Marta Khevsuri
Marta Khevsuri
Sheet
AC 17 · HP 38 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresAction
- Turn UndeadLevel 2
You can turn undead as an action. Each undead that can see or hear you within 30 feet must make a Wisdom saving throw, and a turned undead must spend its turns fleeing and cannot take reactions. The effect lasts for 1 minute or until it takes damage.
Bonus action
- Spare the Dying
When A creature within 30 feet is at 0 hit points
Marta touches a creature at 0 hit points, causing it to regain 1 hit point and stabilizing it. The spell is cast as a bonus action for her because of Circle of Mortality.
- Grave Domain FeaturesLevel 1
You gain proficiency with heavy armor. You also gain the Circle of Mortality feature, which maximizes healing dice when you cast a spell to restore hit points to a creature at 0 hit points, and allows you to cast Spare the Dying as a bonus action with a range of 30 feet. Eyes of the Grave lets you sense the presence of undead within 60 feet once per long rest, subject to the feature's restrictions.
Always on
- Path to the Grave
When A dangerous enemy must be brought down quickly
Marta marks a foe with a deathly weakness. The next attack that hits the cursed target before the end of her next turn deals double damage through vulnerability.
- Bless
When Several allies are about to enter a dangerous fight
Marta raises her white shield and calls a brief blessing over her allies, improving their attacks and saving throws.
- Healing Word
When An ally within 60 feet needs immediate healing
Marta sends a pulse of restorative power to an ally at range, especially effective when the ally is unconscious.
- Spiritual Weapon
When Marta needs reliable bonus-action damage in combat
Marta summons a floating spectral weapon shaped like a short mountain hammer, which strikes nearby enemies with radiant force.
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus and prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level.
- Divine Domain, Grave DomainLevel 1
You gain the Grave Domain. Your domain spells are always prepared and do not count against the number of cleric spells you can prepare.
- Channel Divinity, Path to the GraveLevel 2
You can use Channel Divinity once between rests. You can use it to invoke Path to the Grave, which curse a creature within 30 feet, granting the next attack that hits it vulnerability to all of that attack's damage until the end of your next turn.
- Destroy Undead, CR 1/2Level 2
When you use Turn Undead, an undead that fails its saving throw is instantly destroyed if its challenge rating is 1/2 or lower.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. Wisdom increases by 2, raising it to 18.
- TraitHill DwarfDarkvision, 60 feet
- TraitHill DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
- TraitHill DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers
- TraitHill DwarfDwarven Tool Proficiency, proficiency with one artisan's tool, chosen as mason's tools
- TraitHill DwarfStonecunning, add double proficiency bonus to Intelligence (History) checks related to the origin of stonework
- TraitHill DwarfDwarven Toughness, maximum hit points increase by 1 per level, included in the listed hit points
- DiscoveryHermit
You have discovered a unique and powerful insight during your secluded life. The precise nature of this revelation is known only to you, though it may shape your purpose in the wider world.
Spells
17 spellsSpellcasting. Marta Khevsuri casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , ,
2nd level (3 slots): , , , , ,
Gear
12 itemsWeapons
- MaceA one-handed iron mace with a leather-wrapped grip
- Light crossbowA light crossbow with a plain ash stock
Armor
- ShieldA plain wooden shield painted white, bearing a small silver funerary bell emblem
- Scale mailPolished scale mail worn over white linen
Tools
- Herbalism kitTools used to identify, prepare, and preserve medicinal plants
Gear
- 20×BoltsQuarrels for the light crossbow
- Priest's packA pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin
- Holy symbolA small silver bell and a prayer cord
- Scroll caseA scroll case containing notes from Marta's revelation
- Winter blanketA winter blanket patched several times at the edges
- Common clothesA set of simple white common clothes
Purse
- 5×Gold piecesCoins saved from years of tending graves and healing travelers
Appearance
A fit, broad-shouldered hill dwarf woman with sun-bright blonde hair worn in a practical braid, pale blue eyes, and weathered fair skin. She wears clean white linen beneath polished scale mail, with a white wool mantle fastened by a simple iron clasp. Her mace and shield are plain and well maintained, while a small silver funerary bell hangs from her belt. She moves with the sturdy balance of someone accustomed to mountain paths, long watches, and carrying the injured.
Mannerisms
Marta speaks quietly and directly, rarely raising her voice. Before healing someone, she straightens their clothing or brushes dirt from their face. She touches the silver bell at her belt whenever someone mentions a dead relative, and she habitually checks door hinges, roof beams, and the breathing of sleeping companions.
Personality
Practical, patient, and quietly stubborn. Marta is warm toward the frightened and the injured, but she has little patience for theatrical heroics or people who confuse recklessness with bravery. She notices small physical details, remembers the names of the dead, and prefers useful work to ceremony.
Ideals
Dignity. No one should face death abandoned, and no living person should be written off merely because saving them is inconvenient.
Bonds
I will return to my mountain valley with enough medicine and coin to rebuild its abandoned infirmary. I also keep the names of everyone who died during the fever, and I refuse to let their memory be reduced to a number.
Flaws
I become cold and judgmental when people treat death casually, and I sometimes mistake emotional restraint for moral courage. I also have difficulty accepting help, because I believe needing others makes me responsible for their burdens.
Quirks
Background
Marta Khevsuri was raised in a high valley where the roads vanished beneath snow each winter and every household kept a bell for the dead. Her family worked as shepherds, stonecutters, and grave tenders, depending on the season. Marta learned early that strength was not just the ability to lift a fallen person or hold a gate against the wind. It was the patience to sit beside someone who could not be saved, and the discipline to make sure they were not alone when the end came. At twenty-six, Marta withdrew to a ruined watch chapel above the valley after a fever took most of her village. There, beneath a cracked statue of the god of death and quiet passage, she began tending graves, cultivating medicinal plants, and listening for what she called the second silence, the moment when a soul truly leaves the body. Her revelation was simple but unsettling. Death is not the enemy of life, but neither should the living surrender to it too quickly. She now travels in white as a promise that every dying person deserves clear hands, an unfrightened witness, and one last chance when chance remains. Her unusual devotion has led her to confront necromancers, careless priests, and even well-meaning adventurers who treat the dead as tools.
“Her family worked as shepherds, stonecutters, and grave tenders, depending on the season.”
- Background
- Hermit
Connections
Species
Hill Dwarf
Media
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