Hope Arrete
Hope Arrete
Sheet
AC 16 · HP 183 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresReaction
- Cutting WordsLevel 3
Use your reaction and a Bardic Inspiration die to subtract from a creature's attack roll, ability check, or damage roll.
Always on
- Bardic Inspiration (d12)Level 1
Grant a d12 bonus to a creature within 60ft to use on an ability check, attack roll, or saving throw.
- Jack of All TradesLevel 2
Add half your proficiency bonus to any ability check you make that doesn't already include your proficiency bonus.
- Song of Rest (d12)Level 2
Regain extra hit points when spending hit dice during a short rest.
- Font of InspirationLevel 5
Regain all uses of Bardic Inspiration on a short or long rest.
- Additional Magical SecretsLevel 6
Learn two spells from any class which don't count against your spells known.
- CountercharmLevel 6
Use your performance to give allies advantage on saves against being frightened or charmed.
- Magical SecretsLevel 10
Choose two spells from any class and add them to your known spells.
- Peerless SkillLevel 14
Add a Bardic Inspiration die to your own ability check.
- Superior InspirationLevel 20
Regain one use of Bardic Inspiration if you have none when you roll initiative.
- TraitHalf-ElfDarkvision
- TraitHalf-ElfFey Ancestry
- TraitHalf-ElfSkill Versatility
- ResearcherSage
If you do not know a piece of lore, you often know where or from whom the information can be obtained.
Spells
9 spellsSpellcasting. Hope Arrete casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots): no spells
3rd level (3 slots): , ,
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots):
7th level (2 slots):
8th level (1 slot): no spells
9th level (1 slot):
Gear
4 itemsWeapons
- RapierA fine elven-styled rapier.
Armor
- Studded Leather ArmorPractical armor for a traveling lore-seeker.
Tools
- LuteAn exquisite wooden lute carved with ivy patterns.
Gear
- Diplomat's PackIncludes a chest, cases for maps and scrolls, fine clothes, ink, pens, and candles.
Appearance
Hope is a slender half-elf with golden-tan skin and silver-blonde hair that she keeps tied back in a practical braid. Her eyes are the bright green of a fresh meadow, but they possess a thousand-yard stare born of the Mists. She wears masterfully crafted studded leather armor over a deep blue traveling coat. Fastened to her collar is a silver pin shaped like a raven, a token of her bond with the Martikov family.
Mannerisms
She tends to speak in questions and often taps a rhythmic pattern on the hilt of her rapier when she is deep in thought.
Personality
Hope is weary but fundamentally kind. She has traded her parents' blind faith for a hard-earned conviction in the power of mortal willpower. She is quick-witted and possesses a dry, dark sense of humor that served her well in the Domains of Dread. While she claims to be a cynic, she is the first to risk her life for a total stranger, driven by a refusal to let the darkness have the final word.
Ideals
Resistance. No matter how deep the darkness, there is always a light worth finding, even if we have to strike the match ourselves.
Bonds
Adrian Martikov is the anchor that keeps me from drifting into the mists of cynicism. I will burn the world down before I let another shadow touch him.
Flaws
I have seen too much. I struggle to trust anyone who claims to be purely good, and I often assume the worst of people in positions of religious power.
Quirks
Background
Born in Waterdeep, Hope was the daughter of Lathanderite priests who valued dogma over individual expression. She spent her youth in the Great Library, devouring stories of ancient heroes while ignoring her parents' sermons. Her world collapsed when her parents were transformed into undead during a pilgrimage. When her desperate prayers for a miracle went ignored, and she watched her own former brothers-in-faith put her parents to the sword, Hope realized that gods were distant but human suffering was immediate. She abandoned the church to study at the College of Lore, turning her grief into song and her anger into sharp, biting magic. Her travels eventually led her through the Mists to the cursed land of Barovia. There, she sought out the legendary Rudolph van Richten, becoming his student in the grim art of monster hunting. In the valley of Strahd von Zarovich, she found her true purpose. She joined the Order of the Feather, falling in love with Adrian Martikov while plotting the downfall of the Vampire King. After liberating Barovia, Hope led the survivors back to the Sword Coast, only to find it threatened by the Archlich Vecna. Having watched Vecna maim her beloved Adrian, Hope has taken up her lute and blade once more, determined to prove that the light of dawn does not come from a god, but from those who refuse to let the fire die.
“She spent her youth in the Great Library, devouring stories of ancient heroes while ignoring her parents' sermons.”
- Background
- Sage
Connections
Species
Half-Elf
Media
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