Alec Wyvernbane
Alec Wyvernbane
Sheet
AC 15 · HP 200 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
23 featuresAction
- Dark One's Own LuckLevel 1
Alec can read, write, and speak Infernal. He can also use an action to learn a creature's alignment and type for 1 round, once per short or long rest.
Always on
- Eldritch Blast
When When Alec takes the Attack action or casts a cantrip
Alec fires four beams of crackling force, each requiring a ranged spell attack and dealing 1d10 plus 4 force damage on a hit. Repelling Blast can push each hit target up to 10 feet.
- Mask of Many Faces
When As an action, at will
Alec magically changes his appearance as if using Disguise Self, without expending a spell slot.
- Armor of Shadows
When As an action, at will
Alec can cast Mage Armor on himself at will, without expending a spell slot or material components.
- Thirsting Blade
When When Alec takes the Attack action
Alec can attack twice whenever he takes the Attack action, using Thirsting Blade with his pact weapon.
- Agonizing Blast
When Whenever Alec hits with Eldritch Blast
Alec can add his Charisma modifier to the damage of each Eldritch Blast beam.
- Repelling Blast
When Whenever Alec hits a creature with Eldritch Blast
Alec can push a creature hit by Eldritch Blast up to 10 feet directly away from him.
- Pact MagicLevel 1
Alec is a 20th-level spellcaster who uses Charisma for his warlock spells. He can cast spells through his pact magic and recover his pact spell slots after a short or long rest.
- Dark One's BlessingLevel 1
Alec has formed a pact with a fiendish patron. When he reduces a hostile creature to 0 hit points, he gains temporary hit points equal to his Charisma modifier plus his warlock level, 24 temporary hit points at this level.
- Eldritch InvocationsLevel 2
Alec has mastered eldritch invocations, gaining Agonizing Blast, Armor of Shadows, Beguiling Influence, Book of Ancient Secrets, Eldritch Spear, Mask of Many Faces, Repelling Blast, and Thirsting Blade.
- Pact of the TomeLevel 3
Alec's patron has granted him a Pact of the Tome. He possesses a Book of Shadows containing three additional cantrips from any class, chosen as Guidance, Minor Illusion, and Vicious Mockery. He can also perform rituals from the book through Book of Ancient Secrets.
- Dark One's Own LuckLevel 6
When Alec reaches 0 hit points, he can make a Charisma saving throw against his own spell save DC. On a success, he drops to 1 hit point instead. He can use this feature once per short or long rest.
- Fiendish ResilienceLevel 10
Alec can choose one creature he can see within 30 feet and impose disadvantage on its saving throws against his spells and features for 1 minute. He can use this once per short or long rest.
- Fiendish ResilienceLevel 10
After a short or long rest, Alec chooses one damage type other than magical bludgeoning, piercing, or slashing. He gains resistance to that damage type until he chooses another.
- Eldritch MasterLevel 20
When Alec rolls initiative and has no available Pact Magic spell slots, he regains four 5th-level Pact Magic spell slots.
- CantripsLevel 1
Alec has learned to cast Eldritch Blast, Chill Touch, Friends, Mage Hand, Minor Illusion, and Prestidigitation as warlock cantrips.
- Eldritch Blast ImprovementLevel 17
Alec's Eldritch Blast fires four beams. Each beam uses his spell attack bonus and deals 1d10 plus 4 force damage, and Repelling Blast can push a hit creature up to 10 feet away.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language, Elvish.
- Human VersatilityHumanAlec gains a broad range of talents from his human upbringing.
- By Popular DemandEntertainer
Alec can always find a place to perform, usually earning modest food and lodging in exchange for his act. Fellow entertainers recognize him and provide shelter, information, and assistance when they can.
Spells
19 spellsSpellcasting. Alec Wyvernbane casts with Charisma (spell save DC 18, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level: ,
2nd level: ,
4th level:
5th level (4 slots): , , , ,
6th level (1 slot):
7th level (1 slot):
8th level (1 slot): ,
9th level (1 slot): no spells
Gear
10 itemsWeapons
- Hand CrossbowA hand crossbow with 20 bolts, carried mostly as a conversation starter.
