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Veyra Blackstandard - AI-generated fantasy Character

Veyra Blackstandard

Hobgoblin · Fighter 18 / Warlock 2 (Champion, Fighter subclass. Warlock subclass not yet available at Warlock level 2) · Level 20 · Soldier

Veyra Blackstandard

Veyra is controlled, intensely observant, and magnetically self-possessed.
AC16
HP273/273
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 273 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Goblin,
Infernal

Features

34 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

  • Tactical MasterLevel 9

    When you take the Attack action, you can replace an attack with a Push, Sap, or Slow weapon mastery property even when using a weapon for which you do not have that mastery.

  • Extra Attack ImprovementLevel 20

    You can attack four times whenever you take the Attack action.

Bonus action

  • Nick Dual-Wielding Sequence

    When When taking the Attack action with light weapons

    Make one weapon attack with a weapon held in each hand as part of the Attack action, using the Nick mastery to remove the usual Bonus Action requirement when applicable.

  • Second WindLevel 1

    When Bonus Action

    Spend a use of Second Wind to regain hit points as a Bonus Action.

Always on

  • Action SurgeLevel 2

    When No Action, once or more per turn as allowed

    Take an additional action on your turn.

  • Eldritch Blast

    When Action

    Fire a beam of crackling eldritch energy at a creature within range, making a ranged spell attack.

  • Fighting Style: Two-Weapon FightingLevel 1

    You gain a Fighting Style feat. This character uses Two-Weapon Fighting, allowing her to add her ability modifier to the extra attack granted by two-weapon fighting.

  • Weapon MasteryLevel 1

    You can use the weapon mastery properties of three weapon types. This character masters the scimitar, shortsword, and dagger, supporting fast dual-wielding combat.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check, potentially turning failure into success.

  • Improved CriticalLevel 3

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another eligible feat.

  • Tactical ShiftLevel 5

    After using Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.

  • Ability Score ImprovementLevel 6

    You gain an Ability Score Improvement or another eligible feat.

  • Remarkable AthleteLevel 7

    You can add half your Proficiency Bonus to failed Strength, Dexterity, or Constitution checks that do not already use your Proficiency Bonus. You also gain increased jumping capability and other athletic benefits.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or another eligible feat.

  • IndomitableLevel 9

    You can reroll a failed saving throw and add your Fighter level to the roll. You gain three uses by Fighter 17.

  • Heroic WarriorLevel 9

    At the start of each of your turns, you gain Heroic Inspiration if you have none.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or another eligible feat.

  • Studied AttacksLevel 13

    When you miss with an attack roll, you gain Advantage on your next attack roll against that creature before the end of your next turn.

  • Ability Score ImprovementLevel 14

    You gain an Ability Score Improvement or another eligible feat.

  • Additional Action Surge and IndomitableLevel 17

    You can use Action Surge twice during a turn, provided you do not use both actions to cast spells. You also have three uses of Indomitable.

  • SurvivorLevel 18

    At the start of each of your turns, if you have no more than half your Hit Points, you regain Hit Points equal to 5 plus your Constitution modifier.

  • Epic BoonLevel 19

    You gain an Epic Boon feat. This character takes Boon of Irresistible Offense, increasing offensive reliability and damage.

  • Pact MagicLevel 1

    You gain Pact Magic, with two 1st-level spell slots that recharge on a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    You learn two Eldritch Invocations. This character knows Agonizing Blast and Pact of the Blade.

  • Pact of the BladeLevel 1

    You can invoke a magical pact weapon. Your pact weapon can be a scimitar, shortsword, or dagger, and you can use Charisma for its attack and damage rolls. It also deals an extra damage type chosen when the pact is formed.

  • Agonizing BlastLevel 1

    Choose one damage type for Eldritch Blast. Add your Charisma modifier to one damage roll of that cantrip.

  • Magical CunningLevel 2

    You can regain some expended Pact Magic spell slots during a Short Rest by using Magical Cunning.

