Gary Barlow
Gary Barlow
Sheet
AC 13 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Bardic InspirationLevel 1
As a bonus action, you can grant a d6 to a creature within 60 feet. They can add this to an ability check, attack roll, or saving throw.
Reaction
- Cutting WordsLevel 3
As a reaction, when a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration to roll the die and subtract the number from the creature's roll.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can help revitalize your wounded allies during a short rest. If you or any friendly creatures regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
- Bard College: LoreLevel 3
You gain three bonus skill proficiencies and the Cutting Words feature.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Performance and Persuasion.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At level 3 you can cast Hellish Rebuke once per long rest as a 2nd level spell.
- By Popular DemandEntertainer
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard as long as you perform each night.
Spells
10 spellsSpellcasting. Gary Barlow casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): , ,
Gear
6 itemsWeapons
- DaggerA small blade for self defense.
Armor
- Leather ArmorA suit of light leather protection.
Tools
- LuteA fine, polished wooden lute.
- Disguise KitCosmetics, hair dyes, and small props.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, and a waterskin.
- Love LetterA letter from an admirer from his former glory days.
Appearance
Gary is a tiefling of remarkable poise, possessing skin the color of deep twilight and short, elegantly swept back charcoal hair. His horns are polished and curve neatly against his skull, avoiding any sense of the macabre. He dresses in tailored, high quality leather that mimics the style of a formal vest, ensuring he looks stage ready even when traveling through the mud.
Mannerisms
He has a habit of straightening his cuffs and adjusting his collar whenever he enters a new room.
Personality
He is professional to a fault, carrying himself with the quiet dignity of someone who has seen the peak of success and the depth of solitude. He is calm, articulate, and values order in all things, believing that a disciplined performance is the highest form of respect for an audience.
Ideals
Professionalism. One must always give their absolute best, regardless of the size of the venue or the depth of the forest.
Bonds
I carry the legacy of Take That with me, and I will always protect the honor of the music we created together.
Flaws
I am a perfectionist who can become cold and detached when others do not meet my exacting standards.
Quirks
Background
Gary was once the centerpiece of the most legendary musical troupe in the minor kingdom of Manchesteria, the celebrated quintet known as Take That. His voice was like warm honey and his gift for melody earned him the adoration of thousands. However, internal disagreements and the departure of the group's most volatile member led to a dramatic and public dissolution. Gary found himself suddenly adrift, the weight of his legacy becoming a burden he was not yet ready to carry. In the decade that followed, he abandoned the glittering stages for the quiet solitude of the northern wilderness. He spent years wandering the wilds, surviving on his wits and the company of his lute, seeking to find the essence of music beyond the roar of a crowd. This period of soul searching transformed him, stripping away the ego of his youth and replacing it with a profound, disciplined understanding of his craft. He has recently emerged from his exile, returning to civilization as a more cultured and focused artist. The people still remember his face and his songs, greeting him with the reverence of a living legend, and he now seeks to find the new harmonies that will define the rest of his life.
“His voice was like warm honey and his gift for melody earned him the adoration of thousands.”
- Background
- Entertainer
Connections
Species
Tiefling
Media
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