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Eku - AI-generated fantasy Character

Eku

Kenku · Monk (Way of Shadow) · Level 10 · Urchin

Eku

Eku is observant, patient, and quietly compassionate.
AC16
HP64/64
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 64 · 50 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Auran

Features

24 features

Bonus action

  • Martial Arts Flurry

    When After taking the Attack action with a monk weapon or unarmed strike.

    Eku makes two melee attacks with his shortsword or unarmed strikes, then makes one unarmed strike as a bonus action when appropriate.

  • Flurry of Blows

    When After taking the Attack action and spending 1 ki point.

    Eku makes two additional unarmed strikes as a bonus action.

  • Patient Defense

    When As a bonus action, spending 1 ki point.

    Eku takes the Dodge action as a bonus action.

  • Step of the Wind

    When As a bonus action, spending 1 ki point.

    Eku takes the Dash action as a bonus action and doubles his jump distance for the turn.

  • Martial ArtsLevel 1

    While unarmored and not wielding a shield, Eku can use Dexterity instead of Strength for monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of an unarmed strike or monk weapon, and after taking the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.

  • Patient Defense and Step of the WindLevel 2

    Eku can spend 1 ki point to take the Dodge action as a bonus action. He can spend 2 ki points to take the Dash action as a bonus action, and his jump distance is doubled for the turn.

Always on

  • Stunning StrikeLevel 5

    When After hitting a creature with a melee weapon attack.

    Eku attempts to stun a creature hit by a melee weapon attack. The target makes a DC 15 Constitution saving throw.

  • Shadow StepLevel 6

    When As a bonus action while in dim light or darkness.

    Eku teleports up to 60 feet from dim light or darkness to another space he can see in dim light or darkness, gaining advantage on his first melee attack that turn.

  • Shadow ArtsLevel 3

    When By spending ki and using the spell's normal casting time.

    Eku can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence.

  • Unarmored MovementLevel 2

    Eku's unarmored movement increases by 10 feet. At 9th level, he can move along vertical surfaces and across liquids during his turn without falling during the movement.

  • KiLevel 2

    Eku gains 10 ki points, regained after a short or long rest. His ki options are Flurry of Blows, Patient Defense, and Step of the Wind.

  • Slow FallLevel 4

    Eku can use his reaction to reduce falling damage by 50 points.

  • Extra AttackLevel 5

    Eku can make two attacks instead of one when he takes the Attack action on his turn.

  • Ki-Empowered StrikesLevel 6

    Eku gains proficiency in one saving throw of his choice. He chooses Intelligence saving throws.

  • Ki-Empowered StrikesLevel 6

    Eku's unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Stillness of MindLevel 7

    Eku can use his action to end one effect on himself causing him to be charmed or frightened.

  • EvasionLevel 7

    Eku's instinctive agility lets him take no damage on a successful Dexterity saving throw against an effect that normally deals half damage, and only half damage on a failed save.

  • Purity of BodyLevel 10

    Eku is immune to disease and poison, and no longer needs food or water.

  • Ability Score ImprovementsLevel 4

    At 4th level, Eku increased his Dexterity by 2. At 8th level, he increased his Wisdom by 2.

  • Expert ForgeryKenkuEku can duplicate another creature's handwriting or craftwork, provided he has seen an example.
  • Kenku TrainingKenkuEku is proficient in Acrobatics and Deception.
  • MimicryKenkuEku can imitate sounds he has heard, including voices. A creature can determine the sound is an imitation with a successful Wisdom saving throw against DC 12.
  • LanguagesKenkuEku can speak, read, and write Common and Auran.
  • City SecretsUrchin

    Eku knows the secret patterns of alleys, rooftops, sewers, and hidden passages in urban areas. He can find his way through a city by following landmarks and street signs, and can usually locate places where poor or outcast people gather.

Spells

4 spells

Spellcasting. Eku casts with Wisdom (spell save DC 15, to hit with spell attacks).

