Mulligan An
Mulligan An
Sheet
AC 12 · HP 123 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- TraitAasimarHealing Hands (As an action, touch a creature and heal 6d4 HP once per long rest)
Bonus action
- Bardic Inspiration (d12)Level 1
Bonus Action to inspire an ally within 60 feet. They gain a d12 to add to a roll.
- Mantle of InspirationLevel 3
Bonus action and 1 Bardic Inspiration use to grant 15 Temp HP to up to 5 allies and allow them to move.
- Mantle of MajestyLevel 6
Bonus action to cast Command as a bonus action for 1 minute without using a spell slot.
- Celestial RevelationAasimarRadiant Soul (Bonus Action to gain flying speed and extra radiant damage for 1 minute once per long rest)
Always on
- Jack of All TradesLevel 2
Add half proficiency bonus (rounded down) to any ability check you are not proficient in.
- Font of InspirationLevel 5
Recover all Bardic Inspiration uses on a Short or Long Rest.
- CountercharmLevel 6
Reaction to grant allies advantage on saves against being Frightened or Charmed.
- Enthralling PerformanceLevel 3
Perform for 1 minute to charm up to 6 humanoids for 1 hour.
- Unbreakable MajestyLevel 14
Assume a majestic appearance, making it hard for enemies to hit you and punishing those who fail an attack.
- Magical SecretsLevel 10
You can choose spells from the Bard, Cleric, Druid, and Wizard spell lists.
- Superior InspirationLevel 18
If you have no Bardic Inspiration when you roll initiative, you regain two uses.
- Words of CreationLevel 20
Power Word Heal and Power Word Kill are always prepared and can affect two targets within 10 feet of each other.
- TraitAasimarCelestial Resistance (Resistance to Necrotic and Radiant damage)
- TraitAasimarDarkvision (60 ft.)
- Magic Initiate (Wizard)Sage
Gain the Prestidigitation and Mage Hand cantrips, and the Sleep spell.
Spells
10 spellsSpellcasting. Mulligan An casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (3 slots):
6th level (2 slots): no spells
7th level (2 slots):
8th level (1 slot): no spells
9th level (1 slot):
Gear
5 itemsWeapons
- 2×DaggerA light, finesse throwing weapon.
Armor
- Leather ArmorLight armor made of stiffened leather.
Tools
- LuteA stringed musical instrument.
- Calligrapher's SuppliesInk, pens, and paper for fine writing.
Gear
- Scholar's PackIncludes a backpack, book of lore, ink, pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Appearance
Mulligan has a warm, brown complexion and short, slightly messy brown hair. His most striking feature is his magenta irises which seem to shimmer like twilight. He keeps a neatly trimmed stubble and often wears colorful, flowing silks that seem to catch the light in impossible ways.
Mannerisms
He has a habit of tapping his chin with his quill when thinking, and he walks with a slight bounce in his step as if the ground were made of clouds.
Personality
He is a creative spirit who views the world as an unfinished painting. A chronic jokester, Mulligan uses his wit to deflate tension and his magic to bring laughter to others. He is surprisingly humble despite his celestial heritage, preferring the title of 'Brother' or 'Friend' over anything grander.
Ideals
Whimsy. There is a deep, fundamental truth in a well told joke that logic can never reach.
Bonds
My twin brother represents my anchor to the physical world, and I will always return to check on him, no matter how far my spirit wanders.
Flaws
I find it nearly impossible to be serious, even when my life is in literal danger.
Quirks
Background
Mulligan is the fifth child of the An clan, a noble family known for their rigid adherence to tradition and law. Born as the younger twin, he was always the shadow to his brother's bright ambition. His mother, a powerful land spirit of the dream-mists, bestowed upon him the ability to touch the minds of others and shape their sleep. While his siblings studied warfare and politics, Mulligan spent his years in the library, not for the books, but for the quietude where he could better manifest his internal fantasies. He became a Sage of the Ethereal, mapping the landscapes of human consciousness. He eventually left his ancestral home when his family tried to arrange a marriage of political convenience, realizing that his spirit could never be caged by earthly contracts. He travels now to prove that the boundaries between dreams and reality are thinner than most dare to believe.
“Born as the younger twin, he was always the shadow to his brother's bright ambition.”
- Background
- Sage
Connections
Species
Aasimar
Media
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