Thyria
Thyria
Sheet
AC 16 · HP 59 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
25 featuresAction
- Pact Greatsword Strike
When When Thyria takes the Attack action.
Thyria makes a melee weapon attack with her pact greatsword.
- Relentless Assault
When When Thyria takes the Attack action.
Thyria makes two greatsword attacks, or one attack and uses Divine Smite after a hit by expending a spell slot.
- Eldritch Blast
When When Thyria uses her action to cast Eldritch Blast.
A ruby beam streaks toward a creature within 120 feet, dealing 1d10 + 2 force damage on a hit.
Bonus action
- Hexblade's CurseLevel 1
When As a bonus action against a creature within 30 feet.
Thyria marks one creature, gaining improved critical range and bonus damage against it, then healing when it dies.
- Summon Pact Weapon
When As a bonus action.
Thyria summons the cursed greatsword from the bracelet or dismisses it into extradimensional space.
- Vow of EnmityLevel 3
When As a bonus action against a creature within 10 feet.
Thyria fixes an enemy with a condemning stare, gaining advantage against it for 1 minute.
- Pact of the BladeLevel 3
Thyria binds the cursed greatsword as her Pact of the Blade weapon. She can summon it to her hand as a bonus action and dismiss it into an extradimensional space.
Reaction
- Divine SmiteLevel 2
When After hitting with a melee weapon attack.
Thyria invokes the sword's hunger to add radiant damage to a successful melee hit.
Always on
- Divine SenseLevel 1
Thyria can sense the presence of celestials, fiends, undead, and consecrated or desecrated places within 60 feet. She can use this feature five times per long rest.
- Lay on HandsLevel 1
Thyria has a pool of 25 hit points that she can restore through touch, including curing one disease or neutralizing one poison by spending 5 points.
- Paladin SpellcastingLevel 1
Thyria gains proficiency with medium armor, shields, and martial weapons. Her paladin spellcasting uses Charisma.
- Great Weapon FightingLevel 2
Thyria adds +2 to melee weapon damage rolls while wielding a melee weapon in two hands.
- Sacred OathLevel 3
Thyria chooses a sacred oath and gains its oath spells and Channel Divinity options. Her oath is Oath of Vengeance.
- Channel Divinity, Oath of VengeanceLevel 3
Thyria can use Channel Divinity once per short or long rest. Vow of Enmity grants advantage against one creature for 1 minute. Abjure Enemy can frighten and slow one creature.
- Divine HealthLevel 3
Thyria is immune to disease.
- Extra AttackLevel 5
Thyria can attack twice whenever she takes the Attack action.
- Hex WarriorLevel 1
Thyria gains proficiency with medium armor, shields, and martial weapons through her pact training, and can use Charisma for attacks and damage with one chosen one-handed weapon. Her pact greatsword instead uses Strength until Pact of the Blade is formed.
- Eldritch InvocationsLevel 2
Thyria knows two eldritch invocations. She has selected Agonizing Blast, adding her Charisma modifier to Eldritch Blast damage, and Improved Pact Weapon, allowing her pact weapon to function as a spellcasting focus and granting it a +1 bonus to attack and damage rolls.
- Pact MagicLevel 1
Thyria's warlock spellcasting uses Charisma. She regain her two warlock spell slots after a short or long rest.
- Oath SpellsLevel 3
Thyria can use the Oath of Vengeance spell list as oath spells. These spells are always prepared and do not count against her prepared paladin spells.
- TraitTieflingDarkvision out to 60 feet.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, can cast ThaumaturgyTieflingAt character level 3, can cast Hellish Rebuke once per long rest as a 2nd-level spell. At character level 5, can cast Darkness once per long rest.
- TraitTieflingInfernal heritage grants +2 Charisma and +1 Intelligence under the 2014 tiefling rules.
- Shelter of the FaithfulAcolyte
Thyria can command the respect and assistance of temples and religious communities devoted to her former faith, though her expulsion makes such aid conditional and often suspicious.
