Gorrok Blood-Standard
Gorrok Blood-Standard
Sheet
AC 18 · HP 234 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
30 featuresBonus action
- Second WindLevel 1
When Bonus action
As a bonus action, Gorrok can regain 1d10 + 18 hit points once per short or long rest.
- Commander's Strike
When After taking the Attack action
Gorrok can use a bonus action to command an ally within 60 feet to use its reaction to make one weapon attack with bonus damage equal to his superiority die.
- Commander's Strike ManeuverLevel 3
Gorrok can use a bonus action to command one ally within 60 feet who can hear him to use its reaction to make one weapon attack. The ally adds Gorrok's superiority die to the attack's damage roll.
Reaction
- Riposte
When A creature misses with a melee attack
Gorrok can make a reaction attack when a creature misses him with a melee attack.
- Riposte ManeuverLevel 3
Gorrok can expend a superiority die when a creature misses him with a melee attack to make one melee weapon attack against it as a reaction.
Always on
- Action SurgeLevel 2
When On his turn
Gorrok can take one additional action on his turn, twice per short or long rest, though only once on the same turn.
- IndomitableLevel 9
When When he fails a saving throw
Gorrok can reroll a failed saving throw, up to three times per long rest.
- Menacing Attack
When When he hits with a weapon attack
Gorrok can attempt to frighten a creature after hitting it with a weapon attack.
- Trip Attack
When When he hits with a weapon attack
Gorrok can knock a creature prone after hitting it with a weapon attack.
- Extra Attack (2)Level 5
Gorrok can attack three times whenever he takes the Attack action on his turn.
- Combat SuperiorityLevel 3
Gorrok gains a superiority die, initially d8, which becomes a d10 at 10th level. He has six superiority dice, regained on a short or long rest, and knows nine maneuvers. His maneuvers include Commander's Strike, Disarming Attack, Distracting Strike, Goading Attack, Maneuvering Attack, Menacing Attack, Precision Attack, Riposte, and Trip Attack.
- Student of WarLevel 3
Gorrok learns one type of artisan's tool and gains proficiency with it. He learned smith's tools, allowing him to maintain, repair, and evaluate weapons and armor.
- Know Your EnemyLevel 7
Gorrok can study the behavior, speech, habits, and fighting style of another creature for at least 1 minute to learn whether it is superior, equal, or inferior to him in two selected ability scores, class levels, and fighter levels, at the DM's discretion.
- Disarming Attack ManeuverLevel 3
Gorrok can expend a superiority die when he hits with a weapon attack to force the target to drop one object it is holding on a failed Strength saving throw.
- Distracting Strike ManeuverLevel 3
Gorrok can expend a superiority die when he hits a creature to give the next attack against that creature by an ally advantage before the start of his next turn.
- Goading Attack ManeuverLevel 3
Gorrok can expend a superiority die when he hits a creature to impose disadvantage on attacks against creatures other than him until the end of his next turn on a failed Wisdom saving throw.
- Maneuvering Attack ManeuverLevel 3
Gorrok can expend a superiority die when he hits a creature to let one ally move up to half its speed without provoking opportunity attacks.
- Menacing Attack ManeuverLevel 3
Gorrok can expend a superiority die when he hits a creature to frighten it until the end of his next turn on a failed Wisdom saving throw.
- Precision Attack ManeuverLevel 3
Gorrok can expend a superiority die to add it to a weapon attack roll after rolling but before knowing whether the attack hits.
- Trip Attack ManeuverLevel 3
Gorrok can expend a superiority die when he hits a creature to knock it prone on a failed Strength saving throw.
- Action Surge ImprovementLevel 17
Gorrok gains one additional use of Action Surge between rests, for a total of two uses. He cannot use both on the same turn.
- Ability Score ImprovementLevel 4
Gorrok gains an Ability Score Improvement or a feat. He receives these improvements at fighter levels 4, 6, 8, 12, 14, 16, and 18.
- Battle Master VeteranLevel 17
Gorrok gains one additional action surge use between rests and improves his tactical mastery through continued Battle Master training.
- Additional Ability Score ImprovementLevel 18
Gorrok gains one additional Ability Score Improvement or feat at 18th level.
- TraitHobgoblinDarkvision, 60 feet
- TraitHobgoblinMartial Training, proficiency with light armor, two martial weapons of choice, and one tool. Gorrok is proficient with the longsword, light crossbow, and smith's tools.
