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Marta Khevsuri - AI-generated fantasy Character

Marta Khevsuri

Hill Dwarf · Cleric (Grave Domain) · Level 4 · Hermit

Marta Khevsuri

Practical, patient, and quietly stubborn.
AC17
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 38 · 25 ft.
AlignmentNeutral GoodGenderWomanAgeThirty-eight years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

Herbalism kit,
Mason's tools

Languages

Common,
Dwarvish,
Celestial

Features

19 features

Action

  • Turn UndeadLevel 2

    You can turn undead as an action. Each undead that can see or hear you within 30 feet must make a Wisdom saving throw, and a turned undead must spend its turns fleeing and cannot take reactions. The effect lasts for 1 minute or until it takes damage.

Bonus action

  • Spare the Dying

    When A creature within 30 feet is at 0 hit points

    Marta touches a creature at 0 hit points, causing it to regain 1 hit point and stabilizing it. The spell is cast as a bonus action for her because of Circle of Mortality.

  • Grave Domain FeaturesLevel 1

    You gain proficiency with heavy armor. You also gain the Circle of Mortality feature, which maximizes healing dice when you cast a spell to restore hit points to a creature at 0 hit points, and allows you to cast Spare the Dying as a bonus action with a range of 30 feet. Eyes of the Grave lets you sense the presence of undead within 60 feet once per long rest, subject to the feature's restrictions.

Always on

  • Path to the Grave

    When A dangerous enemy must be brought down quickly

    Marta marks a foe with a deathly weakness. The next attack that hits the cursed target before the end of her next turn deals double damage through vulnerability.

  • Bless

    When Several allies are about to enter a dangerous fight

    Marta raises her white shield and calls a brief blessing over her allies, improving their attacks and saving throws.

  • Healing Word

    When An ally within 60 feet needs immediate healing

    Marta sends a pulse of restorative power to an ally at range, especially effective when the ally is unconscious.

  • Spiritual Weapon

    When Marta needs reliable bonus-action damage in combat

    Marta summons a floating spectral weapon shaped like a short mountain hammer, which strikes nearby enemies with radiant force.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus and prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level.

  • Divine Domain, Grave DomainLevel 1

    You gain the Grave Domain. Your domain spells are always prepared and do not count against the number of cleric spells you can prepare.

  • Channel Divinity, Path to the GraveLevel 2

    You can use Channel Divinity once between rests. You can use it to invoke Path to the Grave, which curse a creature within 30 feet, granting the next attack that hits it vulnerability to all of that attack's damage until the end of your next turn.

  • Destroy Undead, CR 1/2Level 2

    When you use Turn Undead, an undead that fails its saving throw is instantly destroyed if its challenge rating is 1/2 or lower.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement. Wisdom increases by 2, raising it to 18.

  • TraitHill DwarfDarkvision, 60 feet
  • TraitHill DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
  • TraitHill DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers
  • TraitHill DwarfDwarven Tool Proficiency, proficiency with one artisan's tool, chosen as mason's tools
  • TraitHill DwarfStonecunning, add double proficiency bonus to Intelligence (History) checks related to the origin of stonework
  • TraitHill DwarfDwarven Toughness, maximum hit points increase by 1 per level, included in the listed hit points
  • DiscoveryHermit

    You have discovered a unique and powerful insight during your secluded life. The precise nature of this revelation is known only to you, though it may shape your purpose in the wider world.

Spells

17 spells

Spellcasting. Marta Khevsuri casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , , , ,

Gear

12 items

Weapons

  • Mace
    A one-handed iron mace with a leather-wrapped grip
  • Light crossbow
    A light crossbow with a plain ash stock

Armor

  • Shield
    A plain wooden shield painted white, bearing a small silver funerary bell emblem
  • Scale mail
    Polished scale mail worn over white linen

Tools

  • Herbalism kit
    Tools used to identify, prepare, and preserve medicinal plants

Gear

  • 20×
    Bolts
    Quarrels for the light crossbow
  • Priest's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin
  • Holy symbol
    A small silver bell and a prayer cord
  • Scroll case
    A scroll case containing notes from Marta's revelation
  • Winter blanket
    A winter blanket patched several times at the edges
  • Common clothes
    A set of simple white common clothes

Purse

  • 5×
    Gold pieces
    Coins saved from years of tending graves and healing travelers

Appearance

A fit, broad-shouldered hill dwarf woman with sun-bright blonde hair worn in a practical braid, pale blue eyes, and weathered fair skin. She wears clean white linen beneath polished scale mail, with a white wool mantle fastened by a simple iron clasp. Her mace and shield are plain and well maintained, while a small silver funerary bell hangs from her belt. She moves with the sturdy balance of someone accustomed to mountain paths, long watches, and carrying the injured.

Mannerisms

Marta speaks quietly and directly, rarely raising her voice. Before healing someone, she straightens their clothing or brushes dirt from their face. She touches the silver bell at her belt whenever someone mentions a dead relative, and she habitually checks door hinges, roof beams, and the breathing of sleeping companions.

Personality

Practical, patient, and quietly stubborn. Marta is warm toward the frightened and the injured, but she has little patience for theatrical heroics or people who confuse recklessness with bravery. She notices small physical details, remembers the names of the dead, and prefers useful work to ceremony.

Ideals

Dignity. No one should face death abandoned, and no living person should be written off merely because saving them is inconvenient.

Bonds

I will return to my mountain valley with enough medicine and coin to rebuild its abandoned infirmary. I also keep the names of everyone who died during the fever, and I refuse to let their memory be reduced to a number.

Flaws

I become cold and judgmental when people treat death casually, and I sometimes mistake emotional restraint for moral courage. I also have difficulty accepting help, because I believe needing others makes me responsible for their burdens.

Quirks

She counts breaths when tending the unconscious.
She dries medicinal herbs inside the pages of old prayer books.
She gives every grave a small white stone, even when no one else is watching.
She refuses to whistle indoors because she says it invites restless spirits.

Background

Marta Khevsuri was raised in a high valley where the roads vanished beneath snow each winter and every household kept a bell for the dead. Her family worked as shepherds, stonecutters, and grave tenders, depending on the season. Marta learned early that strength was not just the ability to lift a fallen person or hold a gate against the wind. It was the patience to sit beside someone who could not be saved, and the discipline to make sure they were not alone when the end came. At twenty-six, Marta withdrew to a ruined watch chapel above the valley after a fever took most of her village. There, beneath a cracked statue of the god of death and quiet passage, she began tending graves, cultivating medicinal plants, and listening for what she called the second silence, the moment when a soul truly leaves the body. Her revelation was simple but unsettling. Death is not the enemy of life, but neither should the living surrender to it too quickly. She now travels in white as a promise that every dying person deserves clear hands, an unfrightened witness, and one last chance when chance remains. Her unusual devotion has led her to confront necromancers, careless priests, and even well-meaning adventurers who treat the dead as tools.

“Her family worked as shepherds, stonecutters, and grave tenders, depending on the season.”
From their backstory
Background
Hermit

Connections

Species

Hill Dwarf

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