  • TraitHobgoblinDarkvision, allowing sight in darkness within 60 feet as if it were dim light.
  • TraitHobgoblinFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
  • TraitHobgoblinFey Gift, allowing helpful tactical assistance when using the Help action, such as granting extra movement, temporary hit points, or disadvantage against the aided target as appropriate.
  • TraitHobgoblinFortune from Many, allowing her to add a bonus to a failed attack roll, ability check, or saving throw based on the number of allies nearby, once per Long Rest.
  • Military RankSoldier

    You can find the shelter and basic support of military organizations and soldiers, provided you have served with or are recognized by them. You can also invoke your military rank and experience to influence soldiers and obtain limited cooperation.

Spells

6 spells

Spellcasting. Veyra Blackstandard casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • 2×
    Scimitars
    A matched pair of finely balanced pact-compatible blades used for dual wielding.
  • Dagger
    A dagger worn inside the left boot and suitable as a pact weapon.
  • Light Crossbow
    A light crossbow with twenty bolts for ranged combat.
  • Shortbow
    A shortbow and twenty arrows issued during military service.

Armor

  • Studded Leather Armor
    Fitted black studded leather armor, chosen for mobility and concealment.

Tools

  • Gaming Set
    A gaming set used by soldiers to pass long watches.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A military pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and other field necessities.
  • 20×
    Arrows
    A quiver containing arrows.
  • Healer's Kit
    Field supplies for treating wounds.
  • Patron's Token
    A black iron legion token connected to her unknown patron.

Appearance

An exceptionally attractive female hobgoblin with russet-red skin, sharp amber eyes, high cheekbones, pointed ears, and long black hair usually tied into a severe war braid. She is impossibly muscular, with a lean, defined physique, a powerful abdomen, broad shoulders, and dense, functional strength built through years of military conditioning. She wears black studded leather armor fitted closely to her body, reinforced gloves, dark trousers, and a long weathered military coat. Her paired blades hang at her hips, and faint violet warlock light sometimes glimmers along their edges.

Mannerisms

She checks every exit before sitting, tightens her gloves before difficult conversations, and silently counts her breaths before drawing a blade. When angry, she becomes quieter and addresses people by military rank rather than by name.

Personality

Veyra is controlled, intensely observant, and magnetically self-possessed. She speaks with clipped precision, rarely wastes motion, and studies everyone around her as if evaluating a battlefield. Beneath the severe exterior is a fiercely protective woman who remembers every kindness and repays it with absolute loyalty. She dislikes being called an orc and corrects the mistake immediately, with a cold stare that makes most people apologize before they understand why.

Ideals

Discipline is not obedience. It is the strength to choose the necessary action when fear, anger, and loyalty all demand different answers.

Bonds

Her true name is tied to a disgraced military legion, and she will restore its honor by exposing the commander who sacrificed it. She also carries a sealed black iron token from the mysterious patron who taught her how to turn determination into eldritch power. She does not know whether that patron saved her or merely claimed her.

Flaws

She treats vulnerability as a tactical error and would rather endure catastrophic pain than ask for help. She is capable of obeying an order long after she has stopped believing in the person who gave it. Her pride makes her dangerously easy to provoke when someone questions her discipline, her strength, or her identity.

Quirks

Keeps a private list of every fallen soldier she has met.
Refuses to sleep with her back toward a door.
Polishes both blades in exactly thirty-six strokes each.
Collects broken insignia from defeated commanders.
Corrects anyone who calls her an orc, even during combat.

Background

She was raised among hobgoblins who believed discipline was the purest form of freedom. From childhood, she was drilled in formation fighting, scouting, logistics, and the brutal mathematics of survival. Her redoubt was destroyed during a campaign that her commanders later dismissed as an acceptable loss. She alone returned from the failed operation, carrying the unit standard and the names of the dead etched into the inside of her armor. Though the army recorded her as missing, veterans still recognize her posture and quietly make room at their fires.

“From childhood, she was drilled in formation fighting, scouting, logistics, and the brutal mathematics of survival.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

Media

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