Spells
12 spellsSpellcasting. Thyria casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): , , , , ,
2nd level (3 slots): , , , ,
3rd level (2 slots): no spells
Gear
8 itemsWeapons
- GreatswordA massive greatsword, currently bound as Thyria's Pact of the Blade weapon.
- DaggerA practical dagger secured to her thigh by twin crossed belts.
Armor
- Chain mailIntricate chain mail bearing the defaced insignia of her former order.
Gear
- Former holy symbolA holy symbol with its emblem deliberately scraped away.
- Priest's packA priest's pack containing a backpack, blanket, tinderbox, ten torches, ten days of rations, waterskin, and a set of common robes.
- Prayer bookA small prayer book containing fragments of the order's liturgy and Thyria's own corrections.
- Common clothes and coinA set of common clothes and a belt pouch containing 15 gp.
- Outdated regional mapA regional map purchased with nine gold and a flask of floating fingernails, now annotated with routes toward Leidon.
Appearance
Thyria stands six feet tall, broad-shouldered and heavily muscled, with red-toned skin, luminous yellow eyes, cherry-red hair worn in a tight braid, and black recurved horns sweeping back from her brow. Intricate chain mail hangs over dark red trousers, crossed belts, and a thigh sheath holding a plain dagger. Her left forearm is encased in the fused remains of Armbandet, a dark metallic bracelet threaded through flesh, bone, and muscle. Thin ruby light sometimes pulses beneath the skin when the cursed sword answers her call. She moves with a deliberate, slightly guarded gait, favoring her left arm and keeping that hand close to her ribs.
Mannerisms
She checks the fused bracelet with the fingertips of her right hand whenever someone says the word sacrifice. Before drawing her sword, she rolls her shoulders once and exhales through her nose. When angry, she becomes unnervingly still, with only the ruby glow beneath her left arm betraying the violence she is restraining.
Personality
Thyria is disciplined, direct, and intensely protective. She speaks to frightened people with surprising gentleness, but treats officers, priests, and anyone invoking authority with immediate suspicion. She has a dry, practical humor and prefers solving problems with preparation rather than speeches. She does not deny that the sword is evil, she denies that evil gets to decide what she is.
Ideals
Protection is a duty, not a reward. If the innocent must be saved by an ugly means, I will bear the ugliness myself, but I will never pretend it is holy.
Bonds
Jotundal is not merely a homeland, it is the promise she made to every survivor who trusted her after the fall. Broder Buff saved her arm from amputation, and Thyria considers that debt sacred. She also keeps the memory of her surrendered medallion as proof that an order can reject her without owning her conscience.
Flaws
Thyria treats every compromise as the beginning of corruption, yet the cursed sword has taught her how useful compromise can be. She is quick to threaten those who question her judgment, hides worsening symptoms from allies, and sometimes waits too long to retreat because she believes suffering makes a victory morally valid.
Quirks
Background
Thyria was raised among the tiefling families who maintained the border shrines of Jotundal, where her infernal heritage was treated as a fact to be disciplined rather than a sin to be hidden. She entered the order known as the Chosen Exiles of the Holy Light because its members defended settlements that respectable temples preferred to forget. Her strength, endurance, and refusal to abandon civilians made her an effective paladin, even when her temper and unconventional theology irritated her superiors. She learned to pray with one hand on her sword hilt, not from fear, but because she believed faith should be ready to act. When Jotundal began to fall, the order's forces were scattered and its banners vanished from the roads. Thyria found a dark sword sealed within the artifact called Armbandet. The intelligence within it promised enough power to hold back the catastrophe, and she accepted its pact when every holy alternative failed. The sword helped her save survivors, but it demanded blood, souls, and eventually a permanent place inside her body. After she revealed the pact, Captain Kalor Von Jorell judged her unfit, and she surrendered her medallion and equipment rather than let the order execute or imprison her. Now she travels toward Leidon with Broder Buff and the others, carrying a weapon that wants to make every victory a sacrifice. She intends to save Jotundal, uncover what the sword truly is, and prove that damnation is not the same thing as surrender.
“She learned to pray with one hand on her sword hilt, not from fear, but because she believed faith should be ready to act.”
- Background
- Acolyte
Connections
Species
Tiefling
Media
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