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Greasy Wizard - AI-generated fantasy Character

Greasy Wizard

Human · Monk (Warrior of the Open Hand) · Level 20 · Sage

Greasy Wizard

Greasy Wizard is brilliant, theatrical, and profoundly unsettling.
AC13
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 123 · 60 ft.
AlignmentNeutral EvilGenderMaleAge47 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Martial weapons with the Light property

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Infernal

Features

37 features

Bonus action

  • Martial Arts Strike

    When Bonus Action

    Make one Unarmed Strike as a Bonus Action without needing to take the Attack action first.

  • Flurry of Blows

    When After taking the Attack action or as a Bonus Action

    Spend 1 Focus Point to make three Unarmed Strikes as a Bonus Action.

  • Patient Defense

    When Bonus Action

    Spend 1 Focus Point to take the Dodge action as a Bonus Action.

  • Step of the Wind

    When Bonus Action

    Spend 1 Focus Point to take the Dash and Disengage actions as a Bonus Action.

  • Martial ArtsLevel 1

    Greasy Wizard can use Dexterity instead of Strength for Monk weapons and Unarmed Strikes. He can make an Unarmed Strike as a Bonus Action, and his Martial Arts die is 1d12 at this level. He can also use Dexterity for Grapple and Shove attacks.

  • Wholeness of BodyLevel 6

    Warrior of the Open Hand. Greasy Wizard can restore hit points to himself as a Bonus Action, regaining 1d12 + 20 hit points. He can use this feature a number of times equal to his Wisdom modifier per Long Rest.

  • Fleet StepLevel 11

    Greasy Wizard can move with supernatural speed. He can take the Dash action as a Bonus Action without spending Focus Points, and his movement does not provoke Opportunity Attacks during that turn.

  • Epic BoonLevel 19

    Epic Boon, Boon of the Night Spirit. Greasy Wizard can become Invisible as a Bonus Action for 1 minute, and can teleport up to 60 feet when he deals damage while Invisible. He also gains a +1 increase to an ability score, applied here to Intelligence.

Reaction

  • Deflect AttacksLevel 3

    When Reaction

    Use a Reaction to reduce damage from an attack by 1d12 + 20 and potentially redirect the attack.

  • Deflect EnergyLevel 13

    As a Reaction, Greasy Wizard can use Deflect Attacks against Acid, Cold, Fire, Lightning, or Thunder damage, reducing the damage by 1d12 + 20 and redirecting the remaining energy.

Always on

  • Grease

    When Magic action

    Cast Grease, creating a slippery area that can cause creatures to fall Prone.

  • Open Hand TechniqueLevel 3

    When After Flurry of Blows hits

    Spend 3 Focus Points to impose Open Hand Technique effects on up to three creatures hit by Flurry of Blows.

  • Quivering PalmLevel 17

    When After hitting with an Unarmed Strike

    Place lethal vibrations in a creature with an Unarmed Strike and later trigger them for devastating Necrotic damage.

  • Unarmored DefenseLevel 1

    While unarmored and not using a Shield, Greasy Wizard's AC equals 10 + Dexterity modifier + Wisdom modifier. His AC is 15 with these ability scores.

  • Monk's FocusLevel 2

    Greasy Wizard gains Focus Points used for Flurry of Blows, Patient Defense, and Step of the Wind. His Focus Points refresh on a Short or Long Rest, and he has 20 Focus Points.

  • Uncanny MetabolismLevel 2

    After a Short or Long Rest, Greasy Wizard can regain Focus Points by expending Hit Dice, and can also regain all Focus Points once per Long Rest after rolling Initiative if he has none remaining.

  • Extra AttackLevel 5

    Greasy Wizard can make two attacks instead of one whenever he takes the Attack action on his turn.

  • Stunning StrikeLevel 5

    When he hits with an Unarmed Strike, Greasy Wizard can spend 1 Focus Point to force the target to make a Constitution saving throw against his Focus save DC. On a failure, the target is Stunned until the end of his next turn, and on a success its Speed is halved and it cannot take Reactions until the end of his next turn.

  • Empowered StrikesLevel 6

    Greasy Wizard's Unarmed Strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • EvasionLevel 7

    If Greasy Wizard succeeds on a Dexterity saving throw to take half damage, he instead takes no damage. He takes half damage on a failed Dexterity saving throw.

  • Acrobatic MovementLevel 9

    Greasy Wizard can move across vertical surfaces and liquids during his turn without falling during the movement.

  • Heightened FocusLevel 10

    Greasy Wizard's Flurry of Blows, Patient Defense, and Step of the Wind gain improved effects. Flurry of Blows allows three Unarmed Strikes, Patient Defense grants both Disengage and Dodge, and Step of the Wind grants both Dash and Disengage while increasing his jump distance.

  • Self-RestorationLevel 10

    Greasy Wizard can end the Charmed, Frightened, or Poisoned condition on himself at the end of each Long Rest, and he no longer suffers the effects of Exhaustion levels below 10.

  • Unarmored Movement ImprovementLevel 10

    Greasy Wizard's Speed increases by 10 feet while he is not wearing armor or using a Shield.

  • Perfect FocusLevel 15

    At the start of each of his turns, Greasy Wizard can regain 4 Focus Points if he has fewer than 4 remaining and is not Incapacitated.

