Neil
Neil
Sheet
AC 13 · HP 87 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresBonus action
- Investment of the Chain Master
When Bonus action
Neil's celestial familiar can attack as a bonus action when she commands it, and she can use a bonus action to grant it flying or swimming speed, make its attacks magical, or allow it to deal extra damage.
- Otherworldly Patron, The CelestialLevel 1
Neil serves a Celestial patron. She adds the Celestial expanded spell list to the warlock spell list. She also knows Healing Light, allowing her to heal a creature she can see within 60 feet as a bonus action using a pool of 14d6, regained after a long rest. She can spend a number of dice equal to her Charisma modifier or fewer at a time.
- Celestial Patron Feature, Radiant SoulLevel 6
Neil gains Radiant Soul. She has resistance to radiant damage. Once per turn when she deals radiant or fire damage, she can add her Charisma modifier to one damage roll. She can also use a bonus action to gain flying speed 30 feet for 1 minute, once per long rest.
Always on
- Eldritch Blast
When Action
Neil casts Eldritch Blast, making up to four ranged spell attacks, each dealing 1d10 plus 2 force damage. Her Repelling Blast invocation can push a target hit by the spell up to 10 feet away.
- Sunbeam
When Action
Neil releases a beam of sunlight in a 60-foot line. Creatures in the line make a Constitution saving throw, taking 6d8 radiant damage and becoming blinded on a failure, or half damage on a success. Concentration, up to 1 minute.
- Plane Shift
When Action
Neil can transport herself and willing creatures to another plane, or banish an unwilling creature to another plane with a melee spell attack.
- Feeblemind
When Action
Neil attacks the mind of one creature within range. On a failed Intelligence saving throw, the creature takes 4d6 psychic damage and loses the ability to cast spells, activate magic items, understand language, or communicate intelligibly. The effect can be ended by greater restoration, heal, or wish.
- Pact MagicLevel 1
Neil can cast warlock spells using Charisma as her spellcasting ability. She has three 5th-level spell slots, which recharge after a short or long rest.
- Eldritch InvocationsLevel 2
Neil learns eight eldritch invocations. Her invocations are Agonizing Blast, Armor of Shadows, Eldritch Mind, Eldritch Sight, Investment of the Chain Master, Mask of Many Faces, Repelling Blast, and Voice of the Chain Master.
- Pact Boon, Pact of the ChainLevel 3
Neil gains Pact of the Chain. She can cast Find Familiar as a ritual and gains a special familiar. Her chosen familiar is a celestial owl named Gleam.
- Ability Score ImprovementLevel 4
Neil increases her Charisma score by 2, from 10 to 12.
- Mystic Arcanum, 6th LevelLevel 11
Neil can cast one 6th-level spell from the warlock spell list once per long rest without using a spell slot. Her chosen arcanum is Sunbeam.
- Ability Score ImprovementLevel 8
Neil increases her Charisma score by 2, from 12 to 14.
- Celestial Patron Feature, Celestial ResilienceLevel 10
Neil gains Celestial Resilience. Whenever she finishes a short or long rest, she gains temporary hit points equal to her warlock level plus her Charisma modifier, and up to five creatures she chooses within 30 feet gain temporary hit points equal to half her warlock level plus her Charisma modifier.
- Mystic Arcanum, 7th LevelLevel 13
Neil can cast one 7th-level spell from the warlock spell list once per long rest without using a spell slot. Her chosen arcanum is Plane Shift.
- Mystic Arcanum, 8th LevelLevel 14
Neil can cast one 8th-level spell from the warlock spell list once per long rest without using a spell slot. Her chosen arcanum is Feeblemind.
- Ability Score ImprovementLevel 12
Neil increases her Charisma score by 2, from 12 to 14.
- Celestial Patron Feature, Searing VengeanceLevel 14
When Neil is reduced to 0 hit points, she can make a radiant explosion before falling unconscious. Each hostile creature within 30 feet takes 2d8 radiant damage and is blinded until the end of Neil's next turn on a failed Constitution saving throw. Neil also regains hit points equal to half her hit point maximum. Once used, this feature cannot be used again until she finishes a long rest.
- Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
- SizeKenkuMedium.
- SpeedKenku30 feet.
- Expert ForgeryKenkuNeil can duplicate the handwriting or craftwork of another person, provided she has seen an example to copy.
