Naxtuk
Naxtuk
Sheet
AC 19 · HP 60 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You have 3 uses. As a Bonus Action, you can regain 1d10 + 7 HP. Regain one use on a Short Rest and all on a Long Rest.
Always on
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of weapons. Current: Rapier (Vex), Longbow (Slow), Handaxe (Vex).
- Fighting Style: DuelingLevel 1
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Action SurgeLevel 2
Once per Short Rest, you can take one additional action on your turn.
- Tactical MindLevel 2
When you fail an Ability Check, you can expend one use of Second Wind to roll 1d10 and add it to the total. If you still fail, the Second Wind use is not expended.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Tactical ShiftLevel 5
When you use Second Wind, you can move up to half your speed without provoking Opportunity Attacks.
- Remarkable AthleteLevel 7
You have Advantage on Initiative rolls. When you make a Running Jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
- Additional Fighting Style: DefenseLevel 7
While you are wearing armor, you gain a +1 bonus to AC.
- TraitDragonborn (White)Draconic Ancestry (Cold)
- TraitDragonborn (White)Breath Weapon (Cold, 2d10 damage, DC 13 DEX, 3/LR)
- TraitDragonborn (White)Damage Resistance (Cold)
- TraitDragonborn (White)Darkvision 60 ft.
- TraitDragonborn (White)Draconic Flight (1 minute flight speed equal to walk speed, 1/LR)
- Origin Feat: AlertCriminal
You gain a bonus to your Initiative rolls equal to your Proficiency Bonus. At the start of combat, you can swap your Initiative with one willing ally who is not Incapacitated.
Gear
7 itemsWeapons
- Rapier1d8 Piercing, Finesse, Vex mastery.
- Longbow1d8 Piercing, Range 150/600, Heavy, Two-Handed, Slow mastery.
Armor
- Studded Leather ArmorAC 12 plus Dex modifier.
- ShieldAdds +2 to AC.
Tools
- Thieves' ToolsUsed for picking locks and disarming traps.
Gear
- CrowbarGrants advantage to Strength checks where leverage is applied.
- 20×ArrowsProjectiles for a bow.
Appearance
Naxtuk is a tall, agile dragonborn with pale, white scales that possess an iridescent, pearl like shimmer reminiscent of tropical feathers. His eyes are a piercing, icy blue, and his snout is narrower and more predatory than those of his more common draconic kin. He wears high quality, darkened studded leather armor designed for silence and mobility, often accented with small jade beads woven into his gear. A polished shield and a slender rapier are always at his side.
Mannerisms
Naxtuk has a habit of tilting his head sharply to the side like a bird of prey when he is focused on a target. He often makes a soft, rhythmic clicking sound at the back of his throat when he is thinking.
Personality
Naxtuk is methodical, observant, and singularly focused. He views every bounty as a sacred hunt and every coin earned as a religious tithe. While he can be ruthless in pursuit of a mark, he is not needlessly cruel. He speaks little, preferring to let his actions demonstrate his worth to his divine ancestor. He possesses a calm confidence that can be unsettling to those who find themselves in his sights.
Ideals
Offering. My strength and the wealth I gather are tribute to the blood of the god that flows through me.
Bonds
I am the spear of Quetzalcoatl. Every contract I complete brings me closer to my father's side in the afterlife.
Flaws
I view those without a divine purpose as mere cattle, which often leads me to ignore the needs or suffering of others.
Quirks
Background
Born in the frozen mountain peaks of a distant land, Naxtuk was raised on tales of Quetzalcoatl, the Great Feathered Serpent. While his white dragon heritage suggested a life of bestial fury, his family preserved a secret oral tradition claiming they were chosen descendants of the wind god. Seeking to prove this divine connection, Naxtuk initially turned to a life of crime, honing his skills in the shadows of high altitude cities to provide for his clan and offer sacrifices at hidden shrines. He soon realized that the most valuable offerings were the spirits and gold of those who disrupted the world's balance. Transitioning from a common thief to a professional bounty hunter, Naxtuk began traveling the world to find more worthy targets. He views his career as a divine mandate, seeing each captured or slain outlaw as a gift to his father. His white scales are a badge of his origin, and he meticulously cleans them to ensure they shine with a brilliance befitting a celestial scion. He has now reached the lower lands, where the prey is softer but the gold is far more plentiful.
“He soon realized that the most valuable offerings were the spirits and gold of those who disrupted the world's balance.”
- Background
- Criminal
Connections
Species
Dragonborn (White)
Media
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