  • Disciplined SurvivorLevel 14

    Greasy Wizard has Proficiency in all saving throws. Whenever he fails a saving throw, he can spend 1 Focus Point to reroll it and must use the new roll.

  • Superior DefenseLevel 18

    Greasy Wizard can spend 3 Focus Points to gain Resistance to all damage except Force damage for 1 minute. He can also use Patient Defense without spending Focus Points during that time.

  • Body and MindLevel 20

    Greasy Wizard gains a +4 bonus to Dexterity and Wisdom while unarmored, increasing both scores to 20 for the purpose of his Monk features and calculations. His AC becomes 20.

  • Magic InitiateLevel 1

    Magic Initiate, Wizard. Greasy Wizard knows the Mage Hand and Prestidigitation cantrips and always has Grease prepared. He can cast Grease once without a spell slot per Long Rest, using Intelligence as his spellcasting ability.

  • SkilledLevel 1

    Skilled. Greasy Wizard gains proficiency in Investigation, Medicine, and Perception.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanGain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanGain proficiency in one skill of your choice, chosen here as Investigation.
  • VersatileHumanGain an Origin feat of your choice, chosen here as Skilled.
  • ResearcherSage

    Researcher. When Greasy Wizard does not know a piece of lore, he often knows where and from whom that information can be obtained. His network of former librarians, monastery archivists, disgraced professors, and terrified villagers is extensive.

Spells

3 spells

Spellcasting. Greasy Wizard casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

8 items

Weapons

  • Quarterstaff
    A polished but battered quarterstaff, used as both a Monk weapon and a container for hidden oil vials.
  • Dagger
    A dagger concealed in his sleeve for dissecting specimens and cutting parchment.

Tools

  • Calligrapher's Supplies
    Ink, quills, sealing wax, and other materials used for copying forbidden formulae.

Gear

  • Book of History
    A heavily annotated book of historical accounts, with every reference to falls, spills, or slippery surfaces circled in red.
  • 8×
    Parchment
    Eight sheets of parchment covered in experimental notes and diagrams.
  • Robe
    A stained academic robe worn beneath his monk's mantle.
  • Monk's Starting Pack
    A traveler's pack containing basic supplies, though most food has been replaced with jars of grease.

Purse

  • 8×
    Gold Pieces
    A reserve of coins and laboratory funds.

Appearance

Greasy Wizard is a gaunt human man with a narrow, oil-slicked face, stringy black hair, and yellowed eyes that never seem to blink at the same time. His fingers are permanently stained with alchemical residue, ink, and cooking grease. He wears a threadbare sage's robe beneath a sleeveless monk's mantle, both covered in handwritten formulae, diagrams of sliding bodies, and ominous stains. His quarterstaff has been hollowed out to store vials of oil, and his knuckles are wrapped in parchment covered with tiny notes about friction, velocity, and human pain.

Mannerisms

Greasy Wizard constantly rubs his fingertips together as though checking for residue. He whispers equations while fighting, pauses to inspect the soles of his enemies' footwear, and applauds whenever someone falls. When asked a question, he often answers by spilling a drop of oil and watching how it spreads.

Personality

Greasy Wizard is brilliant, theatrical, and profoundly unsettling. He speaks with the smug patience of a lecturer addressing laboratory vermin, correcting people's terminology even while strangling them. He is fascinated by tiny details, especially spilled liquids, footprints, bruises, and the exact angle at which a body hits the floor. Despite his cruelty, he possesses monk-like discipline, maintaining rigid breathing exercises and immaculate experimental records.

Ideals

Truth is slippery, morality is friction, and only the strongest mind can remain upright. Knowledge must be pursued without restraint, especially when the pursuit produces useful screaming.

Bonds

His tower and its hidden laboratory are sacred to him. He will murder anyone who threatens his notebooks, his captive test subjects, or the unfinished Grand Unified Grease Formula. He also maintains a warped affection for the small town below, regarding its inhabitants as both his property and his most valuable source of experimental data.

Flaws

He cannot resist testing every theory, regardless of how many people must suffer for the result. He believes moral objections are merely evidence that an experiment has reached an interesting stage. He is incapable of admitting that Grease might be a simple spell, and becomes violent when anyone calls it a parlor trick.

Quirks

Names every experiment after the victim who inspired it.
Keeps a jar labeled First Successful Slip, though nobody knows what is inside.
Refuses to walk across a clean floor without deliberately leaving one greasy footprint.
Calls his tower's townsfolk his community sample.
Laughs softly whenever someone says the word friction.

Background

Greasy Wizard began life as an unwanted child in a riverside town, where he developed an early fascination with the way spilled fat, rainwater, and blood changed the movement of people and objects. He eventually entered a monastery by disguising himself as a servant and spent years cleaning floors, copying manuscripts, and listening to scholars argue about magic. The monks taught him discipline, breath control, and the precise mechanics of a perfect strike. The libraries taught him something far more important, the Grease spell. To Greasy Wizard, it is not a minor conjuration, but the first glimpse of a universal law governing matter, motion, humiliation, and death.

“The monks taught him discipline, breath control, and the precise mechanics of a perfect strike.”
From their backstory
Background
Sage

Connections

Species

Human

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