Shen
Shen
Sheet
AC 17 · HP 24 · 30 ft.Saving throws
Skills
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Turn Undead
When Action, Channel Divinity
Shen raises his holy symbol and calls the dead to flee, turning undead creatures that fail their Wisdom save.
- Wrath of the StormLevel 1
When Reaction, when hit by a creature within 5 feet
Shen unleashes a blast of divine thunder and lightning around himself when struck in close combat.
- Preserve Life
When Action, Channel Divinity
Shen restores hit points to wounded allies within 30 feet by expending his Channel Divinity power.
- SpellcastingLevel 1
At 1st level, a cleric is a divine spellcaster who channels the power of their chosen deity. Shen prepares cleric spells each day, uses Wisdom for spellcasting, and can cast rituals from prepared cleric spells with the ritual tag.
- Ritual CastingLevel 1
Shen can use a holy symbol as a spellcasting focus for cleric spells.
- Spellcasting FocusLevel 1
Shen can use a holy symbol as a spellcasting focus for cleric spells.
- Channel DivinityLevel 2
Shen can use Channel Divinity to fuel special magical effects, with one use per short or long rest at this level.
- Channel Divinity: Preserve LifeLevel 2
Once per short or long rest, Shen can restore a number of hit points equal to 5 times his cleric level to creatures within 30 feet, divided as he chooses among them.
- Channel Divinity: Turn UndeadLevel 2
At 2nd level, Shen can expend Channel Divinity to turn undead creatures, forcing them to flee from him if they fail their Wisdom save.
- Domain SpellsLevel 3
At 3rd level, he can channel divine power in the form of additional domain spells that are always prepared and do not count against the number of cleric spells prepared.
- Bonus ProficienciesLevel 1
At 1st level, Shen gains proficiency with martial weapons and heavy armor.
- TraitHumanExtra Language, Shen knows one additional language of his choice.
- TraitHumanAbility Score Increase, all ability scores increase by 1.
- Shelter of the FaithfulAcolyte
He can always find a place of refuge or comfort among those who honor his faith, and he can secure modest support from temple contacts when he speaks for his order.
Spells
12 spellsSpellcasting. Shen casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , ,
2nd level (2 slots): , ,
Gear
7 itemsWeapons
- MaceA simple one handed mace.
- Light CrossbowA ranged weapon with 20 bolts.
Armor
- Scale MailProtective armor made of overlapping metal plates.
- ShieldA shield bearing his holy symbol.
Gear
- 20×Crossbow BoltsBolts for the light crossbow.
- Priest's PackAn explorer's pack suited to travel and hardship.
- Holy SymbolA representation of his deity used as a divine focus.
Appearance
A weathered human man with salt kissed skin, a short dark beard, and keen sea blue eyes that seem to be measuring the horizon even indoors. He wears practical scale mail over simple fisher's clothes, carries a polished shield marked with a wave and lightning motif, and keeps a small silver holy symbol tied to his wrist with cord. His hands are broad, scarred, and sure, the hands of someone who can mend both nets and wounds.
Mannerisms
He speaks with the calm cadence of someone used to talking over rolling waves, and he punctuates serious points with the smallest nod, as if sealing a knot. When nervous, he rubs his thumb over the edge of his holy symbol or points toward the sea even when none is near.
Personality
Good humored, patient, and quietly observant, Shen treats every meeting like a storm front worth reading. He is generous with food, quicker with a blessing than a complaint, and always ready with a grin that suggests he knows one more story than he ought to. He prefers practical kindness over lofty speeches, though he can become unexpectedly solemn when someone mocks the faithful or abandons the helpless.
Ideals
Mercy. The weak deserve shelter, the frightened deserve hope, and power is only holy when it protects those who cannot protect themselves.
Bonds
He keeps a carved bit of driftwood from the first boat he ever helped his father repair, and he will risk himself before letting it be lost. He feels responsible for the safety of his home port, and sends what coin he can to help the old fishermen and widows who still live there.
Flaws
He cannot resist embellishing a story, even when honesty would serve him better. He is overconfident in bad weather, certain that the sea, and by extension fate, will favor the bold. He also struggles to ask for help, because he would rather be the one holding the rope than the one tied to it.
Quirks
Background
Shen was raised in a fishing village where every dawn began with prayer, knot work, and the hope that the sea would be merciful. He learned early how to read the weather, mend a torn net, and spin a tale big enough to make the cold wind feel a little warmer. The village priest noticed that Shen never merely thanked the gods for a good catch, he thanked them for the patience to survive the empty days, and for the courage to keep rowing when the fog swallowed the shore. When a violent storm claimed several boats in a single night, Shen was one of the few who returned alive. He insisted the sea had spared him for a reason, though he has been known to exaggerate that night into something half legend, half warning, and entirely impossible. He left the docks behind and entered the service of the temple, not as a scholar, but as a faithful hand who could carry aid to the wounded, calm frightened souls, and remind hardened folk that mercy can be as mighty as thunder. He still tells tall tales, usually with a straight face, but every story hides a lesson, and every lesson points back to the same truth, the gods watch the small and the lost as closely as they watch kings.
“He learned early how to read the weather, mend a torn net, and spin a tale big enough to make the cold wind feel a little warmer.”
- Background
- Acolyte
Connections
Species
Human
Media
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