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Riola Fiala - AI-generated fantasy Character

Riola Fiala

Halfling · Barbarian (Path of the Berserker) · Level 20 · Soldier

Riola Fiala

Kind, affectionate, and relentlessly cheerful, Riola treats friendship as a contact sport.
AC20
HP226/226
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 226 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge6 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming Set

Languages

Common,
Halfling

Features

35 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action on your turn.

  • Naturally StealthyHalflingYou can take the Hide action while obscured by a creature that is at least one size larger than you.

Bonus action

  • RageLevel 1

    When Bonus Action

    Enter a Rage as a Bonus Action, gaining resistance to physical weapon damage, bonus Strength-based melee damage, and Advantage on Strength checks and saves.

  • Intimidating PresenceLevel 14

    When Bonus Action while raging

    As a Bonus Action while raging, frighten chosen creatures within 30 feet with a Wisdom saving throw.

  • Instinctive PounceLevel 7

    As part of the Bonus Action used to enter your Rage, you can move up to your Speed without provoking Opportunity Attacks.

  • Persistent RageLevel 15

    Your Rage lasts until the end of your next turn without requiring you to attack, take damage, or use a Bonus Action. It ends early only if you become Unconscious or choose to end it.

Always on

  • Frenzied Assault

    When Action

    Attack twice with the Attack action, using Reckless Attack for Advantage when maximum force is needed.

  • Brutal StrikeLevel 9

    When On a qualifying hit

    Use Brutal Strike to add 3d10 damage and apply up to three different control effects after hitting with an advantaged Strength attack.

  • Relentless RageLevel 11

    When Damage would reduce you to 0 Hit Points

    When reduced to 0 Hit Points during a Rage, make a Constitution saving throw to remain standing with 40 Hit Points.

  • Unarmored DefenseLevel 1

    While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four weapons you are proficient with. Chosen weapons: Greataxe, Handaxe, Javelin, and Spear.

  • Danger SenseLevel 2

    You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

  • Reckless AttackLevel 2

    When you make your first attack roll on your turn using Strength, you can attack Recklessly. You gain Advantage on Strength-based attack rolls until your next turn, but attack rolls against you also have Advantage during that time.

  • Barbarian SubclassLevel 3

    You gain the Path of the Berserker subclass.

  • Primal KnowledgeLevel 3

    You gain proficiency in one additional Barbarian skill, Animal Handling, and can use Strength instead of Charisma for Intimidation checks. You also choose an additional Primal Knowledge option, Survival.

  • Ability Score ImprovementLevel 4

    You gain one Ability Score Improvement or another feat for which you qualify.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you are not wearing Heavy armor.

  • FrenzyLevel 6

    While raging, if you use Reckless Attack, you can gain temporary hit points equal to your Constitution modifier.

  • Feral InstinctLevel 7

    You have Advantage on Initiative rolls. If you use Reckless Attack when you roll Initiative, you can move up to half your Speed as part of that same turn.

  • Ability Score ImprovementLevel 8

    You gain one Ability Score Improvement or another feat for which you qualify.

  • Additional Weapon MasteryLevel 10

    You can use the mastery properties of up to four additional weapons you are proficient with. Chosen weapons: Greatsword, Maul, Longsword, Warhammer, and Javelin.

  • Ability Score ImprovementLevel 12

    You gain one Ability Score Improvement or another feat for which you qualify.

  • Improved Brutal StrikeLevel 13

    Your Brutal Strike deals 2d10 extra damage, and you can apply two different Brutal Strike effects when you use it.

  • Ability Score ImprovementLevel 16

    You gain one Ability Score Improvement or another feat for which you qualify.

  • Improved Brutal StrikeLevel 17

    Your Brutal Strike deals 3d10 extra damage, and you can apply three different Brutal Strike effects when you use it.

  • Indomitable MightLevel 18

    If your Strength check is lower than your Strength score, you can use your Strength score in place of the check result.

  • Epic BoonLevel 19

    You gain the Boon of Irresistible Offense feat. Once per turn when you hit a creature with a weapon, you can deal extra damage and ignore resistance to the attack's damage.

  • Primal ChampionLevel 20

    Your Strength and Constitution scores increase by 4, to a maximum of 25. These increases are not applied because the provided final ability scores already specify Strength 22 and Constitution 20 under the requested manual method.

