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Anya Greymoore - AI-generated fantasy Character

Anya Greymoore

Human · Warlock · Level 1 · Acolyte

Anya Greymoore

Anya is compassionate, incisive, and irreverently curious.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
One additional language of choice: Deep Speech

Features

16 features

Always on

  • Eldritch Blast

    When Action

    You unleash a beam of crackling eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 Force damage.

  • Guidance

    When Action

    You touch a willing creature, granting a d4 to one ability check of its choice made before the spell ends.

  • Hex

    When Bonus Action

    You place a curse on a creature within range. The target takes an extra 1d6 Necrotic damage whenever you hit it with an attack, and you have Advantage on ability checks made to find it.

  • Armor of Agathys

    When Action

    Invisible, freezing armor surrounds you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack while those Temporary Hit Points remain, it takes 5 Cold damage.

  • Spare the Dying

    When Action

    A dying creature you touch becomes Stable and does not need to make Death Saving Throws.

  • Light

    When Action

    You touch an object no larger than 10 feet in any dimension, causing it to shed bright light in a 20-foot radius and dim light for an additional 20 feet.

  • Bless

    When Action

    You bless up to three creatures within range. Whenever a target makes an attack roll or saving throw before the spell ends, it can add 1d4 to the roll.

  • Mage Hand

    When Action

    You create a spectral hand that can manipulate objects, open unlocked doors, retrieve items, and perform other simple tasks at range.

  • SpellcastingLevel 1

    You can cast warlock spells using Charisma as your spellcasting ability. You know two warlock cantrips and two warlock level 1 spells. You regain your expended warlock spell slot when you finish a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    You have learned one Eldritch Invocation. Anya has chosen Pact of the Tome, gaining a Book of Shadows that contains three additional cantrips from the Arcane, Divine, or Primal spell lists. She has chosen Guidance, Light, and Spare the Dying.

  • ResourcefulHumanAfter finishing a Long Rest, you gain Heroic Inspiration.
  • SkillfulHumanYou gain proficiency in one skill of your choice, chosen as Perception.
  • VersatileHumanYou gain one additional Origin feat, chosen as Skilled.
  • TraitHumanMedium size.
  • TraitHumanSpeed of 30 feet.
  • Shelter of the FaithfulAcolyte

    You can perform the rites of your faith and are welcomed by temples and religious communities that share your beliefs. You can request modest aid, such as food, shelter, or basic healing, though the institution is not obligated to risk itself for you.

Spells

8 spells

Spellcasting. Anya Greymoore casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (1 slot): , ,

Gear

10 items

Weapons

  • Sickle
    A simple curved blade used both for ritual offerings and emergency defense.
  • 2×
    Dagger
    Balanced blades kept in concealed sheaths at Anya's belt.

Armor

  • Leather Armor
    Light armor made from hardened leather, worn beneath Anya's temple robes.

Gear

  • Arcane Focus
    A black glass shard set in silver, used as Anya's arcane focus.
  • Scholar's Pack
    A pack containing writing materials, lamps, parchment, and other scholarly necessities.
  • Holy Symbol
    A silver symbol of the Lantern of the Last Dawn.
  • 5×
    Incense
    Fragrant incense used in daily rites and funerary prayers.
  • Vestments
    Ceremonial clothing from Anya's former temple.
  • Common Clothes
    A change of plain travel clothing.

Purse

  • 15×
    Gold Pieces
    Unspent starting currency.

Appearance

Anya is a lean human woman with ash-brown hair streaked naturally with silver, pale gray eyes, and a small scar across her left eyebrow. She wears a weathered black cassock beneath fitted leather armor, with a silver holy symbol at her throat and a dark violet cloak clasped by an unfamiliar star-shaped seal. Arcane script is tattooed along her fingers, faintly glowing whenever her patron's power answers her call.

Mannerisms

Anya touches her holy symbol before answering difficult questions, writes small notes in the margins of every book she reads, and lowers her voice to a reverent whisper whenever discussing anything supernatural.

Personality

Anya is compassionate, incisive, and irreverently curious. She offers practical help before comforting words, distrusts pompous leaders, and treats forbidden knowledge as a responsibility rather than a temptation. Beneath her confidence is a constant fear that the voice in her mind understands her better than her friends do.

Ideals

Mercy must be active. If someone is suffering, compassion that does nothing is only another form of cowardice.

Bonds

The Lantern of the Last Dawn sheltered Anya when no one else would. She will protect its people and return to save it if danger comes, even if doing so means defying her patron.

Flaws

Anya is quick to challenge authority, especially when leaders invoke tradition to excuse cruelty. She also hides the truth about her pact, fearing that admitting its nature would cause her allies to abandon her or try to destroy her.

Quirks

She names every candle she lights during a vigil.
She keeps a private list of unanswered prayers and refuses to erase any name.
She instinctively counts doorways whenever entering a new building.
Her shadow sometimes moves a fraction of a second after she does.

Background

Anya Greymoore was raised in the Lantern of the Last Dawn, a small temple devoted to protecting travelers, the sick, and anyone abandoned by the powerful. She became an acolyte because she believed the gods listened most clearly to ordinary people in desperate moments. Her sharp mind made her a gifted student of scripture and occult history, while her forceful presence allowed her to defend the temple's vulnerable pilgrims when sermons were not enough. During a winter plague, Anya discovered a sealed reliquary beneath the temple. Inside was a black glass fragment that whispered warnings about a catastrophe approaching from beyond the stars. When the temple elders refused to investigate, Anya broke the seal and accepted a pact with the entity within, gaining eldritch power in exchange for carrying its message into the world. She still serves the powerless, but now she must decide whether her mysterious patron is a guardian, a manipulator, or the very disaster it claims to oppose.

“She became an acolyte because she believed the gods listened most clearly to ordinary people in desperate moments.”
From their backstory
Background
Acolyte

Connections

Species

Human

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