Bane
Bane
Sheet
AC 18 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Divine SenseLevel 1
When As an action
Bane senses nearby celestials, fiends, and undead, identifying their locations within 60 feet unless they are behind total cover. He can use this three times per long rest.
- Lay on HandsLevel 1
When As an action by touch
Bane restores up to 5 hit points from his healing pool, or spends 5 points to neutralize one poison affecting the target. The pool replenishes after a long rest.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- AgeHumanHumans reach adulthood in their late teens and usually live less than a century, though Bane's repeated resurrections have made him an extraordinary exception.
- AlignmentHumanHumans tend toward no particular alignment. Bane is Neutral Good.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language. Bane also gains two languages from his Sage background.
- TraitHumanVersatile and adaptable, humans possess broad potential and varied talents.
- ResearcherSage
Bane can usually locate information, forgotten lore, or a place to obtain it. He knows where scholars, scribes, libraries, archives, and experts can be found, though the knowledge he seeks is often older than surviving records.
Gear
14 itemsWeapons
- LongswordMartial melee weapon, 1d8 slashing damage, versatile 1d10, proficiency bonus applies.
- 5×JavelinSimple ranged weapon, 1d6 piercing damage, range 30/120.
- QuarterstaffA simple wooden staff useful for travel, ritual gestures, and scholarly demonstrations.
Armor
- Chain mailHeavy armor, Armor Class 16. Wearing it imposes disadvantage on Dexterity (Stealth) checks.
- ShieldArmor Class +2 while wielded. Bane uses it with his longsword.
Tools
- InkA small bottle of black ink.
- QuillA writing quill.
- Small knifeA small knife for cutting parchment, sharpening quills, and practical camp use.
Gear
- Priest's packIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Letter from a dead colleagueA letter from a dead colleague posing a question Bane has never been able to answer.
- Common clothesA set of common clothes.
- PouchA small pouch containing ten gold pieces.
- 10×ParchmentA collection of blank and partially annotated parchment sheets for recording recovered memories and ancient lore.
- SandA small bag of fine sand used to dry ink.
Appearance
Bane is a towering, broad-shouldered human with iron-gray hair, a close-cropped beard, and deeply weathered features that seem older than any living kingdom. His pale blue eyes occasionally lose focus as forgotten centuries stir behind them. He wears battered chain mail beneath a faded blue surcoat, carries a well-maintained longsword, and bears a shield marked with the nearly erased sigil of ancient Goval. Numerous old scars cross his hands and forearms, including a circular scar over his heart that he cannot explain.
Mannerisms
Bane studies every doorway, window, and elevated position before sitting down. He addresses strangers by rank until invited to use their names, pauses before answering questions about his past, and instinctively counts nearby allies whenever danger appears.
Personality
Bane is calm, formal, and intensely observant. He speaks with the measured authority of a commander, but he is patient with frightened people and unexpectedly gentle with children, refugees, and exhausted soldiers. He has a dry sense of humor and often seems amused by modern customs he remembers having invented centuries ago. Beneath his composure is a quiet urgency, as though every moment is borrowed from an approaching disaster.
Ideals
The strong exist to shield the vulnerable. Nations, oaths, and reputations are temporary, but the lives protected by a good deed are real and enduring.
Bonds
The people of Goval, both divided descendants and forgotten survivors, are his responsibility. He will protect them even when they hate one another. He also feels bound to the mysterious oath that brings him back from death, and he will not rest until he learns who first placed it upon him.
Flaws
Bane is haunted by the possibility that his forgotten past contains an unforgivable atrocity. When confronted with evidence of his former actions, he becomes stubborn and evasive rather than risk learning the truth. He also places too much faith in old military instincts, sometimes treating allies like soldiers and problems like battles that must be won.
Quirks
Background
Bane has been known by many names, though none of them feel entirely his own. He was born in Goval before the land was divided into rival nations, and he was sixteen when the Goval civil wars began. He enlisted in an army out of conviction rather than patriotism, believing that disciplined soldiers could protect ordinary people from the ambitions of princes. War came naturally to him. At eighteen, he commanded a squad. By twenty, he led a company, and veterans twice his age obeyed him because he could see the shape of a battlefield before the first arrow flew. Something happened during the final years of the war. The surviving accounts disagree, and Bane remembers only fragments: a field of black glass, a bell ringing beneath the earth, and thousands of voices speaking his name at once. Afterward, he was found alive in a ruined temple with no memory of the battle, the army, or the years that followed. He had become something more than a soldier, a paladin bound to an oath he could not consciously recall. Since then, Bane has died and returned many times, each resurrection restoring his body while leaving parts of his memory scattered or lost. He now travels wherever crisis gathers, following instinct, old battlefield signs, and the conviction that the world is approaching a catastrophe connected to the forgotten fall of Goval. He studies ancient texts to recover his past, but more importantly, he searches for the purpose behind his return.
“He was born in Goval before the land was divided into rival nations, and he was sixteen when the Goval civil wars began.”
- Background
- Sage
Connections
Species
Human
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