Damon Keres
Damon Keres
Sheet
AC 17 · HP 66 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Cunning ActionLevel 2
When On his turn
As a bonus action, he can Dash, Disengage, or Hide.
- Fast HandsLevel 3
He gains proficiency with thieves' tools. He can use a bonus action to make a Dexterity check using thieves' tools, disarm a trap, or open a lock, and can use a bonus action to take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When When an attacker he can see hits him
As a reaction when a visible attacker hits him, halve the attack's damage.
Always on
- Sneak AttackLevel 1
When When he hits with a finesse or ranged weapon attack
Once per turn, add 5d6 damage to a qualifying finesse or ranged weapon hit when he has advantage, or when an eligible ally is within 5 feet of the target.
- ExpertiseLevel 1
Choose two proficient skills, or one skill and thieves' tools, to gain expertise. His expertise applies to Stealth and Perception, doubling his proficiency bonus for those checks.
- Thieves' CantLevel 1
He knows the secret language of thieves and can recognize coded messages and hidden signs used by criminal networks.
- Second-Story WorkLevel 3
Climbing no longer costs him extra movement. When he makes a running jump, the distance he covers increases by a number of feet equal to his Dexterity modifier.
- EvasionLevel 7
He can make a Dexterity saving throw to take no damage instead of half damage from effects that allow a Dexterity save for half damage. On a failed save, he takes half damage.
- Reliable TalentLevel 11
Whenever he makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.
- Ability Score ImprovementLevel 4
He gains a +2 increase to Dexterity at 4th level, raising it to 20.
- Ability Score ImprovementLevel 8
He gains a +2 increase to Wisdom at 8th level, raising it to 21.
- Supreme SneakLevel 9
He has advantage on Dexterity (Stealth) checks if he moves no more than half his speed on the same turn.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one additional language
- Position of PrivilegeNoble
He can secure an audience with local nobles, claim hospitality from members of his social class, and use his family name and connections to influence aristocratic circles.
Gear
10 itemsWeapons
- RapierA finely balanced finesse weapon suitable for precise strikes and discreet duels.
- Shortbow and 20 arrowsA light ranged weapon with a quiver containing 20 arrows.
Armor
- Black studded leather armorBlack studded leather armor, purchased and tailored to replace his original leather armor.
Tools
- Gaming setA set of loaded-looking but legally harmless gaming dice and cards used to read a table's mood.
- Thieves' toolsFine lockpicks, tension wrenches, probes, and small files.
Gear
- Burglar's PackA compact kit containing tools for climbing, breaking, disguising, and exploring.
- Fine clothesA set of elegant clothing appropriate for court appearances and formal introductions.
- Signet ringA family signet ring bearing the Keres household seal.
- Scroll of pedigreeA scroll proving his noble lineage and family connections.
Purse
- 25×Gold piecesA modest reserve inherited from his family and carried for practical expenses.
Appearance
A roguishly handsome human man with sharp gray-green eyes, a narrow scar across his left eyebrow, and dark brown hair kept short at the sides and swept back on top. He wears well-fitted black studded leather armor beneath a tailored charcoal coat, soft gloves, and polished boots designed for quiet movement. His clothing and posture suggest noble breeding, but the worn edges of his gear reveal a life spent climbing walls, opening locks, and escaping through windows.
Mannerisms
He smooths one cuff before telling a lie, taps a finger twice against his signet ring when assessing a room, and gives people a courteous half-bow even while stealing from them. He rarely sits with his back to a door.
Personality
Damon is polished, observant, and disarmingly courteous. He remembers servants' names more reliably than nobles' titles and treats every conversation as a negotiation, though he genuinely enjoys helping people who have been ignored by the powerful. He is quick with a dry remark, slow to reveal sincere affection, and happiest when a difficult problem has an elegant solution.
Ideals
Justice should not depend on birth, wealth, or who can afford the better advocate. If the law protects the cruel, then someone must be willing to reach beyond the law.
Bonds
He will protect his family name and restore his household's finances without allowing his relatives to learn how often he has broken the law on their behalf.
Flaws
He cannot resist proving that he is the cleverest person in the room, especially when someone with more power than sense challenges him. He also hides fear behind charm so consistently that he sometimes lies even when honesty would be safer.
Quirks
Background
Damon Keres was born into a respectable human noble family whose fortune came from river tolls, discreet lending, and a talent for surviving every change in government. He was educated in etiquette, history, languages, and the subtle art of making another person feel important. Damon learned early that a lord's locked study could contain more dangerous secrets than a battlefield, and that the most valuable weapon in a noble household was often a servant who knew where everyone had been after midnight. When his elder brother was framed for embezzlement by a powerful family rival, Damon discovered that the evidence had been planted by people who intended to seize his family's holdings. He tried to expose them through polite channels, but the courts had already been purchased. So he broke into the rival's estate, stole the original ledgers, and left them in the hands of a magistrate who could not be bribed without exposing the entire conspiracy. The scandal saved his family, but it also made Damon an embarrassment to polite society and a wanted trespasser to the people he had robbed. Now he travels as a thief and investigator, using noble manners to get close to the powerful and nimble hands to take back what they hide from everyone else.
“He was educated in etiquette, history, languages, and the subtle art of making another person feel important.”
- Background
- Noble
Connections
Species
Human
Media
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