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Tadeo Osei - AI-generated fantasy Character

Tadeo Osei

Human · Rogue · Level 1 · Soldier

Tadeo Osei

Quietly observant and dryly funny, Tadeo treats every room like a problem in logistics.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge31 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Ranged property,
Spear,
Shortbow,
Dagger,
Longsword,
Rapier,
Shortsword,
Hand crossbow,
Longbow,
Heavy crossbow,
Light crossbow,
Pistol,
Musket,
Scimitar,
Whip,
Quarterstaff,
Club,
Dart,
Javelin,
Mace,
Sling,
Staff,
Greatclub,
Handaxe,
Light hammer,
Sickle,
Trident,
War pick,
Warhammer,
Battleaxe,
Flail,
Glaive,
Greataxe,
Greatsword,
Halberd,
Lance,
Maul,
Morningstar,
Pike,
Ranseur,
Scimitar,
Whip

Tools

Thieves' tools,
Gaming set,
Vehicles (land),
Calligrapher's supplies

Languages

Common,
Orc

Features

9 features

Always on

  • Sneak AttackLevel 1

    When Hit a target with a Finesse or Ranged weapon while meeting the Advantage or nearby-enemy condition.

    Once per turn, deal an extra 1d6 damage to a qualifying target with a Finesse or Ranged weapon.

  • ExpertiseLevel 1

    You gain proficiency with two skills of your choice from the Rogue skill list. You also gain proficiency with thieves' tools. Choose two of your skill proficiencies, or one skill proficiency and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check using the chosen proficiencies. Tadeo has Expertise in Stealth and thieves' tools.

  • Thieves' CantLevel 1

    You know Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in ordinary conversation. You also understand a set of secret signs and symbols used by rogues.

  • Weapon MasteryLevel 1

    You can wield weapons with the mastery properties for two weapons with which you have proficiency. Tadeo has chosen the dagger and shortbow.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Tadeo is proficient in Investigation.
  • VersatileHumanYou gain an Origin feat of your choice. Tadeo has the Skilled feat.
  • SkilledHumanYou gain proficiency in any combination of three skills or tools. Tadeo gains proficiency in Medicine, Deception, and calligrapher's supplies.
  • Military RankSoldier

    You retain the respect and authority associated with your former military rank. Soldiers and members of military organizations recognize your service, and you can request modest aid, temporary shelter, or access to ordinary military facilities when your conduct does not endanger them.

Gear

14 items

Weapons

  • 2×
    Dagger
    Small, balanced blades suitable for close combat or throwing.
  • Shortbow
    A compact ranged weapon with a leather grip.
  • Spear
    A long-shafted weapon carried from his military service.
  • Shortbow
    A simple bow used for target practice and field skirmishes.

Armor

  • Leather armor
    Light protective armor made from boiled and fitted leather.

Tools

  • Thieves' tools
    Tools for opening locks and disarming traps.
  • Gaming set
    A small set of gaming pieces used by soldiers during watches.

Gear

  • Quiver with arrows
    A case containing twenty arrows.
  • Burglar's pack
    A pack containing a backpack, 2 sacks, 10 feet of rope, 5 torches, a tinderbox, 10 days of rations, and a waterskin.
  • Quiver with arrows
    A quiver containing twenty arrows.
  • Healer's kit
    Useful supplies for treating battlefield injuries.
  • Traveler's gear
    A military pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Rope
    Fifty feet of hempen rope.

Purse

  • 16×
    Gold pieces
    Coins saved from service and early contract work.

Appearance

Tadeo Osei is a lean, broad-shouldered human man with warm brown skin, close-cropped black hair, and a short, carefully kept beard. He stands with his weight slightly forward on the balls of his feet, as if every doorway might open into trouble. His most noticeable habit is the quiet adjustment of his left sleeve, checking the small stitched pocket inside it before he settles into any conversation. He wears practical leather armor beneath a faded soldier's coat, with a red thread tied around one wrist and a plain wooden gaming die hanging from his belt.

Mannerisms

He waits with his weight forward, one foot angled toward the nearest exit. During conversation, he checks the stitched pocket inside his left sleeve, rolls his wooden gaming die across his knuckles, and pauses before answering questions about his military service.

Personality

Quietly observant and dryly funny, Tadeo treats every room like a problem in logistics. He is patient with frightened people, skeptical of grand speeches, and more comfortable doing useful work than receiving praise. He notices who has eaten, who is lying, and which door has the cleanest hinges.

Ideals

Duty. Orders are temporary, but responsibility is not. If I can prevent someone from being abandoned, I must.

Bonds

I carry the names of the soldiers abandoned in the ravine, and I will expose the officer who sold us out.

Flaws

I have trouble obeying anyone who has not earned my trust, and I will risk too much to keep a promise made to someone frightened or powerless.

Quirks

Keeps a written count of doors, windows, and likely escape routes in every building.
Uses old military hand signals when ordinary gestures would do.
Refuses to gamble with coins, but happily plays for buttons, beans, or scraps of bread.
Keeps the names of the dead memorized in marching order.

Background

Tadeo Osei enlisted young, not from patriotism but because the army offered steady meals, a roof, and a place where a poor man's careful habits could be mistaken for discipline. He served as a runner, scout, and occasional sentry, learning that battles were usually decided before the first blade was drawn. He remembered supply routes, watched hands instead of faces, and became very good at getting messages, keys, and wounded soldiers through places where they had no business being. His company was abandoned during a retreat after an officer sold their position for a purse of silver. Tadeo survived by leading a handful of soldiers and camp followers through a dry ravine under cover of night. The army called the incident a failure and discharged the survivors without pay. Tadeo kept the officer's marked gaming die as proof of the betrayal, along with the names of those who never made it out. Now he works as a scout, guard, and discreet problem solver. He tells people he left the army behind, but he still counts exits, still checks the road before making camp, and still believes that a promise made to frightened people matters more than an order shouted by someone wearing rank.

“He served as a runner, scout, and occasional sentry, learning that battles were usually decided before the first blade was drawn.”
From their backstory
Background
Soldier

Connections

Species

Human

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