  • BraveHalflingYou have Advantage on saving throws you make to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you, but you cannot stop there.
  • LuckHalflingWhen you roll a 1 on a d20 Test, you can reroll the die, and you must use the new roll.
  • Creature TypeHalflingHumanoid.
  • SizeHalflingSmall.
  • SpeedHalfling30 feet.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

Gear

12 items

Weapons

  • Greataxe
    A massive two-handed martial axe with a haft shortened and rebalanced for Riola's tiny frame.
  • 4×
    Handaxe
    Light thrown axes used as backup weapons, camp tools, and gifts for people Riola likes.
  • Spear
    A military spear issued during his first campaign.
  • Shortbow
    A shortbow used for drills and hunting, though Riola prefers to get much closer to his targets.

Tools

  • Gaming Set
    A gaming set chosen as a compact military dice set.

Gear

  • Explorer's Pack
    A pack containing bedroll, tinderbox, mess kit, rope, rations, waterskin, and other basic adventuring supplies.
  • 20×
    Arrow
    Arrows for the shortbow.
  • Healer's Kit
    A small kit of bandages, salves, and battlefield dressings.
  • Quiver
    A quiver for carrying arrows.
  • Traveler's Clothes
    Plain travel clothing, mostly unused because Riola insists on wearing his loincloth.
  • Threadbare Loincloth
    A nearly ruined loincloth with a repeatedly repaired waistband, worn as his only regular garment.

Purse

  • 29×
    Gold Pieces
    Starting coin from military service and adventuring provisions.

Appearance

Riola Fiala is a six-year-old halfling boy standing barely 2 feet tall, with brown skin, bright amber eyes, and short, messy black hair that never stays combed. Despite his tiny stature, he has an extraordinarily muscular build, with compact arms, broad shoulders, and a powerful little torso shaped by years of brutal soldier training. He wears only a threadbare loincloth, its frayed waistband repaired so many times that it has become almost a personal banner. He smells faintly of sun-warmed leather, crushed grass, and woodsmoke, and he is entirely unaware that the scent follows him everywhere. His amber eyes are usually bright with mischief, even when he is standing in the middle of a battlefield.

Mannerisms

Riola rolls his shoulders before every conversation as if preparing for a duel, plants his fists on his hips when he is being flirtatious, and punctuates important declarations by flexing one arm. He speaks with cheerful confidence, often from someone else's shoulder, and calls nearly everyone sweetheart until they prove they deserve a more specific nickname.

Personality

Kind, affectionate, and relentlessly cheerful, Riola treats friendship as a contact sport. He is openly flirty, quick to compliment strangers, and just as likely to offer a hug as a headbutt. Beneath the swagger is a deeply protective heart. He notices when someone is frightened, hungry, or being left out, and he responds with immediate, practical kindness. He loves being underestimated because it gives him an excuse to surprise people.

Ideals

Freedom. Nobody owns my fists, my heart, or my next adventure. If I have to choose between doing what is expected and doing what feels right, I will at least make sure what feels right is entertaining.

Bonds

He will protect his old military company and its soldiers, even those who treated him like a joke. He also carries a tiny, battered wooden button from his first uniform, and believes it belongs to the first person who ever trusted him with a real weapon.

Flaws

He has no sense of personal danger, personal space, or appropriate timing. Riola flirts with intimidating enemies, challenges authority figures to contests, and assumes that anyone who tries to kill him is simply expressing complicated affection. He is also deeply offended by being called a child, despite being six years old and frequently needing help reaching shelves.

Quirks

He names every weapon after someone he finds attractive.
He sleeps curled around his greataxe like a teddy bear.
He gives enemies affectionate nicknames during combat.
He collects buttons from uniforms, coats, and armor.
He flexes whenever someone says the word cute.
He cannot resist challenging exceptionally tall people to arm wrestling.
He smells faintly of crushed grass and woodsmoke and does not realize it.

Background

Riola Fiala was born in a halfling settlement that valued warm kitchens, locked doors, and knowing exactly which cousin had borrowed the good shovel. He was a strange child even by adventurous halfling standards. At six years old, he was already stronger than grown warriors, faster than thrown stones, and entirely convinced that every large person was simply a tall friend he had not flirted with yet. A traveling military company discovered him after he challenged an armored recruit to a wrestling match and won by accidentally throwing the recruit through a supply tent. Rather than abandon him, the company took him in as a mascot, then as a trainee, and finally as their smallest and most terrifying soldier. Riola learned discipline, marching songs, battlefield signals, and the sacred military art of making an enemy regret standing within reach. His Rage is not hatred. It is the fierce, delighted certainty that nobody gets to hurt his friends while he is nearby. He eventually left the company after a disagreement with its commander, who wanted Riola to stop giving captured enemies hugs and stop challenging officers to dances. Riola now travels as a wandering champion, looking for worthy fights, interesting people, and anyone who can explain why adults keep calling him adorable immediately before he breaks their weapons.

“He was a strange child even by adventurous halfling standards.”
From their backstory
Background
Soldier

Connections

Species

Halfling

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