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Tobias Shaw - AI-generated fantasy Character

Tobias Shaw

Half-Orc · Fighter (Battle Master) · Level 3 · Outlander

Tobias Shaw

Tobias is observant, practical, and quietly protective.
AC18
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 28 · 30 ft.
AlignmentChaotic GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Navigator's tools

Languages

Common,
Orc

Features

15 features

Bonus action

  • Second WindLevel 1

    When On his turn

    As a bonus action, Tobias regains 1d10 + 3 hit points once per short or long rest.

Always on

  • Menacing Attack

    When After hitting with a weapon attack

    When Tobias hits with a weapon attack, he can expend one superiority die to add the die to the damage roll. The target must succeed on a DC 13 Wisdom saving throw or become frightened of Tobias until the end of his next turn.

  • Precision Attack

    When When he misses with a weapon attack

    Tobias can expend one superiority die to add the die to a weapon attack roll, potentially turning a miss into a hit.

  • Riposte

    When When a creature misses him with a melee attack

    When a creature misses Tobias with a melee attack, Tobias can use his reaction and expend one superiority die to make a melee weapon attack against that creature, adding the die to the damage roll if he hits.

  • Action SurgeLevel 2

    When On his turn

    Tobias takes one additional action on his turn once per short or long rest.

  • Fighting Style: DefenseLevel 1

    Tobias adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • Martial Archetype: Battle MasterLevel 3

    Tobias becomes a Battle Master, gaining superiority dice, combat maneuvers, and the ability to identify the training or fighting style of another warrior.

  • Combat SuperiorityLevel 3

    Tobias has four d8 superiority dice, regained after a short or long rest. He knows the Menacing Attack, Precision Attack, and Riposte maneuvers. His maneuver save DC is 13.

  • Student of WarLevel 3

    Tobias gains proficiency with navigator's tools.

  • DarkvisionHalf-OrcTobias can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Tobias can drop to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksHalf-OrcWhen Tobias scores a critical hit with a melee weapon attack, he can roll one additional weapon damage die and add it to the extra damage.
  • MenacingHalf-OrcTobias is proficient in the Intimidation skill.
  • LanguagesHalf-OrcTobias can speak, read, and write Common and Orc.
  • WandererOutlander

    Tobias has an excellent memory for maps, terrain, and the natural features of places he has traveled. He can find food and fresh water for himself and up to five other people each day, provided the land offers anything edible, and he can determine the direction of north.

Gear

12 items

Weapons

  • Longsword
    1d8 piercing damage, versatile 1d10. Tobias uses it as both weapon and walking aid.
  • 2×
    Handaxe
    1d8 piercing damage, thrown range 20/60. Useful when closing distance is unwise.
  • Light crossbow
    1d8 piercing damage, ammunition range 80/320, two-handed.

Armor

  • Chain mail
    AC 16. Tobias's Defense fighting style increases his AC by 1 while wearing it.
  • Shield
    A sturdy martial shield painted with a white shorebird. It grants +2 AC when wielded.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Staff
    A stout walking staff, also used as a fishing pole and tent support.
  • Hunting trap
    A spring-loaded trap for catching small or medium creatures.
  • Trophy from a slain animal
    A preserved gull claw tied with blue thread, taken from a dangerous coastal crossing.
  • Traveler's clothes
    Plain, durable clothing suited to travel.

Purse

  • 10×
    Gold pieces
    Loose coin kept in a weatherproof pouch.

Appearance

Tobias is a broad-shouldered half-orc who seems to occupy more space than he intends. He stands with a slight forward lean, as if perpetually braced against wind, and his heavy hands are roughened by years of hauling nets, splitting kindling, and maintaining weapons. His lower tusks are capped with small brass rings, one stamped with a crooked wave. He wears well-kept chain mail beneath a weather-faded green cloak, and carries a battered shield painted with a simple white shorebird. His dark hair is cut short except for a narrow braid behind his left ear, threaded with blue cord.

Mannerisms

Tobias pauses before answering any question, glances toward the nearest exit, and often tests the ground with the heel of his boot. When thinking, he rubs the brass ring on his left tusk. He speaks in a low, measured voice until someone proposes a dangerous shortcut, at which point he becomes unexpectedly loud.

Personality

Tobias is observant, practical, and quietly protective. He notices who is cold, who is lying, and which bridge has one rotten plank before he notices whether anyone likes him. He dislikes grand speeches but remembers small kindnesses for years. Around strangers he is reserved and physically imposing, yet around frightened travelers he becomes patient and unexpectedly gentle.

Ideals

No road belongs to the powerful. If a path can be made safer, it should be made safer for everyone, not just for those who can pay.

Bonds

He carries a brass compass that belonged to a missing expedition leader who once trusted Tobias to guide them home. He refuses to believe the expedition is dead and intends to find the truth, even if the trail leads beneath Kemberbad or into territory marked on no map.

Flaws

Tobias treats maps as more trustworthy than people, and becomes stubbornly argumentative when someone ignores terrain, weather, or a plainly bad route. He also has a habit of accepting responsibility for disasters he did not cause, then resenting everyone for letting him do it.

Quirks

Names every dangerous crossing after the person who first survived it.
Collects bits of blue cord and ties one to his gear before entering unfamiliar territory.
Sleeps closest to the camp's edge, even when someone else is on watch.
Counts steps across bridges under his breath.
Refuses to eat a bird he has personally identified.

Background

Tobias Shaw was raised among the salt marshes and wind-cut inlets beyond Kemberbad, in a community of ferrymen, reed-cutters, and people who had learned not to ask where a stranger came from. His mother taught him the names of birds and safe paths through the mudflats. His adoptive uncle taught him the less poetic lessons, how to brace a pole against a charging boar, how to mend a split oar, and how to keep his footing when another body wanted him in the water. Tobias grew into a capable guide and an inconveniently honest guard for travelers crossing the coast.

“His mother taught him the names of birds and safe paths through the mudflats.”
From their backstory
Background
Outlander

Connections

Species

Half-Orc

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