- TraitHobgoblinSaving Face, once per short or long rest, add a bonus equal to the number of allies within 30 feet, maximum +5, to a failed attack roll, ability check, or saving throw.
- TraitHobgoblinHobgoblin resilience grants disciplined battlefield training and a natural talent for coordinated combat.
- TraitHobgoblinPowerful Build, Gorrok counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Military RankSoldier
Gorrok can reliably find the common military organizations, encampments, and veterans of the region, and can secure basic aid and temporary shelter from soldiers who recognize his rank or reputation.
Gear
12 itemsWeapons
- GreataxeA massive two-handed greataxe with a scarred iron head.
- LongswordA heavy curved blade in a worn leather scabbard.
- WarhammerA worn military hammer with a leather-wrapped haft.
- Light crossbowA light crossbow with twenty bolts, issued for ranged battlefield use.
Armor
- Plate armorBattered dark steel plate armor etched with crude angular warding runes.
Tools
- Gaming setA set of bone dice used to judge wagers and punishments.
Gear
- 20×BoltsIron-headed ammunition for the light crossbow.
- Insignia of rankA military insignia from Gorrok's first cohort.
- Trophy from a fallen enemyA trophy taken from a fallen enemy officer.
- Common clothesA set of worn clothing suitable for military camp life.
- PouchA leather pouch containing the remaining proceeds of Gorrok's former service.
Purse
- 10×Gold piecesCoins kept as military pay and accumulated campaign spoils.
Appearance
Gorrok is a towering hobgoblin warlord, a full head taller than most of his kin, with russet skin darkened to the color of dried blood. His heavily scarred face bears a prominent wound running from his left temple across his broken nose to the corner of his mouth, leaving him with a permanent half-snarl. His black eyes are deep-set, cold, and calculating. His hair is shorn close, his pointed ears are uneven, and the tip of his left ear is missing. He wears battered dark steel plate marked with angular warding runes, oversized spiked pauldrons, reinforced gauntlets, and a fur-lined cloak fastened by an iron wolf clasp. A massive greataxe rests across his back, while a curved blade and worn warhammer hang at his belt.
Mannerisms
Gorrok speaks in a low, measured rumble and rarely repeats himself. He stands perfectly still while others argue, watching their eyes rather than their mouths. When issuing an order, he touches one iron-clad fist to the opposite forearm. Before battle, he silently checks the straps on his armor three times.
Personality
Gorrok is controlled, observant, and relentlessly pragmatic. He measures every person by usefulness, reliability, and the price required to control them. He is capable of calculated mercy, but never forgets that mercy is also a weapon. He rarely displays anger because he considers visible emotion a concession to the enemy.
Ideals
Order. Freedom is the privilege of those strong enough to impose it. A disciplined hierarchy, enforced without sentiment, is kinder than the chaos of uncontrolled ambition.
Bonds
The encampment he rules is his creation, and he will destroy anyone who threatens it. He also carries the broken insignia of his first cohort, whose dead he considers his only true comrades.
Flaws
Gorrok cannot tolerate being publicly contradicted, especially by someone he considers weaker or less competent. He confuses obedience with respect and will sacrifice allies without hesitation if doing so preserves his authority. His greatest fear is not death, but becoming unnecessary.
Quirks
Background
Gorrok was born beneath the iron banners of a hobgoblin war host, where children learned formations before they learned stories. He survived his first campaign as a shield-bearer, his second as a killer, and his third as the last living officer of a broken cohort. The defeat taught him the lesson that shaped the rest of his life. Loyalty without strength is merely a slower form of death. Gorrok began gathering the abandoned, the desperate, and the useful, binding them together through discipline, calculated mercy, and ruthless punishment. Over the years, he carved an encampment from hostile ground and made himself indispensable to everyone within it. He trains soldiers personally, settles disputes with cold efficiency, and keeps meticulous records of every debt and favor. His battered armor is a history of campaigns, each repair marking a failure he refuses to repeat. Gorrok does not seek chaos or cruelty for their own sake. He seeks control. To him, a well-ordered camp is proof that the world can be mastered by those willing to impose the necessary cost. He now leads as a Battle Master, using superior tactics, intimidation, and perfect timing to turn weaker forces into an army capable of conquering anything that can bleed.
“He survived his first campaign as a shield-bearer, his second as a killer, and his third as the last living officer of a broken cohort.”
- Background
- Soldier
Connections
Species
Hobgoblin
Media
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