to me, then answer for my choices myself.

Bonds

He carries the dented insignia of his old unit and will risk his life to protect any former comrade. He is determined to find and kill the demon responsible for his father's disappearance.

Flaws

He is quick to assume that anyone who uses infernal magic is already lost. He takes dangerous contracts partly because he wants to prove that he can control the power inside him, and partly because he secretly hopes it will eventually destroy him.

Quirks

Keeps a written list of every demon he has encountered, including a note about how each one died.
Refuses to sleep with his back facing a door or window.
Names his weapons after former military instructors.
Feeds scraps of meat to his invisible imp familiar and pretends not to notice when the food disappears.
When his infernal markings appear, he immediately apologizes to anyone nearby, even in the middle of combat.

Background

Veyr Ashmark was born in a border garrison where his mother served as a camp physician and his father was remembered only as a charming mercenary who vanished before Veyr could walk. The truth surfaced years later, when an old chaplain recognized the infernal sigils appearing across Veyr's skin during moments of fear. His father had been a cambion, and whatever bargain or bloodline had touched him had left Veyr with a dormant connection to the Hells. The revelation turned whispers into accusations, and Veyr responded by joining the army, believing discipline and service could prove that blood did not dictate a man's nature. During a disastrous campaign against a demon-worshiping cult, Veyr's infernal power erupted for the first time. Hellfire saved his squad, but it also revealed the truth to everyone watching. Since then, he has developed a single consuming hatred for demons, creatures he sees as the purest expression of the corruption he fears within himself. After leaving the army under uneasy circumstances, he became a bounty hunter, traveling from town to town in search of dangerous contracts, especially those involving fiends, cultists, and monsters no ordinary hunter would dare pursue. His pact with a fiendish patron gives him the power to hunt demons, a contradiction he accepts with grim humor and constant suspicion.

“The truth surfaced years later, when an old chaplain recognized the infernal sigils appearing across Veyr's skin during moments of fear.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

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