Haylel
Haylel
Sheet
AC 17 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Celestial RevelationAasimarAt level 3, you can use a Bonus Action to reveal your celestial nature and choose a revelation option when you activate it. This trait is not yet available at level 1.
Always on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability. You have three cleric cantrips, four prepared level 1 cleric spells, and one level 1 spell slot. You can use a Divine Focus, such as a holy symbol, as a spellcasting focus for cleric spells.
- Divine Order: ThaumaturgeLevel 1
You choose Thaumaturge as your Divine Order. You know one additional cleric cantrip, and whenever you make an Intelligence check related to Arcana or Religion, you add your Wisdom modifier to the check if it does not already include that modifier.
- Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
- DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness.
- Healing HandsAasimarAs a Magic action, you can touch a creature and restore Hit Points equal to your Proficiency Bonus times 1d4. Once used, this trait cannot be used again until you finish a Long Rest.
- Light BearerAasimarYou know the Light cantrip. Wisdom is your spellcasting ability for it.
- Magic Initiate (Cleric)Acolyte
Magic Initiate (Cleric). Haylel knows two cleric cantrips, Mending and Spare the Dying, and always has Bless prepared. She can cast Bless once without expending a spell slot, and she can also cast it using her available spell slots. Wisdom is her spellcasting ability for these spells.
Spells
11 spellsSpellcasting. Haylel casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (1 slot): , , , ,
Gear
10 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used in temple defense.
Armor
- Chain ShirtA ring of interlocking metal links that protects the torso while allowing freedom of movement.
- ShieldA sturdy wooden shield bearing a painted rising sun.
Tools
- Calligrapher's SuppliesInk, pens, loose parchment, and a small case for lettering religious texts.
Gear
- Holy SymbolA holy symbol used as a divine focus.
- Priest's PackA pack containing priestly and adventuring supplies.
- Book of PrayersA collection of devotional texts and copied prayers.
- 10×ParchmentClean sheets suitable for copying prayers, notices, or letters.
- RobeCeremonial clothing suitable for temple rites and formal religious services.
Purse
- 8×Gold PiecesCoin remaining from the Acolyte starting equipment.
Appearance
Haylel is a graceful Aasimar woman with warm bronze skin, silver-white hair worn in a loose braid, and luminous amber eyes that brighten when she invokes divine power. Faint star-like freckles trace her cheekbones, and a subtle halo of pale gold sometimes appears around her head when she is deeply moved. She wears a practical chain shirt beneath cream-and-saffron priestly robes, carries a polished wooden shield painted with a rising sun, and keeps her holy symbol tied to her wrist rather than around her neck.
Mannerisms
Haylel taps her holy symbol against her wrist while thinking, smiles at people who expect her to be frightening, and lowers her voice to a near whisper when speaking a prayer. When angry, she becomes unnervingly polite and begins correcting the grammar of official decrees.
Personality
Warm, irreverent, and fiercely observant, Haylel treats strangers as future friends and pompous officials as puzzles waiting to be solved. She has a gift for making frightened people laugh, though she becomes intensely focused when someone is injured or oppressed. Her faith is intimate and practical, expressed through bandages, shared meals, and the courage to say no.
Ideals
Mercy is not weakness. Any law, tradition, or doctrine that permits preventable suffering deserves to be challenged.
Bonds
The old priest who raised me gave me a home when the world saw only an omen. I will protect his temple and the people it abandoned, even if I must reform both.
Flaws
I am quick to defy authority, even when patience and compromise would serve the innocent better. I also secretly fear that the celestial presence guiding me may have its own agenda.
Quirks
Background
Haylel was found as an infant beneath a shattered statue in the courtyard of a hilltop temple, wrapped in a cloth that glimmered like dawn. The priests who raised her believed her celestial heritage marked her for a life of obedience, but Haylel never understood devotion as submission. To her, the divine was a living call to protect the overlooked, challenge cruel traditions, and bring hope wherever institutions had failed. She served as an acolyte, copying prayers, tending the sick, and learning the old rites from an aging priest who treated her not as an omen, but as a person. When a famine struck the surrounding villages, the temple elders locked away their grain stores, claiming that order mattered more than mercy. Haylel broke the seals, distributed the food, and accepted exile rather than apologize. During the storm that followed, a radiant presence answered her plea and restored a dying child, confirming that her power was not meant to preserve comfortable hierarchies. Now she travels as a wandering cleric, healing those she finds, confronting abuses of authority, and searching for the truth behind the celestial voice that sometimes speaks through her dreams.
“The priests who raised her believed her celestial heritage marked her for a life of obedience, but Haylel never understood devotion as submission.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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