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Gorak Ironwatch - AI-generated fantasy Character

Gorak Ironwatch

Orc · Ranger (Hunter) · Level 17 · Soldier

Gorak Ironwatch

Blunt, direct, and intensely grounded in physical reality, Gorak respects competence above charm and action above promises.
AC14
HP221/221
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 221 · 30 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Modern firearms, if permitted by the campaign setting or equipment rules

Tools

Gaming set,
Vehicles, land

Languages

Common,
Orc,
Goblin,
Abyssal,
Infernal

Features

29 features

Bonus action

  • Combat Vanish

    When When Gorak needs to reposition or break enemy focus.

    Gorak uses his heightened psionic sensitivity and battlefield awareness to vanish from sight, making a Dexterity (Stealth) check as a bonus action.

  • VanishLevel 14

    Gorak can take the Hide action as a bonus action. He cannot be tracked by nonmagical means unless he chooses to leave a trail.

  • AggressiveOrcAs a bonus action, Gorak can move up to his speed toward a hostile creature he can see or hear.

Always on

  • Controlled Burst

    When When Gorak takes the Attack action.

    Gorak makes two ranged weapon attacks against one or two targets, applying his Archery fighting style bonus to the attack rolls.

  • Tactical Volley

    When When multiple enemies are clustered together.

    Gorak makes a ranged attack against any number of creatures within 10 feet of a point he can see within his weapon's normal range, with a separate attack roll for each target.

  • Colossus Slayer

    When Once per turn when Gorak hits a wounded creature with a weapon attack.

    Gorak adds 1d8 damage to a weapon attack against a creature he hits once per turn, provided the target is below its hit point maximum.

  • Favored EnemyLevel 1

    Gorak has chosen monstrosities, humanoids, and undead as favored enemies. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also learns one language associated with each favored enemy group.

  • Natural ExplorerLevel 1

    Gorak is especially familiar with forest, grassland, and urban environments. When traveling in favored terrain, he gains the normal benefits of Natural Explorer, including improved navigation, tracking, stealth while traveling alone, and better awareness of his surroundings.

  • Fighting StyleLevel 2

    Gorak has chosen Archery. He gains a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Gorak is a half-caster ranger. Wisdom is his spellcasting ability. He can prepare and use ranger spells according to the 2014 ranger rules.

  • Ranger Archetype: HunterLevel 3

    Gorak has chosen the Hunter archetype. He gains additional Hunter features at 3rd, 7th, 11th, and 15th level.

  • Primeval AwarenessLevel 3

    Gorak can expend an action and use his awareness of the natural world to learn whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile, or 6 miles in favored terrain. He learns the number and general direction of such creatures, but not their exact location or identity.

  • Ability Score ImprovementLevel 4

    Gorak increases his Wisdom score by 2, raising it from 18 to 20.

  • Extra AttackLevel 5

    Gorak can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Favored Enemy and Natural Explorer ImprovementLevel 6

    Gorak gains an additional favored enemy, constructs, and an additional favored terrain, the Underdark. He also learns one additional language associated with his favored enemies.

  • Hunter's Defensive TacticsLevel 7

    Gorak has chosen Multiattack Defense. When a creature hits him with an attack, he gains a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

  • Ability Score ImprovementLevel 8

    Gorak increases his Dexterity score by 2, raising it from 16 to 18.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Gorak no extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Hide in Plain SightLevel 10

    Gorak can spend 1 minute camouflaging himself with access to mud, foliage, soot, or similar materials. While motionless against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.

  • MultiattackLevel 11

    Gorak has chosen Volley. He can use his action to make a ranged attack against any number of creatures within 10 feet of a point he can see within his weapon's range, making a separate attack roll for each target.

  • Ability Score ImprovementLevel 12

    Gorak increases his Constitution score by 1 and his Charisma score by 1, raising them to 16 and 15 respectively.

  • Favored Enemy and Natural Explorer ImprovementLevel 14

    Gorak gains an additional favored enemy, fiends, and an additional favored terrain, the Arctic. He also learns one additional language associated with his favored enemies.

  • Ability Score ImprovementLevel 16

    Gorak increases his Wisdom score by 1 and his Charisma score by 1, raising them to 21 and 16 respectively. His Wisdom modifier is +5.

  • Superior Hunter's DefenseLevel 15

    Gorak has chosen Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, he takes no damage on a successful save and half damage on a failed save.

