Skip to content
CreatePricing
Runa Dusty Mosscreek - AI-generated fantasy Character

Runa Dusty Mosscreek

Satyr · Fighter (Battle Master) · Level 3 · Folk Hero

Runa Dusty Mosscreek

Runa is the definition of low-key.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 35 ft.
AlignmentTrue NeutralGenderFemaleAge26 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • PerformanceCHA
  • PersuasionCHA
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms

Tools

Cartographer's Tools,
Vehicles (Land),
Smith's Tools

Languages

Common,
Sylvan

Features

11 features

Bonus action

  • Second WindLevel 1

    Regain 1d10 + fighter level HP as a bonus action once per short or long rest.

Always on

  • Fighting Style: ArcheryLevel 1

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Action SurgeLevel 2

    Take one additional action on your turn once per short or long rest.

  • Combat SuperiorityLevel 3

    You have 4 superiority dice (d8s). Use them for maneuvers: Disarming Attack, Menacing Attack, and Pushing Attack.

  • Student of WarLevel 3

    You gain proficiency with Smith's Tools.

  • Fey TypeSatyrYou are a fey.
  • Magic ResistanceSatyrAdvantage on saving throws against spells and other magical effects.
  • Mirthful LeapsSatyrAdd 1d8 to distance of long or high jumps.
  • RevelerSatyrProficiency in Performance and Persuasion.
  • RamSatyrNatural weapon dealing 1d4 + STR bludgeoning damage.
  • Rustic HospitalityFolk Hero

    You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.

Gear

5 items

Weapons

  • 2×
    Pistol
    1d10 piercing damage. Range 30/90. Loading property.

Armor

  • Leather Armor
    Light protection made of tanned hide.

Tools

  • Smith's Tools
    Tools for repairing iron and firearms.

Gear

  • 40×
    Bullets
    Lead balls for firearms.
  • Explorer's Pack
    Contains a backpack, bedroll, mess kit, and other travel essentials.

Appearance

Runa is a tall and slender satyr with a striking, lanky silhouette. She has rich brunette hair that falls in messy waves from beneath a battered, wide-brimmed cowboy hat. Her upper body is human-like with sun-kissed skin and light freckles dusting her nose and cheeks, while her lower half consists of powerful, brown-furred goat legs ending in dark hooves. Two large ram-like horns curl back from her head, often partially hidden by her hat. Her green eyes carry an expression of permanent, casual indifference. She wears a practical leather vest and dual holsters strapped low on her hips.

Mannerisms

She has a habit of tilting her hat down until it obscures her eyes whenever she is annoyed or about to draw her weapons.

Personality

Runa is the definition of low-key. She rarely raises her voice and views the world through a lens of quiet pragmatism. While others find her indifference cold, it is actually a defense mechanism to keep the chaotic nature of her fey heritage at bay. She values efficiency and steady hands over the boisterous parties her kin usually prefer. She treats most situations as if she has seen them a thousand times before, even when things are going south.

Ideals

Freedom. No one should be allowed to tell another person how to live their life or where to roam.

Bonds

My twin pistols are the only things I can truly rely on, and I treat them with more care than I treat myself.

Flaws

I am so detached from the world that I often fail to realize when someone is trying to be my friend.

Quirks

I constantly chew on a piece of sweetgrass to keep my mouth busy.
I can sleep standing up, balanced perfectly on my hooves.
I meticulously polish my horns with firearm oil.

Background

Born in a hidden grove within the Feywild, Runa was always an outlier. While the other satyrs spent their days in revelry, she found herself fascinated by the clockwork and gunpowder of the Material Plane drifters who occasionally stumbled through the veil. Eventually, the noise of the endless parties became too much for her. She traded her panpipes for a pair of iron pistols and stepped through a thinning of the worlds into the dusty, sun-scorched frontiers of the West. She found the dry heat and the silence of the desert much more to her liking than the humid magic of her home. She quickly made a name for herself as a defender of small, forgotten outposts. She once stood alone against a gang of iron-clad bandits who attempted to seize a lonely water tower. Her skill with her twin pistols, which she maintains with the precision of a master smith, became legendary among the locals. Though she claims to care for nothing but the next horizon and a clean barrel, she can never seem to resist stepping in when the little guy is being bullied. She now travels the borderlands, a tall shadow in a wide hat, looking for a place where the air stays quiet and the lead flies straight.

“Eventually, the noise of the endless parties became too much for her.”
From their backstory
Background
Folk Hero

Connections

Species

Satyr

Media

0 images

No images yet.

Visual sheet

Turn Runa Dusty Mosscreek into a sheet

A high-res, share-ready sheet you can post or print.