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Kargan Stonewake - AI-generated fantasy Character

Kargan Stonewake

Goliath · Barbarian · Level 1 · Soldier

Kargan Stonewake

Blunt, wary, and unexpectedly thoughtful, Kargan treats most problems like a battlefield, with scouting, patience, and a decisive crash when the moment is right.
AC15
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 15 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles (land)

Languages

Common,
Giant

Features

8 features

Reaction

  • TraitGoliathStone's Endurance, once per short rest, when you take damage you can use your reaction to reduce the damage by 1d12 + Constitution modifier.

Always on

  • RageLevel 1

    When you enter a rage, you gain advantage on Strength checks and saving throws, deal extra damage with Strength-based melee attacks, and gain resistance to bludgeoning, piercing, and slashing damage. You cannot cast spells or concentrate while raging. You have 2 uses of Rage per long rest at this level.

  • Unarmored DefenseLevel 1

    While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

  • TraitGoliathPowerful Build, you count as one size larger when determining carrying capacity and weight you can push, drag, or lift.
  • TraitGoliathMountain Born, you are naturally adapted to high altitude and cold climates.
  • TraitGoliathNatural Athlete, you have proficiency in Athletics.
  • TraitGoliathLanguages, you can speak, read, and write Common and Giant.
  • Military RankSoldier

    You have a military rank from your career as a soldier, and people loyal to that organization recognize your authority and influence when appropriate.

Gear

9 items

Weapons

  • Greataxe
    A massive melee weapon favored for savage charges and brutal cleaving strikes.
  • 2×
    Handaxe
    Thrown weapons carried for ranged emergencies and battlefield utility.
  • 4×
    Javelin
    Balanced throwing spears for closing distance or striking from afar.

Tools

  • Bone Dice
    A set of dice used for gambling and campfire contests.

Gear

  • Explorer's Pack
    A worn pack containing practical adventuring gear.
  • Insignia of Rank
    A sign of former military authority and service.
  • Trophy from a Fallen Enemy
    A grim keepsake taken from a foe who did not survive the war.
  • Common Clothes
    Simple travel clothes worn under armor or on leave.
  • Pouch with 10 gp
    A small purse holding the coin from military service and travel.

Appearance

A towering goliath with slate-gray skin marked by pale stone-like patterns, a broad scar across one cheek, and dark braided hair bound with brass rings from a dozen campaigns. He wears practical soldier's gear over a fur-lined harness, carries himself like a veteran, and has the coiled stillness of someone who can turn into a storm without warning.

Mannerisms

He speaks in short, deliberate sentences, then suddenly laughs at a joke only he fully understood. When thinking, he rolls a pebble across his knuckles, and before combat he touches the stone charm at his neck like a private salute.

Personality

Blunt, wary, and unexpectedly thoughtful, Kargan treats most problems like a battlefield, with scouting, patience, and a decisive crash when the moment is right. He is easy to anger but just as easy to win over with honesty, courage, or a well-fought contest.

Ideals

Freedom. No banner, law, or oath is worth more than the right of a warrior to choose his own path. Strength should protect the weak, but never at the price of becoming owned by them.

Bonds

He still keeps the iron token of the captain who taught him how to survive a shield wall, and he believes he owes a debt to every comrade who stood beside him in battle. He also carries a stone charm from his mountain home, wrapped in cord and worn smooth by his thumb, as a promise that he will one day return with enough glory to earn his place in the tales of his clan.

Flaws

He trusts his own judgment more than any chain of command, sometimes ignoring a sensible plan just to prove he can win on instinct. He also has a reckless streak in battle, and when insulted he can be goaded into a fight before he has properly weighed the cost.

Quirks

Counts his breaths before entering a room as if preparing for combat.
Keeps enemy coins, buttons, or badges as trophies in a pouch.
Refuses to sit with his back to an open doorway.
Hums marching rhythms while sharpening weapons.

Background

Kargan Stonewake was raised high in the crags where the wind never stopped singing and every child learned to climb before they learned to lie. He was the youngest and loudest of his hunting band, a goliath whose strength seemed endless but whose mind was always busy with plans, numbers, and impossible questions about the world beyond the mountains. When raiders crossed into his people’s territory, Kargan did not only fight. He studied the raiders’ formations, memorized their habits, and returned with warnings that saved lives. That talent drew the attention of a mercenary captain passing through the passes, who offered him a place in a disciplined company of soldiers.

“When raiders crossed into his people’s territory, Kargan did not only fight.”
From their backstory
Background
Soldier

Connections

Species

Goliath

Media

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