2nd level: , , ,

Gear

8 items

Weapons

  • Shortsword
    A short, balanced blade suitable for monk training and close combat.
  • 10×
    Dart
    Darts used for ranged attacks and precise distractions.
  • Small Knife
    A small knife useful for cutting rope, preparing food, or defending himself.

Gear

  • Explorer's Pack
    A pack containing basic adventuring supplies, including bedroll, mess kit, tinderbox, rations, rope, and waterskin.
  • Map of Hometown
    A crude map of the city where Eku grew up, marked with alleys, rooftops, drains, and hidden shelters.
  • Pet Mouse
    A tame mouse that lives in a tiny wooden cage and serves as Eku's constant companion.
  • Common Clothes
    A set of plain, patched clothing suitable for an urban orphan.

Purse

  • Pouch of Gold
    Money saved from years of careful theft, odd jobs, and monastery errands.

Appearance

Eku is a lean, ash-black kenku with charcoal feathers, narrow amber eyes, and several small gaps in his plumage from old street fights. He wears layered gray and rust-colored monk robes beneath a weathered mountain cloak, with cloth wrappings around his hands and feet. A small leather satchel hangs at his side, containing his thieves' tools, a whetstone, and scraps of written phrases he has collected over the years.

Mannerisms

Eku tilts his head sharply when listening, cleans his feathers whenever anxious, and communicates in a careful blend of gestures, written notes, and perfectly copied sounds. He rarely speaks in his own natural voice, preferring voices that convey the emotion he wants others to understand.

Personality

Eku is observant, patient, and quietly compassionate. He notices exits, concealed weapons, and frightened expressions before he notices grand architecture or fine clothing. He prefers helping from the edges of a situation, guiding others toward safety without demanding praise. Beneath his wary exterior is a mischievous survivor who enjoys harmless impersonations, especially copying pompous officials when no one is looking.

Ideals

Mercy. Strength exists to protect the vulnerable, not to dominate them. No one should be condemned merely because they were born in the wrong place.

Bonds

The monks who sheltered Eku are his family. He will risk anything to defend the monastery and the refugees who seek its protection. He also secretly searches for evidence that will clear his name and expose the gang that framed him.

Flaws

Eku expects betrayal and can mistake kindness for manipulation. When frightened, he lies automatically, even when honesty would serve him better. He is also unable to abandon someone being hunted, because he still remembers what it felt like to run alone.

Quirks

Keeps a collection of copied whistles and uses each one for a different emotional state.
Names his pet mouse after every city where he has survived, creating an increasingly long name.
Leaves small bundles of food near alley entrances for street children and stray animals.
Practices unfamiliar voices while walking, but becomes embarrassed if anyone catches him.
Touches the monastery prayer beads before making a dangerous decision.

Background

Eku hatched beneath the sagging roof of a crowded tenement, though he never knew his parents. The alleys raised him. He learned which market stalls left bruised fruit for scavengers, which watchmen accepted silence instead of questions, and which gang leaders smiled before ordering someone beaten. His gift for imitation made him a useful lookout and messenger. He could reproduce a guard's whistle, a merchant's call, or the voice of a gang courier well enough to open doors and redirect pursuers. For a time, cleverness kept him alive. Then a robbery went wrong, several people died, and both the law and the gang decided Eku was the easiest culprit to blame. He spent months running through cities and villages, sleeping in abandoned sheds and under bridges, until he fled into the mountains during a winter storm. Half-frozen and cornered by wolves, he was found by monks from a remote monastery. They did not demand a confession or ask him to prove his innocence. They gave him food, work, and silence. Under their discipline, Eku learned to turn the instincts of a hunted street child into purposeful movement. He learned to strike without cruelty, to listen before acting, and to let borrowed voices serve truth rather than deception. He still carries the scars of his past, but now he descends from the mountains to protect people who have no one else to protect them.

“His gift for imitation made him a useful lookout and messenger.”
From their backstory
Background
Urchin

Connections

Species

Kenku

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