Sethri Wicken
Sethri Wicken
Sheet
AC 10 · HP 18 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
21 featuresAlways on
- Fire Bolt
When When Sethri makes a ranged spell attack
Sethri releases a burst of azure flame from their hand, dealing 1d10 fire damage to one creature within 120 feet.
- Mage Hand
When When a distant object must be handled
Sethri creates an invisible magical hand that can manipulate objects at a distance.
- Minor Illusion
When When creating a small sound or image
Sethri produces a harmless sensory effect, often the scent of cedar or the sound of creaking roots.
- Shield
When When hit by an attack or targeted by magic missile
Sethri gains a magical defense that raises AC by 5 until the start of their next turn.
- Chromatic Orb
When When making a ranged spell attack
Sethri launches a mote of azure fire that deals 1d10 fire damage to a creature within 120 feet.
- See Invisibility
When When hidden or ethereal things must be perceived
Sethri sees invisible creatures and objects, and can see into the Ethereal Plane within range.
- SpellcastingLevel 1
Sethri is a 4th-level wizard. Intelligence is the spellcasting ability for wizard spells. They can cast wizard spells from their spellbook and prepare a number of wizard spells equal to their Intelligence modifier plus their wizard level.
- Arcane RecoveryLevel 1
Once per day after finishing a short rest, Sethri can recover spell slots with a combined level of 2 or less. No recovered slot can be 6th level or higher.
- Transmutation SavantLevel 2
Sethri's study of transmutation gives them advantage when copying transmutation spells into their spellbook, and the gold and time required to copy such spells are halved.
- Minor AlchemyLevel 2
Sethri can temporarily transform a nonmagical object no larger than 1 cubic foot into another nonmagical object of the same size and equal or lesser value. The transformation lasts for up to 1 hour, until concentration is lost, or until Sethri uses this feature again.
- Ability Score ImprovementLevel 4
Sethri gains the Elemental Adept feat for fire. Their fire damage spells ignore resistance to fire, and when rolling fire damage, a roll of 1 is treated as a 2.
- Elemental Adept, FireLevel 4
Sethri has chosen the Elemental Adept feat, fire. Their azure flames are unusually intense and difficult to resist.
- Ability Score IncreaseHumanDexterity increases by 1 and Intelligence increases by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanSethri is Medium.
- SpeedHumanSethri has a walking speed of 30 feet.
- Variant Human SkillHumanNature proficiency.
- Variant Human FeatHumanElemental Adept, fire.
- Variant Human LanguageHumanElvish in addition to Common.
- Position of PrivilegeNoble
Sethri can secure an audience with local nobility, and common folk are inclined to treat them as a person of importance. They may also call upon the hospitality of other nobles, though their family's name now carries complicated consequences.
Spells
10 spellsSpellcasting. Sethri Wicken casts with Intelligence (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
4th level:
Gear
7 itemsGear
- SpellbookA birch-bark spellbook containing ten wizard spells, including the spells listed below.
- Crystal arcane focusUsed to focus Sethri's azure flame and inherited from the Wicken family.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Fine clothesA finely tailored but travel-worn set of noble clothes.
- Signet ringA signet ring bearing the Wicken family tree, its central branch deliberately scratched through.
- Scroll of pedigreeA scroll of pedigree proving Sethri's birth and former station.
Purse
- PurseA purse containing 25 gp.
Appearance
Sethri Wicken is a lean human with weather-browned skin, dark brown hair usually tied with strips of green cloth, and pale blue eyes that brighten when magic stirs. Fine flecks of blue light sometimes drift from their fingertips like sparks caught in still air. Their clothes are practical but retain the careful tailoring of a noble household, now faded by travel. They smell faintly of cedar smoke, rain-soaked wool, and crushed mint, a scent they do not notice anymore. Their spellbook is bound in pale birch bark and stitched with blue thread.
Mannerisms
Sethri speaks softly until discussing magic, then becomes rapid and intensely precise. They often hold one hand over a flame or candle while thinking, and they count under their breath whenever entering a new room.
Personality
Sethri is observant, courteous, and quietly stubborn. They treat every magical phenomenon as a conversation waiting to happen, including their own unpredictable flames. They are more comfortable among books, ruins, and strange plants than among aristocrats, yet formal manners return instantly whenever they feel threatened. Beneath their restraint is a fierce hunger to be acknowledged, not as a disgraced heir, but as the person who survived being cast out.
Ideals
Inheritance is not ownership. The gifts passed down by a family belong to the future as much as to the past, and no elder has the right to lock knowledge away out of fear.
Bonds
I will uncover the truth beneath the Wicken grove and prove that my azure flame is not a curse. I also protect the birch-bound spellbook, because it may contain the parts of my family's history they tried to erase.
Flaws
I become defensive and reckless whenever anyone calls my magic unnatural. I secretly fear the elders were right, and I sometimes take dangerous risks merely to force the blue fire to reveal what it is.
Quirks
Background
For seven generations, the Wicken family served as keepers of the living groves around their ancestral estate. Their magic was quiet and patient, coaxing roots through stone, persuading sick trees to flower, and reading the memories held in rings of ancient trunks. As the youngest heir of the household, Sethri was expected to awaken the family gift during the midsummer rite, beneath the oldest cedar in the Wicken demesne. Instead of green tendrils or amber sap, azure flames erupted from Sethri's hands. The fire did not consume the cedar, but it burned away a circle of blackened bark and revealed a sealed stone door beneath the roots. The family elders called the power a corruption and declared Sethri spiritually severed from the Wicken line. Cast out with only a travel cloak, a few coins, and the family spellbook, Sethri now studies wizardry to understand the strange fire. They suspect the Wicken magic was never truly about wood, and that the blue flame is an older inheritance their ancestors deliberately buried.
“Instead of green tendrils or amber sap, azure flames erupted from Sethri's hands.”
- Background
- Noble
Connections
Species
Human
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