Tools
- LuteA black-lacquered lute with brass fittings and a case lined with faded carnival posters.
- FluteA second practical musical instrument used for performances and disguises.
- Disguise KitA disguise kit used for stage roles, false identities, and quick escapes.
Gear
- 20×Crossbow BoltsA light crossbow bolt case containing ammunition.
- Entertainer's CostumeA set of fine but travel-worn performer’s clothes.
- Component PouchA component pouch for spellcasting.
- Book of ShadowsA Book of Shadows containing his pact cantrips and ritual spells.
- Dungeoneer's PackA dungeoneer's pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and 50 feet of hempen rope.
Purse
- Starting CoinA small purse containing the modest coin Alec retained from his former life on the road.
Appearance
A tall, athletic human with sun-browned skin, bright hazel eyes, and thick auburn hair kept in an immaculate performer’s braid threaded with brass beads. Alec dresses in a burgundy tailcoat, charcoal trousers, polished boots, and a deep violet sash bearing subtle infernal embroidery. His hands are immediately noticeable, his fingertips are callused from decades of lute playing, while the rest of his grooming is almost theatrically precise. A black-lacquered lute hangs at his side, its tuning pegs shaped like tiny horns.
Mannerisms
Alec tunes his lute whenever he is thinking, even when no instrument is in his hands. He addresses negotiations like stage performances, pauses for dramatic effect, compliments the other party’s intelligence, and never sits with his back to a door.
Personality
Alec is charming, theatrical, observant, and relentlessly practical. He treats every conversation as a performance with an audience, a desired reaction, and a final price. He is generous to people who remind him of his younger self, especially orphaned children and struggling performers, but he hides that generosity beneath jokes and claims of investment. He prefers clever solutions, profitable alliances, and dramatic exits.
Ideals
Security. Wealth is freedom, and freedom is the right to choose who belongs at your table. I will make my fortune by whatever legal, illegal, or technically defensible means prove necessary.
Bonds
Alec intends to buy or build a permanent homestead where traveling performers, abandoned children, and useful friends can always find a bed. He still carries the first cracked lute he ever played, even though he now owns much finer instruments.
Flaws
Alec can justify almost anything if the payment is large enough, and he habitually assumes that everyone has a price because he knows he does. He is vain about his competence, evasive about his fears, and liable to make a bargain before considering whether the other party deserves to be trusted.
Quirks
Background
Alec Wyvernbane was born somewhere between one performance and the next, an orphan claimed by a traveling troupe before he was old enough to know what a permanent home meant. At five, he could already coax a recognizable tune from a battered lute, and by adolescence he had learned the full craft of entertainment, juggling, stage patter, dance, mimicry, card tricks, and the delicate art of discovering exactly what an audience wanted to hear. Circuses, puppet shows, roadside theaters, and dubious carnival companies raised him in equal measure. He learned early that applause was pleasant, but coin was dependable. At eighteen, Alec left the troupe with a borrowed lute, a forged letter of introduction, and a determination to become wealthy enough that no one could ever decide where he slept again. His talent drew the attention of a powerful fiend, who offered him supernatural mastery in exchange for favors that were carefully worded and never entirely explained. Alec accepted after negotiating terms that he considered clever, though the patron considers them amusing. Since then, he has become an adventurer, performer, negotiator, and occasional blackmailer, taking nearly any job if the payment is high enough and the long-term consequences can be postponed. His true ambition is not luxury. He wants a fortified homestead, a table large enough for friends, and a chosen family that never has to wonder whether they will be abandoned when the wagons roll on.
“Circuses, puppet shows, roadside theaters, and dubious carnival companies raised him in equal measure.”
- Background
- Entertainer
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Alec Wyvernbane into a sheet
A high-res, share-ready sheet you can post or print.