Kandel
Kandel
Sheet
AC 18 · HP 42 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Command Steel Defender
When As a bonus action while the Steel Defender is within 60 feet
Kandel commands the Steel Defender to move and take an action, bonus action, or reaction as allowed by its statistics.
- Battle ReadyLevel 3
Kandel gains proficiency with martial weapons, can use Intelligence instead of Strength or Dexterity for a magic weapon's attack and damage rolls, and can use a bonus action to command their Steel Defender.
Always on
- Artificer Spellcasting
When When Kandel uses an action or bonus action to cast a spell
Kandel casts a prepared artificer spell using Intelligence as the spellcasting ability.
- Extra AttackLevel 5
When When Kandel takes the Attack action
Kandel makes two weapon attacks when taking the Attack action.
- Steel Defender Strike
When When Kandel commands the Steel Defender
The Steel Defender makes Force-Empowered Rend, or uses another action from its statistics.
- Magical TinkeringLevel 1
Kandel can imbue a Tiny nonmagical object with a minor magical property, such as emitting light, recording a short message, producing an odor or sound, or displaying a visual effect.
- SpellcastingLevel 1
Kandel uses Intelligence as their spellcasting ability and can cast artificer spells through tools. They can use a set of artisan's tools as a spellcasting focus.
- Infuse ItemLevel 2
Kandel knows four artificer infusions and can maintain two infused items at once. Known infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, Bag of Holding.
- The Right Tool for the JobLevel 3
Kandel can create a set of artisan's tools during a short rest using tinker's tools, provided they have raw materials worth 10 gp.
- Steel DefenderLevel 3
Kandel constructs a Steel Defender, a magical Medium construct companion with its own statistics, Force-Empowered Rend attack, Repair action, and Deflect Attack reaction. It acts immediately after Kandel and takes its Dodge action unless commanded.
- Ability Score ImprovementLevel 4
Kandel increased Intelligence by 2 at 4th level, raising it from 15 to 17.
- TraitForest GnomeDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitForest GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitForest GnomeNatural Illusionist, knows the Minor Illusion cantrip, using Intelligence as the spellcasting ability.
- TraitForest GnomeSpeak with Small Beasts, can communicate simple ideas with Small or smaller beasts.
- TraitForest GnomeAbility score increase, Intelligence +2 from gnome and Dexterity +1 from forest gnome.
- TraitForest GnomeSize Small.
- TraitForest GnomeBase walking speed 25 feet.
- Guild MembershipGuild Artisan
Kandel can usually find lodging, food, and basic assistance from other guild members, and can identify the local guild halls and contacts in settled communities.
Spells
9 spellsSpellcasting. Kandel casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
13 itemsWeapons
- Light crossbowA compact enchanted crossbow designed to accept self-loading ammunition.
- 2×HandaxeA simple hand weapon chosen for utility and concealment.
Armor
- Scale mailScales of overlapping metal plates worn over padded clothing. Armor Class 14 plus Dexterity modifier, maximum +2.
- ShieldA reinforced shield bearing a painted brass lizard. Grants +2 AC.
Tools
- Thieves' toolsUsed for opening locks, disabling traps, and performing delicate mechanical work.
- Tinker's toolsUsed as Kandel's spellcasting focus and for Magical Tinkering.
- Woodcarver's toolsKandel's chosen guild specialty, used to carve housings, handles, and tiny articulated parts.
Gear
- 20×Crossbow boltsBolts for the light crossbow.
- Dungeoneer's packA pack containing useful adventuring supplies.
- Letter of introductionA formal introduction to the guild and letters of recommendation from its members.
- Traveler's clothesPractical clothes suitable for travel and guild work.
- Steel Defender, clockwork lizard formA magical metal lizard that serves as Kandel's Steel Defender. It has a Force-Empowered Rend attack and can repair itself or protect Kandel from attacks.
Purse
- 15×Gold piecesKandel's remaining starting coin.
Appearance
Kandel is a compact forest gnome with copper-brown skin, a narrow face, and thick black hair clipped short on one side with brass pins. Their green eyes are magnified by smoke-darkened spectacles, and their fingers are permanently stained with oil, blue dye, and powdered silver. Kandel wears reinforced scale mail beneath a patched leather apron, with a shield-shaped toolbox strapped across their back. A tiny clockwork lizard usually rides on their shoulder, occasionally clicking its jaws at strangers.
Mannerisms
Kandel taps metal surfaces three times before trusting them, squints at people as though checking their construction, and explains complicated ideas using scraps of wire and pebbles. When irritated, they click their tongue in the same rhythm as their Steel Defender.
Personality
Kandel is intensely observant, quietly kind, and more comfortable with machines than crowds. They treat every object as if it has a hidden history and every stranger as if they might be carrying a problem worth solving. Kandel dislikes grand speeches but will spend hours making a small repair for someone who cannot afford it.
Ideals
Useful beauty. The best invention is not the most impressive one, but the one that quietly makes a frightened person's life safer.
Bonds
Kandel carries the unfinished design plates of the dead inventor who built their steel companion. They will risk almost anything to return the plates to the inventor's family or uncover the guild official who sold the plans.
Flaws
Kandel cannot leave a mechanism unexplained, even when investigating it is obviously dangerous. They also become evasive and sharp-tongued whenever anyone asks whether their inventions are based on stolen designs.
Quirks
Background
Kandel was raised in a hidden forest gnome settlement where every household repaired something for every other household. Their family maintained the village's rain gauges, root-cellar locks, and lantern beetle habitats. Kandel showed little interest in repairing objects exactly as they had been made. They preferred asking what an object was trying to become. A broken trap became a harmless warning device, a cracked kettle became a steam whistle, and a dead music box became a tiny machine that sang only when someone lied nearby. Their curiosity brought them to a traveling guild of instrument makers and locksmiths, where Kandel learned that invention could be a trade, not merely a private obsession. During an expedition to recover stolen guild designs, Kandel found the half-built body of a mechanical hound abandoned in a burned workshop. They repaired it using mismatched parts and gave it a gentle disposition, but the machine still remembers sounds from the night its maker died. Kandel now travels with the hound, selling repairs, exposing counterfeit work, and searching for the missing final design that might explain who ordered the workshop destroyed.
“Their family maintained the village's rain gauges, root-cellar locks, and lantern beetle habitats.”
- Background
- Guild Artisan
Connections
Species
Forest Gnome
Media
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