- Kenku TrainingKenkuNeil is proficient in two of the following skills: Acrobatics, Deception, Stealth, or Sleight of Hand. She has chosen none in addition to her background and class skills in this build.
- MimicryKenkuNeil can mimic sounds she has heard, including voices. A listener can detect the imitation with a successful Wisdom Insight check contested by Neil's Charisma Deception check.
- DiscoveryHermit
Neil has discovered a powerful and unsettling truth during her isolation in the mountains. She can identify celestial influence in dreams, omens, and fragments of religious texts, though she does not always understand what the signs mean.
Spells
15 spellsSpellcasting. Neil casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , ,
1st level: , ,
3rd level: , ,
4th level:
5th level (3 slots):
6th level:
7th level:
8th level:
Gear
8 itemsWeapons
- DaggerA simple melee weapon with a narrow, hooked blade, used for cutting herbs and defending herself.
Tools
- Herbalism kitA kit for gathering, identifying, and preparing medicinal herbs.
Gear
- Crystal arcane focusA crystal arcane focus containing a dim golden light, said to have fallen from the Celestial's mountain shrine.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Scroll case of notesA scroll case containing notes from Neil's years of isolation, including copied prayers and observations of celestial omens.
- Winter blanketA winter blanket sewn from old Arokuran nesting cloth.
- Common clothesPlain clothes suited for mountain travel and hermit life.
Purse
- 5×Gold piecesCoins saved from occasional work and gifts from travelers.
Appearance
Neil is a lean, soot-black Kenku with dark charcoal feathers that fade to silver at the tips of her wings and tail. A narrow band of pale feathers circles her throat like a natural collar. She wears layered mountain leathers beneath a weather-stained blue-gray cloak, decorated with small bells, bone charms, and scraps of copied writing. She smells faintly of pine smoke, cold stone, and medicinal herbs. Within a minute of meeting someone, she unconsciously checks the small crystal focus hanging at her chest, tapping it three times whenever she feels uncertain. Her eyes are bright amber and intensely observant, and her movements are quick, precise, and birdlike.
Mannerisms
Neil tilts her head sharply when listening, then repeats the last few words of a sentence in the speaker's exact voice before answering. She taps her crystal focus three times whenever she is uncertain, and she preens the silver tips of her wing feathers when pretending not to be nervous.
Personality
Neil is defiant, curious, and theatrically self-assured. She treats every conversation as an audition for a role she has already decided she deserves. Despite her chaotic behavior, she is deeply attentive to outsiders, exiles, and anyone dismissed as weak. She imitates trusted companions with affection, while copying enemies with unnerving precision.
Ideals
Independence. No tradition, tribe, god, or patron has the right to decide what someone is capable of. The only true measure of worth is what a person chooses to do when no one believes in them.
Bonds
The snowy tribe of Arokura cast Neil out, and she intends to return one day with undeniable proof that the Celestial chose her. She also protects the crystal focus through which her patron first spoke, even though she does not know whether it is a gift, a key, or a warning.
Flaws
Neil cannot resist proving that she is capable of things others assume she cannot do. She takes insults personally, hides fear behind theatrical confidence, and is willing to make reckless bargains if they might finally force the tribe of Arokura to acknowledge her.
Quirks
Background
Neil was born among the snowy Kenku tribe of Arokura, where survival depended on strong wings, sharp eyes, and an unquestioning respect for the old mountain routes. She possessed the first two, but not the third. While the other young Kenku learned to glide between ice shelves, Neil remained earthbound, watching them disappear into the white sky. Her inability to fly became a source of ridicule, then resentment, and finally a reason for exile. The tribe cast her out after she failed to reach a sacred summit where, according to tradition, the Celestial patron of Arokura revealed itself to worthy descendants. Rather than die in the snow, Neil built a hermit's shelter in a ravine below the summit. There, she gathered herbs, copied ancient prayers, and listened to voices carried through the ice. One night, a radiant presence answered her in a voice she could not imitate. The Celestial did not demand wings. It demanded service, courage, and a willingness to carry light into places where no bird could fly. Neil accepted the pact, gaining power but not certainty. Now she travels beyond the mountains, seeking proof that the patron chose her deliberately, while secretly hoping to return to Arokura and show her former tribe that the sky is not the only path to the heavens.
“While the other young Kenku learned to glide between ice shelves, Neil remained earthbound, watching them disappear into the white sky.”
- Background
- Hermit
Connections
Species
Kenku
Media
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