  • Ability Score IncreaseOrcStrength increases by 2 and Intelligence decreases by 1.
  • DarkvisionOrcGorak can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • MenacingOrcGorak is proficient in the Intimidation skill.
  • Powerful BuildOrcGorak counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Military RankSoldier

    Gorak retains the authority and practical discipline of a military veteran. Soldiers and former military personnel recognize his service, and he can usually secure basic assistance, temporary shelter, or access to military facilities when his rank and reputation are credible.

Spells

16 spells

Spellcasting. Gorak Ironwatch casts with Wisdom (spell save DC 19, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (1 slot): ,

5th level (1 slot): ,

Gear

7 items

Weapons

  • Longbow
    Reflavored as a modern semi-automatic assault rifle. Uses the longbow statistics unless the campaign uses a separate firearm ruleset.
  • 2×
    Two shortswords
    Reflavored as a suppressed sidearm. Uses the hand crossbow statistics unless the campaign uses a separate firearm ruleset.

Armor

  • Studded leather armor
    Matte black tactical armor represented by studded leather under standard 2014 rules.

Gear

  • 20×
    Arrows
    Modern tactical ammunition represented by arrows under standard 2014 rules.
  • Explorer's pack
    A practical field pack containing rations, rope, flint and steel, waterskin, bedroll, and basic travel gear.
  • Soldier's equipment
    A military insignia, trophy from a fallen enemy, and a set of common clothes.
  • Silver service ring
    A narrow silver ring kept on Gorak's right hand in memory of a fallen squadmate.

Appearance

Gorak is an orc man standing just over six feet tall, built from solid muscle and bone. His muted, earthy green skin is marked by old scars from countless battles. He has a broad face, square jaw, prominent upper tusks, cropped black hair, a jagged scar across his nose, and a pale scar along his collarbone. His deep amber eyes are sharp and intelligent. In the modern training facility, he wears a matte black tactical vest over a fitted long-sleeved shirt, reinforced cargo pants, tactical gloves, and heavy combat boots. His equipment includes a modern rifle, suppressed sidearm, combat knife, compact field kit, and tactical headset.

Mannerisms

Gorak speaks in short, deliberate sentences and rarely repeats himself. He scans entrances, rooftops, and reflective surfaces before sitting down. When listening, he tilts his head slightly as if tracking a distant sound. Before a mission, he checks every weapon and piece of equipment in the same order, never skipping a step.

Personality

Blunt, direct, and intensely grounded in physical reality, Gorak respects competence above charm and action above promises. He speaks little, but his words are measured and difficult to dismiss. He is slow to trust, yet once trust is earned, his loyalty becomes immovable. He dislikes performative cruelty, empty boasting, and leaders who spend lives to protect their pride.

Ideals

Purpose. Strength is not measured by how many enemies you can destroy, but by what you choose to protect when destruction would be easier.

Bonds

The Stalker unit is Gorak's family. He will risk his life without hesitation to bring a teammate home, and he keeps the silver ring of a fallen squadmate as a silent reminder of that promise.

Flaws

Gorak assumes every alliance will eventually be tested by betrayal. He can become controlling under pressure, hoarding information and trying to solve every danger alone. When innocent people are threatened, his restraint can vanish, and afterward he struggles to admit when his anger went too far.

Quirks

He taps the magazine of his rifle twice before every mission.
He keeps a written list of every teammate's preferred emergency food.
He sleeps lightly and wakes at the smallest unfamiliar sound.
He calls unnecessary risks stupid, even when they work.
He silently counts exits whenever he enters a room.

Background

Gorak was raised among an orc warband that measured worth by endurance, discipline, and the ability to protect those standing beside you. He learned early that strength without control was merely another form of weakness. Rather than becoming a reckless raider, he joined a formal military company and became a tracker, scout, and field commander. His instincts made him invaluable in hostile terrain, where he could read broken branches, disturbed dust, and the silence of animals as clearly as written orders. Years of service turned him into a patient hunter who struck only when the moment was right. After leaving the army, Gorak served with the Iron Fist mercenary group. He earned a reputation for relentless efficiency, but he despised pointless cruelty and abandoned contracts that treated civilians as expendable. His life changed when he was captured by Nyx. The experience fractured his sense of identity and left him with a heightened sensitivity to strange mental impressions, danger, and hostile intent. He eventually joined the Stalker program, finding in its members the closest thing he has had to family. Gorak now fights as a Hunter Ranger, using modern weapons, battlefield discipline, and supernatural awareness to eliminate threats before they can reach his team. He does not seek glory. He seeks purpose, and he has chosen to make the survival of his unit that purpose.

“He learned early that strength without control was merely another form of weakness.”
From their backstory
Background
Soldier

Connections

Species

Orc

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