Syru Vulcan
Syru Vulcan
Sheet
AC 21 · HP 166 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Use your reaction to halve the damage when an attacker you can see hits you with an attack.
Always on
- Sneak AttackLevel 1
Deal an extra 4d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet.
- Mage Hand LegerdemainLevel 3
Your Mage Hand is invisible and can perform additional tasks such as stowing or retrieving items from containers.
- EvasionLevel 7
When subjected to an effect that allows a Dex save for half damage, take no damage on a success and half on a failure.
- Blessing of the ForgeLevel 1
At the end of a long rest, touch a nonmagical suit of armor or weapon to grant it +1 bonus until your next long rest.
- Artisan's BlessingLevel 2
Perform a ritual to create a nonmagical item worth up to 100gp using metal worth an equal amount.
- Soul of the ForgeLevel 6
Gain a +1 bonus to AC while wearing heavy armor and resistance to fire damage.
- Divine InterventionLevel 10
Call upon Karanos for aid. Roll percentile dice. If result is 10 or lower, the deity intervenes.
- Quick DrawLevel 1
Advantage on Initiative rolls. Can draw or stow two weapons instead of one.
- Critical ShotLevel 2
Attack rolls with Ranged weapons score a Critical Hit on a roll of 19 or 20.
- Risk DiceLevel 2
Four d8 Risk Dice used to fuel maneuvers. Regained on Short or Long Rest.
- Eagle EyeLevel 3
When you miss a ranged attack, expend one Risk Die and add it to the attack roll.
- Sharpshooter's StanceLevel 3
No disadvantage on ranged attacks while prone. Right yourself from prone with only 5 feet of movement.
- TraitHumanExtra Language (Celestial)
- TraitHumanAbility Score Increase (+1 to all scores)
- Guild MembershipGuild Artisan
Your guild provides lodging and food, and you have access to guild halls. You have influence among other artisans and can often procure materials.
Spells
5 spellsSpellcasting. Syru Vulcan casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots): no spells
4th level (3 slots): no spells
5th level (2 slots):
6th level (1 slot): no spells
Gear
5 itemsWeapons
- RevolverA precision crafted firearm with an iron sights and rune etched cylinder.
Armor
- Studded Leather ArmorSoftened leathers reinforced with metal studs from the cosmic forge.
Tools
- Smith's ToolsPersonalized heavy hammer and tongs that glow faintly when used.
- Thieves' ToolsStandard tools for bypassing locks and traps.
Gear
- Smoldering Ember Silk CloakA cloak that trails smoke and faint embers as it moves.
Appearance
Syru stands with quiet confidence. Her face is angular, with high cheekbones and a sharp jawline. Her fair skin is marked with silvery scars from the forge. She has raven black hair, shoulder length and tousled. Her piercing blue eyes glow with an inner light when focused. She wears practical ash stained leathers and a simple black tunic.
Mannerisms
She has a habit of running her fingers through her hair when deep in thought and speaks in short, clipped sentences that get straight to the point.
Personality
Syru is a master of her craft who speaks through her work. She is observant and meticulous, treating every interaction like a fine piece of metalwork that requires the right temperature and pressure. She is loyal to those who respect the forge but possesses a ruthless efficiency when crossed.
Ideals
Quality. Anything worth doing is worth doing with absolute precision and the finest materials available.
Bonds
My tools are my heritage. Every item I forge is a part of my soul that I will not see misused or destroyed.
Flaws
I trust my intuition over people. I often see others as projects to be fixed or flaws to be hammered out.
Quirks
Background
Born in the cosmic depths of the Emberheart, Syru was raised among the stars where the essence of creation is hammered into form. She studied under dwarven and dragonborn masters, her talent for sensing imperfections in metal drawing the direct attention of the god Karanos. After years of service at the cosmic forge, she departed to seek rare materials across the realms, her skills eventually making her both famous and hunted by jealous monarchs. Upon reaching the heat of Zahra-Nur, she found the local craftsmanship lacking and established her own iron workshop. Her reputation for creating lethal, flawless tools eventually caught the attention of the Shroud Syndicate. After a tense meeting with Ripley at the Velvet Chains, where the two recognized a shared drive for perfection, Syru joined the syndicate as their premier weaponsmith and enforcer, combining her divine forge magic with the lethal precision of a marksman.
“She studied under dwarven and dragonborn masters, her talent for sensing imperfections in metal drawing the direct attention of the god Karanos.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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