Diedre Nightbreeze
Diedre Nightbreeze
Sheet
AC 18 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAction
- Blessing of the TricksterLevel 1
You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour or until you use this feature again.
Always on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Divine Domain: TrickeryLevel 1
You follow the Trickery Domain, granting you domain spells and specialized features.
- TraitHalf-ElfDarkvision
- TraitHalf-ElfFey Ancestry
- TraitHalf-ElfSkill Versatility
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. You can travel between two locations in a city twice as fast as your speed would normally allow.
Spells
10 spellsSpellcasting. Diedre Nightbreeze casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , , ,
Gear
10 itemsWeapons
- MaceA simple bludgeoning weapon.
- Light CrossbowA simple ranged weapon.
- Small knifeA simple blade for utility.
Armor
- Scale MailMedium armor made of overlapping metal scales.
- ShieldA standard metal shield for defense.
Tools
- Holy SymbolA silver pendant of a smiling crescent moon used as a focus.
Gear
- 20×Crossbow BoltsAmmo for the crossbow.
- Priest's PackA backpack containing basic adventuring gear for a priest.
- Pet mouseA small white mouse named Pip.
- Common clothesSimple, dark clothes suitable for street life.
Appearance
Diedre is a slender half-elf with copper-toned skin and messy dark hair tucked behind her ears. She has striking amber eyes and wears practical, scuffed scale mail over dark rags. A silver pendant of a crescent moon hangs from her neck.
Mannerisms
She constantly flips a silver coin across her knuckles when she is deep in thought.
Personality
Quick-witted and fiercely independent, Diedre uses sarcasm as a shield. She is deeply compassionate toward the poor and children, but she is reflexively suspicious of any authority figure.
Ideals
Independence. Everyone should be free to live their own life without the interference of tyrants or unfair laws.
Bonds
I owe my life to the group of street kids who raised me, and I will do anything to keep them safe and fed.
Flaws
I have a compulsive need to steal small trinkets from people who act better than everyone else.
Quirks
Background
Diedre was raised in the gutters of a teeming metropolis, where her elven heritage made her a target for bullies and her human blood made her an outcast among the highborn. She learned early that survival required quick fingers and even quicker wits. Her life changed when she sought refuge in a crumbling temple of a forgotten trickster god. There, amidst the dust and shadows, she felt a divine presence that did not demand obedience, but offered the power to turn the tables on the powerful. Now she wanders the world as a cleric of the Trickery Domain, using her divine gifts to help those the world has forgotten. She views every locked door as a challenge and every wealthy tyrant as a target for a well-placed prank or a subtle heist. Diedre does not seek gold for herself, but for the hungry mouths in the alleys she once called home. Her faith is not found in scriptures, but in the laughter of a freed prisoner and the confusion of a corrupt guard.
“She learned early that survival required quick fingers and even quicker wits.”
- Background
- Urchin
Connections
Species
Half-Elf
Media
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