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M'aiq - AI-generated fantasy Character

M'aiq

Tabaxi · Warlock (The Archfey) · Level 4 · Folk Hero

M'aiq

M'aiq is cheerful, theatrical, and impossible to pin down.
AC10
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 16 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows

Tools

Woodcarver's tools

Languages

Common,
Sylvan,
Dwarvish

Features

16 features

Action

  • Otherworldly Patron, The ArchfeyLevel 1

    M'aiq has made a pact with the Archfey, the Velvet Whisker. Once per short or long rest, he can use Fey Presence as an action to cause each creature in a 10-foot cube originating from him to make a Wisdom saving throw against his warlock spell save DC. On a failed save, a creature is charmed or frightened by M'aiq, his choice, until the end of his next turn.

Always on

  • Eldritch Blast

    When When M'aiq chooses a creature within 120 feet as a target

    M'aiq fires a beam of crackling eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage plus 0 from Agonizing Blast.

  • Pact Familiar

    When When M'aiq summons or directs his familiar

    M'aiq magically commands his quasit familiar, Pounce, to attack, scout, deliver touch spells, or take another action. The familiar has its own statistics and acts on its own initiative.

  • Fey Presence

    When Once per short or long rest, as an action

    M'aiq causes each creature in a 10-foot cube originating from him to make a Wisdom saving throw. A creature that fails is charmed or frightened until the end of M'aiq's next turn.

  • Feline Agility

    When When M'aiq moves on his turn

    M'aiq doubles his speed until the end of the turn. Once he uses this trait, he cannot use it again until he moves 0 feet on one of his turns.

  • Pact MagicLevel 1

    M'aiq can cast warlock spells using Charisma as his spellcasting ability. He knows two cantrips and five warlock spells, and his spell slots are regained after a short or long rest.

  • Eldritch InvocationsLevel 2

    M'aiq has learned two eldritch invocations. Agonizing Blast adds his Charisma modifier to the damage of each beam of eldritch blast. Voice of the Chain Master allows him to communicate telepathically with his familiar, perceive through its senses while on the same plane, and speak through it in his own voice.

  • Expanded Spell ListLevel 3

    M'aiq has a pact with an Archfey and gains access to the Archfey's expanded spell list. These spells are added to the warlock spell list but do not count against spells known.

  • Pact of the ChainLevel 3

    M'aiq has gained the service of a familiar, a quasit named Pounce. The familiar obeys his commands, acts independently in combat, and can take the forms available to a quasit.

  • Ability Score ImprovementLevel 4

    M'aiq increases his Charisma score by 2, raising it from 9 to 11 after species bonuses.

  • DarkvisionTabaxiM'aiq can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, but he cannot discern color in darkness.
  • Feline AgilityTabaxiWhen M'aiq moves on his turn in combat, he can double his speed until the end of that turn. He cannot use this trait again until he moves 0 feet on one of his turns.
  • Cat's ClawsTabaxiM'aiq has claws that deal 1d4 slashing damage on an unarmed strike instead of the normal bludgeoning damage.
  • Cat's TalentTabaxiM'aiq is proficient in the Perception and Stealth skills.
  • LanguagesTabaxiM'aiq can speak, read, and write Common and one other language of his choice.
  • Rustic HospitalityFolk Hero

    Rustic Hospitality. Since M'aiq comes from the common folk, he can find a place to hide, rest, or recuperate among them unless he has shown himself to be a danger. Commoners will shield him from the law or those pursuing him, though they will not risk their lives for him.

Spells

8 spells

Spellcasting. M'aiq casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level:

2nd level (2 slots): , , , ,

Gear

11 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks, with a case of 20 bolts.
  • Dagger
    A narrow dagger with a hooked silver pommel, useful as a backup weapon and ritual tool.

Armor

  • Leather armor
    Light protective armor reinforced with worn metal studs and dyed dark green.

Tools

  • Woodcarver's tools
    Hand-carved woodcarving tools inherited from M'aiq's family and used to repair farm implements and make small charms.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Arcane focus
    A polished black crystal used as an arcane focus and carved with a crescent moon.
  • Scholar's pack
    A simple leather-bound pack containing equipment for scholarly travel, including parchment, ink, pens, books, and a small sand-filled pouch.
  • Shovel
    A sturdy shovel that has served as a farming tool, digging implement, and emergency weapon.
  • Iron pot
    A battered iron cooking pot.
  • Common clothes
    Simple common clothes repaired many times with mismatched thread.

Purse

  • 10×
    Gold pieces
    Coin saved from village work and odd jobs.

Appearance

M'aiq is a lean male tabaxi with tawny-gold fur marked by dark rosettes, oversized amber eyes, and a long expressive tail. His ears are nicked from old adventures, and he wears a weathered leather coat over patched travel clothes. A silver crescent amulet hangs at his throat, bearing the symbol of his mysterious Archfey patron. His fingers are tipped with retractable claws, and his grin is usually one part charm, one part trouble.

Mannerisms

M'aiq frequently refers to himself by name, pauses before answering as though consulting an invisible audience, and flicks his tail whenever he is hiding something. He cleans his claws with exaggerated seriousness after making a threat and often ends explanations with an unnecessary proverb.

Personality

M'aiq is cheerful, theatrical, and impossible to pin down. He enjoys helping people, especially when he can do so in a way that makes the story more entertaining. He is fascinated by secrets, unusual customs, and anything forbidden, but he becomes unexpectedly sincere when defending humble villagers or helpless animals.

Ideals

Freedom. No village, kingdom, god, or patron should own a person's choices. M'aiq will help people escape tyranny, though he is perfectly willing to replace a tyrant with confusion.

Bonds

M'aiq will always return to protect his home village, even if he claims that he has forgotten where it is. He also carries the village bell clapper as a reminder that his first adventure began with ordinary people who believed in him.

Flaws

M'aiq lies reflexively, even when the truth would be easier. He cannot resist a tempting secret, a locked door, or an opportunity to make a dramatic entrance. He also greatly overestimates his ability to escape consequences through speed and charm.

Quirks

Collects bells, keys, and interesting buttons from every settlement.
Gives his familiar elaborate titles, then forgets which title he used last.
Claims that every implausible rumor about himself is true, but never the same version twice.
Sleeps in unusual places, including rooftops, haylofts, and abandoned wagons.

Background

M'aiq was born in a small farming settlement where the locals regarded his restless curiosity with equal parts affection and suspicion. He became a folk hero by accident when a pack of marauding beasts descended on the village during harvest. M'aiq lured the creatures away through the hills, relying on speed, sharp claws, and a great deal of improvised misdirection. When he returned three days later, he was carrying the stolen village bell and claiming that he had won it in a wager. No one believed the story, but the beasts never returned, and the villagers began calling him M'aiq the Clever. While exploring an overgrown shrine in the same hills, M'aiq encountered a laughing figure in a mask of moonlit wood. The stranger offered him power in exchange for stories, secrets, and occasional acts of mischief in the mortal world. M'aiq accepted before asking what the cost would be. His patron, an Archfey known as the Velvet Whisker, now grants him eldritch magic while urging him toward increasingly strange errands. M'aiq travels from village to village as a wandering problem solver, entertainer, and occasional liar, helping ordinary people when it suits his conscience and causing trouble whenever life becomes too predictable.

“He became a folk hero by accident when a pack of marauding beasts descended on the village during harvest.”
From their backstory
Background
Folk Hero

Connections

Species

Tabaxi

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