Nib Wickwhistle
Nib Wickwhistle
Sheet
AC 15 · HP 21 · 30 ft.Saving throws
Skills
- IntimidationINT
- InvestigationINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Last Laugh
When When reduced to low hit points or cornered
When danger seems almost comically unfair, he reaches for his pact like a gambler reaching for a loaded die.
- Clockwork Ruse
When When he wants to distract, infiltrate, or vanish
He can animate a clever diversion, shadow, or whispered illusion to create an opening for escape or theft.
- Pact MagicLevel 1
You know two Warlock cantrips of your choice, and you can replace one whenever you gain a Warlock level.
- Magical CunningLevel 2
You can perform an esoteric rite for 1 minute to regain expended Pact Magic spell slots, up to half your maximum rounded up. Once you use this feature, you cannot use it again until you finish a Long Rest.
- Warlock SubclassLevel 3
You gain a Warlock subclass, and you gain all subclass features of your Warlock level or lower.
- Eldritch InvocationsLevel 1
You have unearthed forbidden magical lessons. At Warlock level 1 you know one Eldritch Invocation, and by level 3 you know three total invocations.
- TraitGnomeCreature Type Humanoid
- TraitGnomeSize Small
- TraitGnomeSpeed 30 feet
- TraitGnomeDarkvision 60 feet
- TraitGnomeGnomish Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws
- TraitGnomeRock Gnome lineage, know Mending and Prestidigitation cantrips
- TraitGnomeTiny Clockwork Device, after 10 minutes of Prestidigitation you can create a Tiny device with one Prestidigitation effect, up to three active at once, each lasting 8 hours or until dismantled
- Underworld ContactsCriminal
He keeps a quiet web of underworld acquaintances, fences, and cutpurses who trade favors, rumors, and safe passage when the law becomes inconvenient.
Spells
10 spellsSpellcasting. Nib Wickwhistle casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level: , , ,
2nd level (2 slots): , , ,
Gear
11 itemsWeapons
- 2×DaggerA hooked dagger kept for work that should have been quieter.
- SickleA simple weapon favored for grim close work and symbolic threats.
- 2×Daggers from Criminal backgroundA short blade and utility dagger pair from criminal training.
Armor
- Leather ArmorA leather sheath for quick access to his blades.
Tools
- Thieves’ ToolsA versatile tool for picking locks, opening seals, and improvising trouble.
- CrowbarA stout iron bar for prying and breaking.
Gear
- 2×PouchA pair of small coin purses for carrying stolen goods and honest spoils alike.
- Traveler’s ClothesWorn dark clothing suited to blending into alleys and back rooms.
- Arcane Focus, orbAn occult focus shaped as a brass orb, etched with tiny devilish sigils.
- Book of occult loreA battered book of forbidden lore.
- Scholar’s PackA supply kit for travel and rough sleeping.
Appearance
A small rock gnome with bright copper eyes, ink-stained fingers, and a perpetual half-smirk. He dresses in dark travel clothes layered under a patched leather coat, with pockets hidden everywhere for lockpicks, chalk, and tiny clockwork trinkets. His beard is neatly braided with brass rings, and a faint smell of oil and smoke follows him like a rumor.
Mannerisms
He taps tiny rhythms on doors, tables, and coin purses as if checking whether the world is hollow. When he is amused, he covers his mouth with two fingers, as though hiding a laugh from anyone who might try to steal it.
Personality
Quick-witted, sardonic, and relentlessly curious, Nib treats danger like a puzzle and authority like a punchline. He is generous in small, sly ways, but almost never straightforward about his motives. He trusts competence more than virtue, and a good plan more than a noble cause.
Ideals
Freedom. No god, lord, patron, or magistrate has the right to decide where a clever soul may go or what secrets it may keep. If he must serve a patron, he means to do it on terms that keep one hand on the exit.
Bonds
He still carries a brass key that belonged to the mentor who taught him his first real locks, and he will risk almost anything to keep that old guildhouse from being seized or burned.
Flaws
He cannot resist a challenge, a locked door, or a dare delivered with enough arrogance. When pressured, he often chooses the most entertaining option first and the safest one second, if at all. He also lies reflexively, even when the truth would serve him better, simply because honesty feels like surrender.
Quirks
Background
Nib Wickwhistle began life in the lantern-lit burrows beneath a mercantile district, where clever hands were more useful than strong ones and every alley had a secret. As a rock gnome, he delighted in mechanisms, hidden compartments, and the joyful little lie of a lock that thought itself secure. By day he mended broken trinkets for honest folk, by night he learned to pick the pockets of the dishonest, telling himself he was only redistributing the city’s misplaced wealth. The first time he created a tiny clockwork bird that could chirp out stolen notes, he realized there was more than one kind of magic in the world, and most of it preferred the shadows. His real trouble began when a job went sideways in a noble’s vault. Cornered, bloodied, and laughing because panic had finally become absurd, Nib spoke a name he should not have known, and something answered from the dark between candle flames. The bargain was not theatrical, just practical. Power for proximity, secrets for service, survival for a little piece of his future. Now he works as a burglar, courier, and occasional arsonist-for-hire, though he insists the fire was an accident. He has no grand cause, only appetites, grudges, and a growing suspicion that the fiend on the other end of his pact enjoys him far more than it should.
“As a rock gnome, he delighted in mechanisms, hidden compartments, and the joyful little lie of a lock that thought itself secure.”
- Background
- Criminal
Connections
Species
Gnome
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