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Aldraz Dova Imerios - AI-generated fantasy Character

Aldraz Dova Imerios

Dragonborn · Paladin · Level 1 · Folk Hero

Aldraz Dova Imerios

Aldraz is earnest, patient with frightened people, and intensely practical.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentNeutral GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Carpenter's tools,
Vehicles, land

Languages

Common,
Draconic

Features

9 features

Action

  • TraitDragonbornBreath Weapon, as an action, Aldraz exhales lightning in a 5-foot-wide, 30-foot-long line. Each creature in the line must make a DC 10 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much on a successful one. He can use this trait once, regaining its use after a short or long rest.

Always on

  • Divine SenseLevel 1

    When As an action

    Aldraz raises his shield and scans for supernatural enemies, detecting celestials, fiends, and undead within 60 feet that are not behind total cover.

  • Lay on HandsLevel 1

    When As an action

    Aldraz restores hit points by touch, using points from a healing pool with a maximum of 5 hit points. He may instead spend 5 points to cure one disease or neutralize one poison.

  • Longsword Strike

    When When within melee reach

    Aldraz makes a melee attack with his longsword. On a hit, the target takes 1d8 + 2 slashing damage.

  • Javelin Throw

    When When a target is within range

    Aldraz throws a javelin at a creature within 30 feet, or up to 120 feet with disadvantage. On a hit, the target takes 1d6 + 2 piercing damage.

  • TraitDragonbornDraconic Ancestry, Aldraz descends from bronze dragons and has lightning as his breath weapon's damage type.
  • TraitDragonbornDamage Resistance, Aldraz has resistance to lightning damage.
  • TraitDragonbornDraconic language heritage, Aldraz speaks Common and Draconic.
  • Rustic HospitalityFolk Hero

    Aldraz can find a place to hide, rest, or recuperate among common folk. They will shield him from the law or anyone else searching for him, though they will not risk their lives for him.

Spells

Spellcasting. Aldraz Dova Imerios casts with Charisma (spell save DC 9, to hit with spell attacks).

Gear

10 items

Weapons

  • Longsword
    A martial melee weapon used with one hand alongside the shield.
  • 5×
    Javelin
    Simple thrown weapons, each dealing 1d6 piercing damage on a hit.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings, providing an armor class of 16.
  • Shield
    A sturdy shield emblazoned with a golden wheat sheaf beneath a rising sun. While wielded, it grants a +2 bonus to AC.

Tools

  • Carpenter's tools
    A set of woodworking tools used for repairs and village construction.

Gear

  • Priest's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to its side.
  • Shovel
    A heavy digging shovel, kept from Aldraz's days repairing flood barriers.
  • Iron pot
    A plain iron cooking pot suitable for camp meals.
  • Common clothes
    A simple set of common clothes, faded from work and travel.

Purse

  • Belt pouch
    A small leather pouch containing ten gold pieces.

Appearance

Aldraz is a broad-shouldered bronze dragonborn with dark copper scales weathered by years of sun, rain, and fieldwork. His scales are polished clean across his face and arms, but remain roughened and dust-stained around his boots and knees. He keeps his swept-back horns carefully oiled and wears a faded green cord around one wrist, a token from his home village. His chain mail is practical rather than ornamental, and his shield bears a simple painted image of a golden wheat sheaf beneath a rising sun.

Mannerisms

Aldraz checks the straps of his shield whenever he enters a new place. When listening, he tilts his head until one horn points directly at the speaker. He speaks formally to nobles and casually to laborers, but always addresses children at eye level.

Personality

Aldraz is earnest, patient with frightened people, and intensely practical. He prefers repairing a broken door or carrying a wounded traveler to making a grand speech. Though he tries to project confidence, his low, awkward voice often makes his noble declarations sound like instructions for stacking firewood. He respects anyone who works hard for others and distrusts those who treat authority as a personal reward.

Ideals

Protection. The strong exist to shelter the vulnerable, not to command them. If power cannot be used kindly, it should not be trusted.

Bonds

The people of my valley saved me from becoming hard and bitter, and I will return whenever they call. I also carry my mentor's battered shield until I can prove that I deserve a better one.

Flaws

I confuse hesitation with cowardice, including in myself, and sometimes rush into danger before I understand what is truly happening. I also have little patience for people who use elegant words to avoid doing honest work.

Quirks

He collects small pieces of broken masonry from places where people were saved, then uses them to repair his campfire ring.
He names every farm animal he meets, even when the animal clearly has an owner.
He quietly counts door hinges and roof beams whenever he enters a building.
He cannot resist correcting unsafe ladder placement.

Background

Aldraz Dova Imerios was raised among tenant farmers and charcoal burners in a valley where dragonborn were respected but rarely trusted with authority. He learned early that strength was useful only when it was put between danger and someone smaller. His defining moment came when a spring flood broke the old retaining wall above the village. While others fled, Aldraz organized a line of villagers, carried children through waist-deep water, and held a collapsing gate long enough for the valley to drain. The villagers called him a hero, though he insists he merely did the work that needed doing. The event drew the attention of a traveling knight who served a kindly temple and recognized in Aldraz a stubborn instinct for protection. Aldraz began training with sword and shield, learning prayers, discipline, and the responsibility that comes with being stronger than the people around him. He has not yet sworn a sacred oath, and his uncertain charisma makes him a somewhat awkward champion, but his goodness is practical and sincere. He travels now to protect honest folk from threats that local hands cannot handle, hoping to earn enough experience to return home as a knight worthy of the trust placed in him.

“He learned early that strength was useful only when it was put between danger and someone smaller.”
From their backstory
Background
Folk Hero

Connections

Species

Dragonborn

Media

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