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Bane - AI-generated fantasy Character

Bane

Human · Paladin · Level 1 · Sage

Bane

Bane is calm, formal, and intensely observant.
AC18
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 14 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeSeveral millennia old, though he appears to be a weathered human in his mid-forties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

None

Languages

Common,
Draconic,
Celestial

Features

10 features

Always on

  • Divine SenseLevel 1

    When As an action

    Bane senses nearby celestials, fiends, and undead, identifying their locations within 60 feet unless they are behind total cover. He can use this three times per long rest.

  • Lay on HandsLevel 1

    When As an action by touch

    Bane restores up to 5 hit points from his healing pool, or spends 5 points to neutralize one poison affecting the target. The pool replenishes after a long rest.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and usually live less than a century, though Bane's repeated resurrections have made him an extraordinary exception.
  • AlignmentHumanHumans tend toward no particular alignment. Bane is Neutral Good.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language. Bane also gains two languages from his Sage background.
  • TraitHumanVersatile and adaptable, humans possess broad potential and varied talents.
  • ResearcherSage

    Bane can usually locate information, forgotten lore, or a place to obtain it. He knows where scholars, scribes, libraries, archives, and experts can be found, though the knowledge he seeks is often older than surviving records.

Gear

14 items

Weapons

  • Longsword
    Martial melee weapon, 1d8 slashing damage, versatile 1d10, proficiency bonus applies.
  • 5×
    Javelin
    Simple ranged weapon, 1d6 piercing damage, range 30/120.
  • Quarterstaff
    A simple wooden staff useful for travel, ritual gestures, and scholarly demonstrations.

Armor

  • Chain mail
    Heavy armor, Armor Class 16. Wearing it imposes disadvantage on Dexterity (Stealth) checks.
  • Shield
    Armor Class +2 while wielded. Bane uses it with his longsword.

Tools

  • Ink
    A small bottle of black ink.
  • Quill
    A writing quill.
  • Small knife
    A small knife for cutting parchment, sharpening quills, and practical camp use.

Gear

  • Priest's pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Letter from a dead colleague
    A letter from a dead colleague posing a question Bane has never been able to answer.
  • Common clothes
    A set of common clothes.
  • Pouch
    A small pouch containing ten gold pieces.
  • 10×
    Parchment
    A collection of blank and partially annotated parchment sheets for recording recovered memories and ancient lore.
  • Sand
    A small bag of fine sand used to dry ink.

Appearance

Bane is a towering, broad-shouldered human with iron-gray hair, a close-cropped beard, and deeply weathered features that seem older than any living kingdom. His pale blue eyes occasionally lose focus as forgotten centuries stir behind them. He wears battered chain mail beneath a faded blue surcoat, carries a well-maintained longsword, and bears a shield marked with the nearly erased sigil of ancient Goval. Numerous old scars cross his hands and forearms, including a circular scar over his heart that he cannot explain.

Mannerisms

Bane studies every doorway, window, and elevated position before sitting down. He addresses strangers by rank until invited to use their names, pauses before answering questions about his past, and instinctively counts nearby allies whenever danger appears.

Personality

Bane is calm, formal, and intensely observant. He speaks with the measured authority of a commander, but he is patient with frightened people and unexpectedly gentle with children, refugees, and exhausted soldiers. He has a dry sense of humor and often seems amused by modern customs he remembers having invented centuries ago. Beneath his composure is a quiet urgency, as though every moment is borrowed from an approaching disaster.

Ideals

The strong exist to shield the vulnerable. Nations, oaths, and reputations are temporary, but the lives protected by a good deed are real and enduring.

Bonds

The people of Goval, both divided descendants and forgotten survivors, are his responsibility. He will protect them even when they hate one another. He also feels bound to the mysterious oath that brings him back from death, and he will not rest until he learns who first placed it upon him.

Flaws

Bane is haunted by the possibility that his forgotten past contains an unforgivable atrocity. When confronted with evidence of his former actions, he becomes stubborn and evasive rather than risk learning the truth. He also places too much faith in old military instincts, sometimes treating allies like soldiers and problems like battles that must be won.

Quirks

He keeps a personal ledger of names, places, and memories that return after each resurrection.
He instinctively salutes old military banners, even when he does not recognize the nation that carried them.
He sometimes finishes ancient proverbs before realizing nobody else knows the first half.
He collects broken arrowheads from battlefields and labels them with the date, if he can determine it.

Background

Bane has been known by many names, though none of them feel entirely his own. He was born in Goval before the land was divided into rival nations, and he was sixteen when the Goval civil wars began. He enlisted in an army out of conviction rather than patriotism, believing that disciplined soldiers could protect ordinary people from the ambitions of princes. War came naturally to him. At eighteen, he commanded a squad. By twenty, he led a company, and veterans twice his age obeyed him because he could see the shape of a battlefield before the first arrow flew. Something happened during the final years of the war. The surviving accounts disagree, and Bane remembers only fragments: a field of black glass, a bell ringing beneath the earth, and thousands of voices speaking his name at once. Afterward, he was found alive in a ruined temple with no memory of the battle, the army, or the years that followed. He had become something more than a soldier, a paladin bound to an oath he could not consciously recall. Since then, Bane has died and returned many times, each resurrection restoring his body while leaving parts of his memory scattered or lost. He now travels wherever crisis gathers, following instinct, old battlefield signs, and the conviction that the world is approaching a catastrophe connected to the forgotten fall of Goval. He studies ancient texts to recover his past, but more importantly, he searches for the purpose behind his return.

“He was born in Goval before the land was divided into rival nations, and he was sixteen when the Goval civil wars began.”
From their backstory
Background
Sage

Connections

Species

Human

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