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Dante Ashborn - AI-generated fantasy Character

Dante Ashborn

Aasimar · Warlock · Level 1 · Acolyte

Dante Ashborn

Dante is composed, formal, and relentlessly observant.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentLawful NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial

Features

13 features

Action

  • Eldritch Blast

    When When Dante takes the Magic action and targets a creature within 120 feet

    Dante launches a beam of crackling eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage, plus 3 damage from Agonizing Blast.

  • Blessed Healing

    When When Dante touches a willing creature

    Dante restores 2d8 Hit Points to one creature he touches. The spell can also be cast once per Long Rest through Magic Initiate without expending a spell slot.

  • Sacred Flame

    When When Dante targets a creature within 60 feet

    Dante hurls a radiant flame at a creature within 60 feet. The target makes a Dexterity saving throw, taking 1d8 radiant damage on a failure.

Bonus action

  • Hex

    When When Dante casts the spell as a Bonus Action

    Dante causes a creature he can see within 90 feet to become marked by a spectral curse. Until the spell ends, Dante deals an extra 1d6 necrotic damage to the target whenever he hits it with an attack, and he has Advantage on ability checks made to find it.

  • Celestial RevelationAasimarStarting at character level 3, Dante will be able to manifest a celestial transformation for 1 minute as a Bonus Action once per Long Rest. This trait is not yet usable at level 1.

Reaction

  • Guidance

    When When a creature within 5 feet makes an ability check

    Dante channels a minor divine sign to aid an ally's ability check.

Always on

  • Pact MagicLevel 1

    You know two Warlock cantrips of your choice. You have two level 1 Pact Magic spell slots, which are regained when you finish a Short or Long Rest. Your Warlock spells use Charisma as their spellcasting ability.

  • Eldritch InvocationsLevel 1

    You gain one Eldritch Invocation of your choice. Dante has chosen Agonizing Blast, which allows him to add his Charisma modifier to the damage of Eldritch Blast when he hits with it.

  • Celestial ResistanceAasimarDante has Resistance to Necrotic and Radiant damage.
  • DarkvisionAasimarDante can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Healing HandsAasimarAs a Magic action, Dante can touch a creature and restore Hit Points equal to his proficiency bonus. He can use this trait a number of times equal to his proficiency bonus, regaining all expended uses after a Long Rest.
  • Light BearerAasimarDante knows the Light cantrip. Charisma is his spellcasting ability for it.
  • Religious RitesAcolyte

    Dante can perform religious ceremonies associated with his faith and is generally respected by those who share it. His temple connections may provide basic aid, shelter, or assistance when appropriate.

Spells

7 spells

Spellcasting. Dante Ashborn casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (1 slot): ,

Gear

12 items

Weapons

  • Sickle
    A hooked agricultural blade used as both a ritual implement and a weapon.
  • 2×
    Dagger
    Slim blades hidden in matching sheathes, useful for close defense and ritual work.

Armor

  • Leather Armor
    Light armor made from lacquered black leather, worn beneath Dante's robes.

Tools

  • Calligrapher's Supplies
    Ink, pens, sealing wax, and other supplies used to copy sacred texts and legal documents.

Gear

  • Arcane Focus, Orb
    A polished obsidian orb inscribed with a faintly glowing celestial sigil, used as an arcane focus.
  • Book, Occult Lore
    A collection of forbidden correspondences, pact fragments, and annotated temple records.
  • Scholar's Pack
    A backpack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Book of Prayers
    A volume of prayers from the Temple of the Last Lantern.
  • Holy Symbol
    A silver emblem representing the authority of Dante's temple.
  • 10×
    Parchment
    Blank parchment for contracts, confessions, and ritual records.
  • Robe
    A formal black-and-white ceremonial garment with ash-colored trim.

Purse

  • 23×
    Gold Pieces
    Unspent starting currency from the Warlock and Acolyte equipment packages.

Appearance

Dante is a lean, sharp-featured aasimar man with ash-gray skin, luminous silver eyes, and black hair streaked with white at the temples. A faint golden halo appears above his head when he invokes celestial power, though it flickers like a candle in a draft. He dresses in a weathered black robe beneath leather armor, with a silver holy symbol at his throat and an arcane orb wrapped in dark prayer cords at his belt.

Mannerisms

Dante pauses before answering even simple questions, as though consulting an invisible tribunal. He straightens crooked objects, inspects written contracts for hidden clauses, and touches his holy symbol whenever someone makes a promise.

Personality

Dante is composed, formal, and relentlessly observant. He speaks with the measured cadence of a priest delivering a verdict, even when ordering breakfast. Beneath his severity is a genuine desire to protect ordinary people from forces they cannot understand. He is slow to trust, but once someone has earned his confidence, his loyalty becomes nearly absolute.

Ideals

Order. Mercy without structure becomes favoritism, and justice without discipline becomes vengeance. The law must stand above personal feeling.

Bonds

The Temple of the Last Lantern sheltered and educated me. I will protect its innocent members, even if I must expose the corruption of its leaders.

Flaws

I confuse obedience with virtue and can become cold or punitive when others refuse to follow a rule I consider necessary.

Quirks

Keeps a private ledger of every promise made in his presence.
Refers to his unseen patron as the Witness.
Whispers legalistic corrections to ancient prayers when he thinks no one is listening.
Collects fragments of broken holy symbols and labels each with the date and place it was found.

Background

Dante Ashborn was raised in the Temple of the Last Lantern, a stern order devoted to preserving sacred law and judging disputes between mortals and the supernatural. His celestial heritage made him an object of reverence to some and suspicion to others. The priests taught him scripture, ritual, and the careful weighing of testimony. Dante excelled at the work of an acolyte, especially the old texts that described bargains with beings beyond the mortal world. He believed that every oath created an obligation, and every obligation had a proper consequence. His faith began to fracture when the temple archives revealed that his bloodline had been cultivated by an ancient celestial intelligence known as the Pale Seraph. The being offered Dante power in exchange for service, claiming that the temple had mistaken obedience for justice. Dante accepted the pact, not out of rebellion, but because he believed the truth had to be tested through action. Now he travels as a warlock and religious investigator, using eldritch magic to expose broken oaths, corrupt priests, and supernatural forces that hide behind holy authority. He remains devoted to order, though he is no longer certain who has the right to define it.

“His celestial heritage made him an object of reverence to some and suspicion to others.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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