Lee Priest
Lee Priest
Sheet
AC 13 · HP 18 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresAction
- Martial Arts Strike
When As part of the Attack action
Lee makes a melee weapon attack with his quarterstaff or an unarmed strike, using Dexterity for attack and damage when appropriate.
Bonus action
- Bonus Unarmed Strike
When After the Attack action
After taking the Attack action with an unarmed strike or monk weapon, Lee makes one unarmed strike.
- Flurry of Blows
When After the Attack action
Lee makes two unarmed strikes as a bonus action after taking the Attack action, spending 1 ki point.
- Step of the Wind
When On his turn
Lee takes the Disengage or Dash action as a bonus action and doubles his jump distance, spending 1 ki point.
- Patient Defense
When On his turn
Lee takes the Dodge action as a bonus action, spending 1 ki point.
- Aggressive
When As a bonus action
Lee can surge toward a hostile creature he can see or hear within 30 feet, moving up to his speed toward it and gaining advantage on the first melee attack he makes against it this turn. Once used, he cannot use it again until he finishes a short or long rest.
- Martial ArtsLevel 1
Lee can use Dexterity instead of Strength for monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of his unarmed strike or monk weapon. When he uses the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action. He can make the bonus action attack even if the Attack action is used to make an unarmed strike.
- AggressiveOrcAs a bonus action, Lee can move up to his speed toward a hostile creature he can see or hear. He must end this move closer to the hostile creature than he started.
Always on
- Open Hand TechniqueLevel 3
When When hitting with Flurry of Blows
Lee uses a successful Flurry of Blows hit to knock a target prone, push it up to 15 feet, or prevent it from taking reactions until the end of Lee's next turn.
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Lee's AC equals 10 + his Dexterity modifier + his Wisdom modifier. His current AC is 13.
- KiLevel 2
Lee has 3 ki points, regained after a short or long rest. His ki save DC is 12. He can spend 1 ki point to use Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Lee's speed increases by 10 feet while he is not wearing armor or wielding a shield. His current walking speed is 40 feet.
- DarkvisionOrcLee can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- MenacingOrcLee is proficient in the Intimidation skill.
- Powerful BuildOrcLee counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
- Orcish ResilienceOrcWhen reduced to 0 hit points but not killed outright, Lee can drop to 1 hit point instead. Once used, he cannot use this trait again until he finishes a long rest.
- OrcishOrcLee can speak, read, and write Common and Orc.
- DiscoveryHermit
Lee has discovered a unique and powerful truth during his seclusion, though he disguises its martial nature behind the language of religious revelation. He can usually find shelter, basic food, and sympathetic aid from religious communities that recognize his supposed clerical bearing, provided he behaves respectfully and does not expose the deception.
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff used for meditation, travel, and martial practice.
- 10×DartA set of ten darts balanced for throwing and concealed practice.
Tools
- Herbalism KitA pouch containing herbs, salts, and simple remedies collected during Lee's isolation.
Gear
- Explorer's PackA small bundle containing spare clothes, basic necessities, and a simple blanket.
- Prayer BookA prayer book or devotional text borrowed from the monastery, filled with notes in Lee's cramped handwriting.
- BlanketA woolen blanket worn thin at the edges from years of use.
- Common ClothesA set of ordinary clothes suitable for a hermit and traveling ascetic.
Purse
- 5×Gold PiecesA small pouch of gold pieces saved from offerings and practical work.
Appearance
Lee Priest is a broad-shouldered gray-green orc with a disciplined, almost military posture. His lower tusks show clearly when he speaks, and one is polished smooth from years of habitual rubbing with his thumb. He wears a patched brown robe beneath a carefully maintained white clerical stole, though the stole is visibly too short for his large frame. His prayer beads are made from carved bone and old wooden buttons, and his hands are callused from staff drills rather than ritual work. He carries himself with quiet dignity, but his attentive eyes constantly measure exits, distances, and the moods of everyone nearby.
Mannerisms
Lee begins difficult conversations by touching the polished lower tusk on the left side of his mouth. He lowers his voice into a solemn clerical murmur whenever he is pretending to invoke divine power, then quietly cracks his knuckles beneath his sleeves before a fight. When he eats, he arranges his food into neat portions before taking the first bite.
Personality
Lee is patient, observant, and unfailingly polite, especially toward frightened people and animals. He speaks as though every sentence might become part of a sermon, but his advice is often practical, blunt, and unexpectedly funny. He prefers to de-escalate conflict, yet once he decides someone is abusing the helpless, his calm becomes frighteningly absolute.
Ideals
Discipline. Strength exists to protect the vulnerable, and a calm hand can accomplish what violence cannot. Lee believes every action should serve a purpose greater than pride.
Bonds
The white stole belonged to the abbot who gave Lee a second life. He will protect it, and the teachings it represents, even if doing so requires him to reveal that he is not truly a cleric.
Flaws
Lee cannot resist correcting other people's posture, breathing, or table manners, even when doing so is dangerous or socially disastrous. He is terrified that trained priests will recognize his ignorance, so he responds to theological questions with grand, vague statements and changes the subject whenever possible.
Quirks
Background
Lee Priest was born among an orc clan that valued strength, directness, and unquestioned obedience. As a young warrior, he discovered that he was better at listening than shouting, and better at controlling a fight than winning one through force. After refusing to participate in a raid against a remote monastery, he was cast out and expected to die alone. Instead, the monastery's aging abbot took him in and taught him that discipline could turn anger into protection. Lee spent years learning the monastery's physical practices, breathing exercises, and moral teachings, though he never mastered the formal scripture expected of a true cleric. When the monastery was destroyed by mercenaries, Lee withdrew into the wilderness, living in a cave and tending a small garden beside an abandoned shrine. During that solitude, he concluded that wisdom mattered more when carried into danger than when preserved in silence. He emerged wearing the abbot's white stole and calling himself a cleric, partly to honor his teacher and partly because strangers are more willing to accept an orc who claims divine authority. Lee is, in truth, a monk of the Open Hand, hiding his ki techniques beneath solemn prayers, improvised blessings, and an increasingly elaborate collection of religious-sounding explanations.
“As a young warrior, he discovered that he was better at listening than shouting, and better at controlling a fight than winning one through force.”
- Background
- Hermit
Connections
Species
Orc
Media
0 imagesNo images yet.
Turn Lee Priest into a sheet
A high-res, share-ready sheet you can post or print.