Thalanor Moonbough
Thalanor Moonbough
Sheet
AC 13 · HP 31 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAlways on
- Druid Cantrip
When As an action or according to the spell
Thalanor casts a druid cantrip such as Produce Flame, Thorn Whip, or Guidance.
- Wild ShapeLevel 2
When As an action, twice per short or long rest
Thalanor transforms into a beast he has seen, using the beast's statistics except for Intelligence, Wisdom, and Charisma.
- Natural RecoveryLevel 2
When During a short rest, once per day
Thalanor recovers expended spell slots during a short rest, up to a combined fourth-level equivalent once per day.
- DruidicLevel 1
Thalanor knows the secret language of druids and can use it to leave hidden messages. He can also recognize messages written in Druidic.
- SpellcastingLevel 1
Thalanor can cast druid spells using Wisdom as his spellcasting ability. He can prepare six druid spells after each long rest, in addition to his Circle of the Land spells.
- Druid Circle, Circle of the LandLevel 2
Thalanor is a member of the Circle of the Land, specifically the Forest land. He gains Natural Recovery, Circle Spells, and Land's Stride.
- Bonus CantripLevel 2
Thalanor gains an additional druid cantrip, for a total of three druid cantrips known.
- Circle Spells, ForestLevel 3
Thalanor always has the Forest Circle Spells prepared: Pass without Trace, Spider Climb, Call Lightning, Plant Growth, Divination, and Freedom of Movement. These spells do not count against the number of druid spells he can prepare.
- Land's StrideLevel 6
Thalanor can move through nonmagical difficult terrain without extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.
- Fourth-Level SpellcastingLevel 7
Thalanor gains access to 4th-level druid spells.
- TraitElfDarkvision, able to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Thalanor to sleep.
- TraitElfTrance, Thalanor meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitElfElven weapon training, proficiency with longswords, shortswords, shortbows, and longbows.
- ResearcherSage
When Thalanor does not know a piece of lore, he usually knows where and from whom that information can be obtained. His scholarly reputation grants him access to libraries, colleges, monasteries, and learned circles, though eccentric custodians may demand favors in exchange for their knowledge.
Spells
13 spellsSpellcasting. Thalanor Moonbough casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots):
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (1 slot): , ,
Gear
12 itemsWeapons
- QuarterstaffA polished quarterstaff of moonwood, used as both a weapon and druidic focus.
- Small knifeA small knife used for cutting parchment, herbs, and twine.
Armor
- Leather armorLight protective armor made from cured hide and layered leather.
- Wooden shieldA wooden shield carved with phases of the moon.
Tools
- Herbalism kitA small kit containing dried herbs, mortar and pestle, salves, and identification tools.
Gear
- Explorer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Druidic focusA focus for druidic spellcasting, carved from a fallen branch gathered under moonlight.
- InkA vial of black ink.
- QuillA quill suitable for recording field observations and copied research.
- Letter from a dead colleagueA letter from a dead colleague posing an unanswered question about the moon-seed.
- Common clothesPlain travel clothing suitable for a scholar in the field.
Purse
- 10×Gold piecesCoin carried from his academic stipend and field work.
Appearance
Thalanor is a slender male elf with silver-white hair worn in loose braids, pale green eyes, and weathered copper-brown skin marked by faint crescent-shaped scars from thorn magic. He wears battered leather armor beneath a moss-colored cloak, carries a moonwood quarterstaff, and keeps an herbalism kit, vellum notes, and dried leaves tucked into every available pocket.
Mannerisms
He pauses before answering questions, as if listening to distant birdsong. He frequently touches the leaves tucked into his cloak when thinking, and he writes field notes in the margins of nearly every document he encounters.
Personality
Thalanor is intensely observant, absent-mindedly academic, and fiercely compassionate toward vulnerable creatures. He speaks to plants as though they are old acquaintances, collects obscure facts with embarrassing enthusiasm, and prefers the company of honest wilderness guides to polished scholars. Beneath his calm voice is a restless anger toward institutions that value ownership over understanding.
Ideals
Freedom. Knowledge belongs to the living world, not to institutions that hoard it. No law, tradition, or authority is sacred when it demands the silencing of truth or the destruction of nature.
Bonds
The lost moon-seed and the memory of his murdered mentor bind him to his quest. He will risk almost anything to recover the original research and restore the forest that was destroyed during the expedition.
Flaws
Thalanor treats secrecy as a virtue even when honesty would be safer. He is easily provoked by careless scholarship, needless destruction, and anyone who dismisses plants or animals as lesser beings. When frightened, he becomes controlling and may risk companions by pursuing evidence instead of retreating.
Quirks
Background
Thalanor Moonbough was raised in an ancient woodland where every stream had a name and every old tree was treated as a living ancestor. His mother taught him the songs of leaves and weather, while his father, a keeper of forbidden botanical records, taught him to read the hidden histories preserved in root systems, pollen, and petrified wood. Thalanor became both a druid and a scholar, believing that careful observation was a form of reverence. His unusual curiosity eventually led him beyond the forest, where he studied extinct cultures, magical plagues, and the ecological scars left by forgotten wars. His life changed when a circle of scholars uncovered references to a moonlit seed said to restore blighted land. The expedition ended in disaster. Thalanor survived, but the seed vanished, his mentor was killed, and the surviving records were altered by an unknown hand. Convinced that someone is deliberately spreading ecological ruin to conceal an older secret, he now travels with adventurers, gathering evidence wherever civilization and wilderness collide. He is willing to defy druids, kings, and academic authorities alike if doing so protects living things and preserves truths that powerful people would rather bury.
“Thalanor became both a druid and a scholar, believing that careful observation was a form of reverence.”
- Background
- Sage
Connections
Species
Elf
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