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Felicia the Great - AI-generated fantasy Character

Felicia the Great

Tabaxi · Sorcerer · Level 1 · Criminal

Felicia the Great

Felicia is poised, observant, and theatrically self-assured.
AC14
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 8 · 30 ft.
AlignmentLawful EvilGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Elvish

Features

14 features

Always on

  • Fire Bolt

    When When Felicia targets a creature or object within 120 feet.

    Felicia releases a mote of fire that streaks toward a creature within range and deals 1d10 fire damage on a hit.

  • Ray of Frost

    When When Felicia targets a creature within 60 feet.

    Felicia launches a shard of magical ice at a creature within range, dealing 1d8 cold damage on a hit and reducing its speed by 10 feet until the start of Felicia's next turn.

  • Thunderclap

    When When Felicia is surrounded by nearby enemies.

    Felicia creates a burst of thunderous force around a nearby creature, dealing 1d6 thunder damage on a failed Constitution saving throw and pushing it 5 feet away.

  • Mage Hand

    When When Felicia needs to manipulate something from a distance.

    Felicia forms an invisible hand that can manipulate objects, open doors, retrieve items, or stow objects within range.

  • Chromatic Orb

    When When Felicia needs flexible elemental damage and has the required diamond worth at least 50 gp.

    Felicia launches a streak of flame that deals 3d6 fire damage to a creature within range, with half damage on a successful Dexterity saving throw.

  • Guidance

    When When Felicia touches a willing creature before an important check or save.

    Felicia touches a willing creature and grants it a protective magical ward that adds 1d4 to one ability check or saving throw made before the spell ends.

  • SpellcastingLevel 1

    Felicia can cast known sorcerer spells using Charisma as her spellcasting ability. She uses a component pouch or arcane focus for material components when required.

  • Sorcerous OriginLevel 1

    Felicia must choose a sorcerous origin, which grants additional features. No subclass was specified in the character parameters, so the origin remains unselected.

  • DarkvisionTabaxiFelicia can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Feline AgilityTabaxiWhen Felicia moves on her turn in combat, she can double her speed until the end of that turn. Once used, she cannot use this trait again until she moves 0 feet on one of her turns.
  • Cat's ClawsTabaxiFelicia has climbing claws that give her a climbing speed of 20 feet. Her claws are natural weapons that deal 1d4 slashing damage plus her Strength modifier on a hit.
  • Cat's TalentTabaxiFelicia is proficient in the Perception and Stealth skills.
  • LanguagesTabaxiFelicia can speak, read, and write Common and one other language, Elvish.
  • Criminal ContactCriminal

    Felicia has a reliable and trustworthy contact among the criminal underworld who can provide information, introductions, or limited assistance, though such aid always carries social obligations and risks.

Spells

6 spells

Spellcasting. Felicia the Great casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots):

Gear

11 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks, with a simple wooden stock and a brass sight she keeps carefully polished.
  • 2×
    Dagger
    Slim blades balanced for throwing or close work.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing doors, prying crates, and making emphatic points during negotiations.
  • Gaming set
    A gaming set used to maintain contacts and pass coded messages during back-room games.
  • Thieves' tools
    Fine picks, tension bars, and other instruments for opening locks and disabling simple traps.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow.
  • Component pouch
    A small leather pouch containing arcane components such as powdered crystal, bits of charcoal, and colored glass.
  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, waterskin, rope, rations, and other standard adventuring necessities.
  • Dark common clothes with hood
    A set of dark common clothes with a deep hood and several concealed inner pockets.
  • Belt pouch
    A pouch containing Felicia's starting funds.

Purse

  • 15×
    Gold pieces
    Starting currency from the criminal background.

Appearance

Felicia is a sleek, long-limbed tabaxi with charcoal-gray fur patterned by warm copper stripes along her shoulders, forearms, and tail. Her pale amber eyes are alert and appraising, and her ears are often angled toward the nearest conversation. Years spent slipping through alleys and abandoned warehouses have left the pads of her paws toughened and her coat dusted with a permanent trace of city grit. She wears a dark plum traveling coat with a high collar, a brass signet ring she did not inherit, and a black silk ribbon tied around the base of her tail. Her most noticeable possession is a well-worn red leather ledger, its lower-right corner polished smooth by constant handling.

Mannerisms

Felicia keeps one hand resting on her red ledger whenever someone makes a promise. She tilts her head and slowly flicks the tip of her tail when evaluating a person, then smiles only after deciding how useful they might become.

Personality

Felicia is poised, observant, and theatrically self-assured. She speaks as though every conversation is a formal hearing and every room is already her courtroom. Beneath her polished confidence is a fierce, practical concern for people who are exploited by those in power. She respects competence, rewards loyalty, and has no patience for uncontrolled cruelty disguised as freedom.

Ideals

Justice. Every wrongdoing must be answered, but the punishment should fit the true crime, not merely the crime that was convenient to prosecute. I will impose the balance that weak institutions refuse to enforce.

Bonds

She protects the people of her old river district, not out of softness, but because she considers them her rightful constituency. She also keeps the stolen ledger that exposed the tax collector's conspiracy, and will risk almost anything to prevent it from falling into the hands of those who would destroy or exploit its evidence.

Flaws

Felicia is convinced that her judgment is more reliable than any court, council, or god. She manipulates allies in the name of protecting them, keeps secrets even when honesty would be safer, and finds it almost impossible to forgive anyone who challenges her authority.

Quirks

She gives people unofficial legal titles such as Witness, Defendant, or Honored Accomplice.
She counts doorways, windows, and visible weapons whenever entering a room.
She writes down every favor owed to her, including favors she has not yet mentioned.
She calls her sorcerous flames courtroom evidence.

Background

Felicia grew up in the crowded back lanes of a river city where laws protected merchants, magistrates, and anyone wealthy enough to purchase a hearing. Her first crimes were small and purposeful, stealing food from locked kitchens and returning seized wages to dockworkers. She learned quickly that justice was rarely blind. It simply wore a hood when the powerful wanted privacy. By adolescence, Felicia had become a courier, burglar, and fixer for a disciplined thieves' ring that valued quiet work and strict obedience over chaos. Her sorcery first appeared during a contract against a corrupt tax collector. When cornered in a records room, Felicia reached for the power boiling beneath her ribs, and a burst of violet flame scattered every document bearing the collector's forged seals. The ring wanted her controlled, while the city guard wanted her hanged. Felicia escaped with the ledger that proved both sides had been using the poor as disposable tools. Now she travels under the grandiose title Felicia the Great, gathering leverage, building a private network, and deciding who deserves punishment. She believes order is necessary, mercy is optional, and justice is most effective when administered by someone strong enough to enforce it.

“Her first crimes were small and purposeful, stealing food from locked kitchens and returning seized wages to dockworkers.”
From their backstory
Background
Criminal

Connections

Species

Tabaxi

Media

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