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Brannoc Eirson - AI-generated fantasy Character

Brannoc Eirson

Dwarf · Fighter · Level 1 · Soldier

Brannoc Eirson

Quiet, steady, and practical, Brannoc speaks in short sentences and dislikes wasting food, ammunition, or words.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 25 ft.
AlignmentLawful GoodGenderMaleAge178 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

One gaming set,
Land vehicles

Languages

Common,
Dwarvish

Features

8 features

Always on

  • Second WindLevel 1

    When Bonus action

    Brannoc regains hit points equal to 1d10 + 1.

  • Fighter ProficienciesLevel 1

    Brannoc has proficiency with all armor, shields, simple weapons, and martial weapons.

  • TraitDwarfDarkvision, Brannoc can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
  • TraitDwarfDwarven Resilience, Brannoc has advantage on saving throws against poison and resistance to poison damage.
  • TraitDwarfDwarven Combat Training, Brannoc is proficient with battleaxes, handaxes, light hammers, and warhammers.
  • TraitDwarfStonecunning, whenever Brannoc makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check.
  • TraitDwarfDwarven Toughness, Brannoc's Constitution score increases by 2. His base walking speed is not reduced by wearing heavy armor.
  • Military RankSoldier

    Brannoc can find the rank-and-file soldiers, mercenaries, and former officers of a military organization, recognizing the signs of service and knowing how to secure simple aid, information, or shelter from them when necessary.

Gear

11 items

Weapons

  • Battleaxe
    A one-handed martial weapon with a broad, practical blade.
  • Light crossbow
    A loaded ranged weapon suitable for battlefield use.

Armor

  • Chain mail
    A complete suit of interlocking metal armor, maintained with oil and whetstone.
  • Shield
    A sturdy shield bearing the faded mark of Brannoc's former company.

Tools

  • Gaming set
    A set of carved knucklebones used for gaming.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A small badge identifying his former military company.
  • Trophy from a fallen enemy
    A token taken from a defeated enemy, kept as a reminder rather than a trophy of pride.
  • Common clothes
    Plain, durable clothing suitable for travel and camp life.

Purse

  • Pouch of gold
    Coin saved from military pay and later contracts.

Appearance

Brannoc is a broad, weathered dwarf with a square beard bound near the end with plain iron wire. His chain mail is carefully repaired but never polished bright, and his shield bears the faded red-and-white markings of an old infantry company. He smells faintly of oiled leather, iron filings, and bitter tea, a combination he considers perfectly respectable. Within moments of entering a room, his eyes have checked the doors, windows, stairwells, and the hands of everyone present. He is solidly built, with thick forearms and a deliberate, economical way of moving.

Mannerisms

He pauses before answering difficult questions, using the silence to study exits and hands. When giving instructions, he points with two fingers rather than one. He checks the straps of his shield whenever he hears raised voices, and he refers to dangerous situations as weather, saying things like, "The storm is already on us."

Personality

Quiet, steady, and practical, Brannoc speaks in short sentences and dislikes wasting food, ammunition, or words. He has a dry sense of humor that appears most often when everyone else is too tense to laugh. He treats camp chores as a form of fellowship, makes certain the newest companion eats first after a hard march, and has an instinctive respect for anyone who keeps watch without being asked.

Ideals

Duty. A promise made before witnesses is stronger than fear, greed, or personal comfort. The law exists to protect the vulnerable, and those who twist it for profit have betrayed its purpose.

Bonds

He carries the old company insignia of the soldiers who disappeared, and he will not rest until their families know what happened to them. He also feels responsible for every companion who stands in his formation, even when no formal command binds them.

Flaws

Brannoc obeys rules long after the people enforcing them have proven unworthy of trust. He is slow to forgive cowardice, corruption, or careless promises, and when frightened for someone under his protection, he can become controlling and blunt.

Quirks

Keeps his tea bitter enough to make other people wince.
Names every shield he repairs, but never tells anyone the names.
Collects broken buckles and turns them into useful hooks.
Counts doorways under his breath when entering unfamiliar buildings.

Background

Brannoc Eirson was born beneath a mountain where every household kept a trade and every able hand was expected to stand a watch. He learned the weight of a hammer before he learned the names of distant kings, but the local militia taught him that strength was most useful when it could be trusted. He served as a shield bearer, then as a line fighter, earning a reputation for holding formation when younger soldiers broke. He was never the loudest voice in the barracks, yet men and women moved when he gave an order because his orders were usually the ones that brought them home. His company was assigned to protect a mining road during a season of raids. Brannoc discovered that the attacks were being enabled by a merchant who supplied both sides, and his commanding officer chose to ignore the evidence in exchange for a share of the profits. Brannoc refused to falsify the patrol reports. The company was disbanded, the officer escaped judgment, and Brannoc left with little more than his issued gear, a battered insignia, and the names of three soldiers who had vanished after objecting. He now travels as a sellsword and investigator, seeking proof of the conspiracy while taking honest work wherever a disciplined shield and a dependable conscience are needed.

“He served as a shield bearer, then as a line fighter, earning a reputation for holding formation when younger soldiers broke.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

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