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Kaldra Tide-Breaker - AI-generated fantasy Character

Kaldra Tide-Breaker

Mountain Dwarf · Paladin/Ranger (Oath of the Open Sea / Monster Slayer) · Level 20 · Sailor

Kaldra Tide-Breaker

Kaldra is as boisterous as a storm and as steady as the tide.
AC20
HP264/264
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 264 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge85 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's tools,
Vehicles (water),
Smith's tools

Languages

Common,
Dwarvish

Features

13 features

Bonus action

  • Slayer's PreyLevel 18

    As a bonus action, you designate one creature you can see within 60 feet of you as your prey. The first time each turn you hit that target with a weapon attack, it takes an extra 1d6 damage of the weapon's type.

Always on

  • Aura of ProtectionLevel 6

    Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a +5 bonus to the saving throw.

  • Improved Divine SmiteLevel 11

    Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.

  • Aura of LiberationLevel 7

    You and creatures within 10 feet cannot be grappled or restrained and ignore movement penalties for underwater combat.

  • Hunter's SenseLevel 18

    At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it.

  • Tough FeatLevel 4

    Your hit point maximum increases by an amount equal to twice your level when you gain this feat.

  • Epic Boon of FortitudeLevel 20

    Your hit point maximum increases by 40.

  • TraitMountain DwarfDarkvision
  • TraitMountain DwarfDwarven Resilience
  • TraitMountain DwarfDwarven Combat Training
  • TraitMountain DwarfStonecunning
  • TraitMountain DwarfDwarven Armor Training
  • Ship's PassageSailor

    When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.

Spells

4 spells

Spellcasting. Kaldra Tide-Breaker casts with Charisma (spell save DC 19, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots):

3rd level (3 slots): no spells

4th level (3 slots):

5th level (1 slot): no spells

Gear

4 items

Weapons

  • Warhammer
    A heavy, salt-pitted hammer that strikes like a crashing wave.

Armor

  • Full Plate
    Engraved with stylized waves and sea foam.
  • Shield
    A heavy wooden shield reinforced with steel kraken motifs.

Gear

  • Explorer's Pack
    Standard adventuring gear.

Appearance

Kaldra is an anomaly among dwarves, standing at a full 5 feet tall with a powerful, muscular build. She is often described as a short stack, possessing a physique that is both immensely strong and classically attractive. Her skin is weathered by salt and sun, and her long hair is the color of sea foam. She wears polished plate armor adorned with nautical motifs and moves with the confident swagger of a veteran sea captain.

Mannerisms

Kaldra often uses nautical metaphors for every situation and has a habit of checking the wind even when she is deep underground.

Personality

Kaldra is as boisterous as a storm and as steady as the tide. She possesses an infectious charisma that draws sailors and warriors alike to her cause. She is blunt, honest, and fiercely loyal, speaking her mind without hesitation. Her laughter is loud enough to rattle windows, but she can become deathly quiet and focused when a threat to her crew or the sea itself appears.

Ideals

Freedom. The sea belongs to no one, and every soul should be free to sail its length without fear.

Bonds

My loyalty lies with the crew of the Wave-Cutter, even those who have already passed into the depths.

Flaws

I have little patience for land-locked laws and even less for those who claim to own the water.

Quirks

Always smells faintly of brine and ozone.
Sleeps best when the room is rocking or vibrating.

Background

Born in a mountain hold with a subterranean port, Kaldra never cared for the dark silence of mining. She was drawn to the white-capped waves of the surface world. She spent decades as a master mariner, navigating the most dangerous waters on the map. Her life changed when her fleet was decimated by an ancient leviathan. Standing on the sinking deck of her flagship, she swore an oath to the ocean, promising to protect the freedom of the waves and hunt the monsters that haunt the deep. Since that day, she has walked the line between holy knight and monster hunter, using her divine power to break the chains of tyrants and the bones of krakens. She is a legend of the ports, known as much for her beauty and strength as her indomitable spirit.

“She was drawn to the white-capped waves of the surface world.”
From their backstory
Background
Sailor

Connections

Species

Mountain Dwarf

Media

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